I am pleasantly surprised with how initial balance turned out on MK11 but I feel like that balance has come at the cost of the gear system; a lot of characters have optional gear moves or just entire preset variations that are simply bad, because said gear moves are either redundant or are weak...
Initially I thought that when trying out some of Shao's moves, when the Dark Priest's buff visuals (his hammer glowing green) vanished during KB/FB that the buff was gone. But I tested it more and it seems that only the visuals expire; the actual effect of the buffs is still there. I only tried...
you take goro, the best of the best of his people, guy who's won 9 MK tournaments back to back, fought tons of martial arts prodigies and legends and won, you'd think he would do something resembling a talented fighter right?
well we're going to make him a complete simpleton with no complicated...
Current controversy? aside I'm not really feeling the variant system in the way NRS has been implementing it, especially with how they don't seem to be sure about what they're gonna be doing with the system other than just onto it. I'm kind of concerned about that, too; that they're going to be...
MK11 is looking to be the most honest competitive fighter NRS has made yet.
No more cheesy armored reversals when your negative on block.
No more safe 50/50s leading into full combos
No more crazy wakeups
No more "fuck the neutral" characters
They want the focus to be on spacing, footsies, and...
Even though you can only use each crush once per game, I'm pretty sure you still have more than one crush per character. It feels too cinematic to me and I get the feeling that once people get better at getting them down it's going to slow the fight down with all the pausing the game does to...
F2d xx bane bomb sometimes whiffs on blocking opponents, it's supposed to be a tick throw ; consistency fix would be appreciated
venom resets to level 1 cooldown after cinematics (clash, super, transition); just like in injustice 1
i think these are reasonable
In MKX, a lot of the command grabs are a double-edged sword; while being potent tools in their own right, I can't help but notice that most of them force distance between you and the opponent and you're often at very little advantage because of it. This is almost a polar opposite to the command...
Let me preface this and say that I don't want to include universal buffs for parts of Kotal Kahn's kit (abysmal recovery on Offering/Sun Ray, awkwardness of his normals, etc) because those are already known problems and I'll be disappointed if they aren't addressed in the future. This is just...
Since we don't have one yet, big WIP
Cassie Cage
D'vorah
Ermac
Erron Black
Ferra/Torr
Goro
Jacqui Briggs
Jackson Briggs
Jason Voorhees
Johnny Cage
Kano
Kenshi
Kitana
Kotal Kahn
Kung Jin
Kung Lao
Liu Kang
Mileena
Predator
Quan Chi...
And realizing how much better it is than what we got. :[
I don't know if anyone else has the same feeling, but there are so many character concepts that make me so unbelievably excited, only to realize that I won't and probably will never actually get in a Mortal Kombat game.
Take a look at...
i don't want to study for exams so i decided i'd shitpost, let's play a game where you make a character broken or booty
Broken example: Goro can now cancel punchwalk mid-punchwalk
Booty example: Shinnok reverted to pre-patch
ur turn
With the latest patch, NRS added a cooldown period where characters like Sub-Zero and Quan Chi can't use their clone/bat for a few seconds after it's been used or timed out. I believe Sub Zero has one second where he can't call another clone and two seconds for Quan before he can summon puggles...
dude's +37 after his throw and not even half that on his level 3 sun choke, NRS please
starting to think that ending with throw is gonna be his best option in sun and blood god, growing a little jaded towards sunny D variation at this point
might as well tag some dudes
@regulas @Qwark28...
you could literally just copy and paste MK9 Goro's outfit into the game and I'd be okay with that
What good is having DLC characters if I can't spend money on pointless aesthetics?
this variation as teased by NRS, the details and release date are unknown
my sourcerors tell me that this new variation includes a move called "Dance of Tears," in which he will drop to his knees and beg the water god for buffs. supposedly a % chance on whether he receives said buff
when his...
General gist of it comes down to Kotal's throw giving him free Sun Rays vs most of the cast and most of them can't do anything about it.
In order to make it work you have to do sun ray immediately, on the first frame available. Even then some people can still blow you up but it usually costs...
As much as I'd really like to include nonplayable characters like No Face and Tasia, I'm gonna stick to people who have only been playable in few iterations of the franchise. I'm also not including anyone from MKX because I think they'll reappear in later games. I think it's a downright...