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  1. pulsiondemuerte

    Noob Saibot Breakdown by a Beginner [Requesting Feedback]

    Damn. The 11xBF2 after the DU don't work withe the seeing double variation.
  2. pulsiondemuerte

    Noob Saibot Breakdown by a Beginner [Requesting Feedback]

    Sorry but I can't connect the 11xBF2 after the amplified DU. Any tip? Thanks! Great guide. I appreciate your efort.
  3. pulsiondemuerte

    Question - Bojutsu Bojutsu Kung Jin's foreplaying.

    I know, I know. Some people talk about footsies, fundamentals, neutral game, etc. But, to my humble knowledge, I like to use the concept of foreplaying, that is everything that is done prior to my opponent eats a nice damaging combo. I'm a enthusiastic MK player, and a Kung Jin's bojutsu...
  4. pulsiondemuerte

    Question - Bojutsu NJ question

    I'm on it dude.
  5. pulsiondemuerte

    Question - Bojutsu NJ question

    c'mon any tip for connect the NJ all the time in combos? :rolleyes:
  6. pulsiondemuerte

    Question - Bojutsu NJ question

    It's crazy but I thouth that NJ2 had more reach. For me in combos the NJ2 after starters connects more consistently. Maybe is pychological. Any tip for connect the NJ all the time in combos? Thanks! By the way, I love New Jersey but The Soprano's NJ LOL.
  7. pulsiondemuerte

    Question - Bojutsu NJ question

    So I think I'm going crazy with this but NJ1 and NJ2 are the same? Same reach? Same block advantage? Same damage scaling? Some combos listed use NJ1 or NJ2. Plz guys enlight me, I'm confused.
  8. pulsiondemuerte

    Video/Tutorial - Bojutsu Kung Jin tutorial

    Are really axe kick at -5 and hinge kick at -3 punishables? By a few characters in the cast or anyone?. I thought that only by some really fast characters like reptile, kung lao, raiden... The overhead at 19f startup is REALLY a big deal?. Thanks! BTW @BlackKen I think KJ starters players need...
  9. pulsiondemuerte

    Video/Tutorial - Bojutsu Kung Jin tutorial

    Just when I'm finally decided to try this guy, dropping Goro (meh) and Scorpion 'cause the recent nerfs I found this! Great. Hopefully you can make a updated and more detailed version. Thanks! In which way the nerfs changes Kung Jin potential?
  10. pulsiondemuerte

    Question - Scorpion 21 and MG whiffing afterpatch.

    Good call. I'll test this new way to land the combos. Hopefully be more consistent.
  11. pulsiondemuerte

    Question - Scorpion 21 and MG whiffing afterpatch.

    Maybe a NRS mini fix of this with the Predator DLC?
  12. pulsiondemuerte

    Question - Scorpion 21 and MG whiffing afterpatch.

    Hi to all!. Afterpatch, at first I thought It was my problem, but after I read some BloodyNights comments talking about the same problem, my doubts persisted. Aparently when you perform 214~TP, 21~MG the 21 inconsistenly whiffs, the same with the MG. Anyway the 21 issue is more dramatic. Any...
  13. pulsiondemuerte

    The eternal question about the gate.

    Yeah. Good advices. I already ordered different gates for testing. Any thoughts about the 1mm actuator for the JLF?. There's any other thing that can improve your execution beside practicing or a hitbox? :D
  14. pulsiondemuerte

    The eternal question about the gate.

    Guys, I'm a Mortal Kombat enthusiast. I love the game, my skills and my time to play the game are limited, however I'm always trying to enhance any thing can improve my level, like the fighsticks. In MK9 I bought the gorgeous PDP fighstick, modding with IL parts for better performance. Sadly I...
  15. pulsiondemuerte

    Freddy's Frame traps

    The only frame trap I know with Freddy is a guaranteed far spike after blocked GT/FF at mid/far screen. Check the m2dave strategy guide ;)
  16. pulsiondemuerte

    How to deal with teleporters?

    Very in depth like always. I'm waiting paciently your strategy guide update.
  17. pulsiondemuerte

    Learning to use a Hitbox

    I have an ps3 to 360 adapter but nobody with a hitbox for testing.
  18. pulsiondemuerte

    Learning to use a Hitbox

    Wow! How you did the artwork? Looks great!
  19. pulsiondemuerte

    How to deal with teleporters?

    Ok. We know Freddy have great zoning skills, especially in my opinion with characters without teleport specials. But, how Freddy must fight against a a teleporter?. GT is forbidden avoiding teleports in reaction?. Ground spikes are still recommended?. Should Freddy must only attack with...
  20. pulsiondemuerte

    Breakthrough Freddy Krueger Meter Building Data

    Nightmare Stance - The Nightmare Stance, or NMS, is one of Freddy's best tools because Freddy steps back and crouches. NMS builds meter, but you cannot block while in NMS. You can only block after canceling NMS with a front- or backdash. However, NMS gives Freddy access to three new attacks: 1...