Lift, aaLP, Wave, Fan, walk-in HK, HK
Starts at 0:17
http://www.youtube.com/watch?v=ANcYZb74jZU
I think its possible to hit RH, HK after the fan, but is there anything bigger possible vs Kahn?
Surprised no one has posted this ol' Genesis glitch before. Kung Lao's 1st round fatality
http://www.youtube.com/watch?v=Wbxum4b2SkA
Also gave me a chance to test out some new capture software.
Just though I'd post this and pass it along. A rather more difficult combo to preform since the air fall back occurs. Can be expanded to 100% by changing 1 or 2 hits.
Quite a few times on DS lately, when I play someone who is not using a teleporter and I'm Mileena, I use her air sai spamming just like how one should in MK2. I've only found one person to get lucky and actually beat me (in 3 rounds with very small difference in damage) but most everyone drops...
The other day while I was messing around with MK3 (should work with UMK3/MKT as well) I got the urge to see if this was humanly possible and somehow I did 2 consecutive Teleport Stomps with Sheeva. I know the CPU has a tendency of doing three in a row, even though no extra damage is added. So...
http://www.youtube.com/watch?v=mJ-UE_kmIKM
I have yet to hear anyone see/do this. Sonya in the corner aaHP, Bike, repeat. Only tested SNES (yes it is possible despite the horrid pushback from the aaHP/LP) and "works" on Shao Kahn, robots, and maybe U. Sub and Jax. I have yet to get the...
Does this apply to all ports with Stryker's corner inf. I just used aaHP then another gun. Note that I jump because it is easier to time but is possible to walk in and pause before another aaHP, Gun.
http://www.youtube.com/watch?v=IayZ0_j6F2o
Is there a way to have a vs match on the SNES port of MK3 in Smoke's Portal? I know in the old Manual it shows a pic but have never figured out a way to fight there. I used to hear there was a Game Genie code for this.
Between Reptile and Mileena.
On one point Mileena's works on more chars but does have that odd D,F,LK for the pop up. Reptile's only works on Sheeva but does not require a D to F motion. So who's is more difficult out of the two.
I know this is gonna sound kinda weird, but why is it easier for me to hit Kung Lao's whiff dives in the MKII arcade, but can barely his past 2 whiff dives on MK3/UMK3?
Whats the difference other than in MK3/UMK3 you have to hit an anti-air hit before the next JP, Whiff Dive.
I just wish...
What would it take to have something like "Mortal Kombat World Championships"?
I'd expect to have to "rent out" a very large hotel with boardrooms for the machines. I really wouldn't care where the location was either. It would have to be in a major city though. The way I would run it...
Look at this ebay listing. It appears that the joystick layout does not have a run button. :shock:
I wonder how hard it is to play without run.
http://cgi.ebay.com/Mortal-Kombat-3-stand-up-arcade-game_W0QQitemZ110215004061QQihZ001QQcategoryZ62053QQssPageNameZWDVWQQrdZ1QQcmdZViewItem
Is this possible all the way through?
vs. Sektor only
Uppercut, Upppercut, Roll, JK, Air Sai, RH, HK
Whats the % if it is possible?
And can you add stuff like a second JK, Air Sai?
Is this possible on the arcade? I did this on SNES9X the other day and it only works on Sheeva.
aaRH, Freeze, RH, JK, Clone, SUJK, RH, Uppercut.
Right Now I don't have a way to check to see if its arcade possible.