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  1. greeneless

    With the end of year fast approaching, has MK11 been everything you'd hoped?

    I’m bored. I don’t think it’s a me thing, I play titles for years, but maybe it is idk meh.
  2. greeneless

    KO Op towers are majorly screwed up

    AI reading inputs? Well yeah. I thought you meant messed up like this
  3. greeneless

    What is the point of "optimals " ? if dmg difference in almost non existent

    True but that kind of works both ways. If there is a combo which is incredibly inconsistent, such as Sonya's midscreen optimal, its risky to go for it because you loose significantly more damage by dropping it than you gain by hitting it. Speaking of, can anyone explain why 3,3 in Sonya's...
  4. greeneless

    Johnny Cage must not be normalized.

    does any other character have 50% unbreakable damage honest question
  5. greeneless

    What if everyone gets Terminator's hop KB?

    This is how krushing blows should’ve been in retrospect: -short hop KB for all chars -D2 KB for all chars (but D2 more unsafe) -back throw KB after escape failed for all chars -KB launch if last hit “x” connects from one specific 7-9 frame high starter string for all chars -KB no launch if one...
  6. greeneless

    Consulting the Elder Gods (practice tips for the old)

    Reduce the amount of variables first: If you're on WiFi get a cable If you're able to, find a gaming monitor with extremely low input delay in ms Otherwise, look into TV display settings which can slightly reduce input delay. On an LGTV, it is display mode "game" and ensure that you're using...
  7. greeneless

    Skarlet: Oh yes there will be blood!

    Bruh I’m wounded
  8. greeneless

    Skarlet: Oh yes there will be blood!

    Ive read less than the OP in entire college courses and passed
  9. greeneless

    Low Profiling 1,2 into B2 Frame Trap

    If both players are perfect kabal D1 always loses but his D3 wins sometimes even though it’s slower Kabal D1 can only win if B1 is out of range
  10. greeneless

    Low Profiling 1,2 into B2 Frame Trap

    Yeah, that one, shit. Can I even edit a thread title?:eek:
  11. greeneless

    Low Profiling 1,2 into B2 Frame Trap

    Yeah I felt the same way I was fighting a kabal and scratching my head “why frame trap no work”
  12. greeneless

    Low Profiling 1,2 into B2 Frame Trap

    1,2 is +3 on block, B1 is 9 frames and hits mid (but has limited range) Toe to toe, B1 should beat or trade with any attack in the game, but that is not the case When fighting a character with a poking animation that leans their head back (out of the way of Liu's B1), their D3 will win despite...
  13. greeneless

    The ECT 2019 Hype, Salt and Updates Thread

    give Sonic credit for finding the character that could beat his new potential nemesis and labbing it to the highest level that matchup is a joke tho so nk gonna have to find an answer
  14. greeneless

    MK11 patch 1.11. What does it do?

    KOTAL 2-2-1 This string became a launcher in 1.1, is it just me or does the opponent get launched farther away now? Meaning it only really launches in the corner
  15. greeneless

    Mortal Kombat 11 October Patch Notes (patch 1.10)

    im getting instant breakaways when im late on crouch block and get sent airborne, its definitely different
  16. greeneless

    That Tom Brady dude on the block and punish with normals game

    There is a way to do it consistently, or at least around 90%, but if his argument is that it should be 100% then I agree that it should be easier I think if you don't let go of block fast enough it takes a frame away from you (so other games without a block button wouldn't have this issue on a...
  17. greeneless

    Daily KO-OP Towers for Max Jank

    Kotal highlights include: -bicycle kick through the stage -fatal blow noob clone running through an ice wall -AI just-frame made possible only by flawless blocking previous attack
  18. greeneless

    These 9-Frame Mids NEED To Go!!

    Jacqui and Cassie have great mids but somehow dropped down in the tier list, I really dont think them having a 9f mid is a problem. Liu and Jax can be a problem but only because their mids lead to krushing blows (if you're gonna nerf something, nerf the krushing blows -- I wish there was a way...