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  1. The_Riddler

    problem with Extended Hook and crouch blockers

    There are a number of moves in the game that have different pushback on crouch block vs stand block. TBH I'm not sure they're gonna fix that
  2. The_Riddler

    Erron Black Combo Thread

    For anyone still struggling with or intimidated by the 21212 string: There is a pretty easy surefire way to input it. Treat it like a 4-input string: (2)(1)(1)(1+2). You have to do it more quickly than a typical non-dialed string, but you can get it 100% of the time if you practice for 10...
  3. The_Riddler

    Skarlet General Discussion Thread

    The timing for the 212 212 44 DB4F is not too bad but is a little more strict than it seems, and is sometimes difficult to do online. Here are some tips: You don't HAVE to do DB4F if that part is giving you trouble for some reason; the standard medium-range DB4 will connect, albeit it makes the...
  4. The_Riddler

    Skarlet Living MU thread

    I've labbed it quite a bit, and I agree with JBeezy. Skarlet-Jax is 5-5
  5. The_Riddler

    Skarlet Living MU thread

    I just have to play the matchup more. I've only come across one Jax online that was even remotely good
  6. The_Riddler

    Skarlet Living MU thread

    I have to say, Jax feels more like 5-5. You are literally fucked once he gets in. Good Jax players know how to get in. Skarlet has the tools to keep him out for the most part, but I feel like I'm hanging on for dear life the entire match. The slightest of mistakes, and you lose. Heart Pierce...
  7. The_Riddler

    Should NRS legalize custom variations for competitive play? (Poll)

    Nothing, but it would still be ignoring the massive community of people who want to play ranked matches. And splintering the tourney scene into those events that accept custom variations and those that do not isn't a great idea for anyone involved, IMO.
  8. The_Riddler

    Tech - Quan Chi Quan Chi combos and tech

    Is there any way to follow up on b2 other than Trance, ex Rune, and ex Warlock Portal Grab?
  9. The_Riddler

    Guide - Venomous Venomous General Discussion Thread

    What are people using for blockstrings? Or have we abandoned that concept altogether? Venomous is dope but I haven't had the chance to put as much time in as I want with D'vorah. She seems quite unsafe. Also, I wish d3 was a low.
  10. The_Riddler

    Strategy - Thunder God Thunder God String Analysis

    Yeah.... I didn't test throws. Total oversight on my part lol If I have time I'll look into it more
  11. The_Riddler

    Tech - Raiden Raiden mid screen vortex

    The fireball cancel allows you to reach the opponent quicker and thus be able to hit the 21 and do the mixup before they can move, jump, etc.
  12. The_Riddler

    Strategy - Thunder God Thunder God String Analysis

    I took a some time to look at all of Raiden's Thunder God strings, the 8 for which he can hold the last input and get additional hits of lightning. Properties First, here are the things that all those strings have in common: On block, they push the opponent back and create space On hit they...
  13. The_Riddler

    General/Other - Raiden Raiden General Discussion

    I was starting to mess with this. It's not possible to get any guaranteed pressure, but it's decent after ending a combo with b14. However, b14 puts you at perfect range for f2 pressure anyway (also not guaranteed). Just doing f22+4(hold) is 100% safe, does good chip, and can hit confirm into ex...
  14. The_Riddler

    Guide - Kung Jin Kung Jin Living Guide Thread

    Based on what I've seen, for midscreen combos, after EX Bow Spin it is always more damaging to jump forward into jump kick~dive kick rather than do a njp and then a dive kick. This is the way to achieve max damage without run cancelling. Someone please correct me if I'm wrong. For example, in...
  15. The_Riddler

    Tech Aquaman Combo Thread

    Without meter you'd be looking at: 22~db2, b12~db1, f2 1+3 (32%) 22~db2, b12~db1, 223 (32%) 22~db2, b12~db1, 22~db2 (33%) 22~db2, b12~db1, 22~bf2 (34%) b12~db2, b12~db1, f2 1+3 (29%) b12~db2, b12~db1, 223 (29%) b12~db2, b12~db1, 22~db2 (29%) b12~db2, b12~db1, 22~bf2 (31%)
  16. The_Riddler

    Green Lantern BnBs and Strategies

    This went unnoticed. It isn't in the OP
  17. The_Riddler

    Zoner rushdown classification

    Arrows that go straight, low, angled upwards, straight in the air, or downward from the air (basically can hit anywhere on the screen). Oh, and they are + on block and cause knockdowns on hit with fire.
  18. The_Riddler

    Green Lantern BnBs and Strategies

    Off of B13 B13, LM MB, B3, JI3, 223, LM 31% One Bar. (35% w/ JI2) No Trait Note: If done w/ JI3, it seems you must replace the second JI3 with a JI2 (37%) I believe this is the optimal combo for one bar and no trait off a B13.
  19. The_Riddler

    Match-up Discussion Black Adam Matchup Discussion

    How about when she stays in flight?
  20. The_Riddler

    Strategy Raven Demon Mode tech anyone?

    My favorite use of Demon mode is activating it at each and every possible opportunity, having it on cooldown perpetually. I like this strategy because Raven in Demon mode is one of the best overall characters in the game.