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  1. ded

    Strategy MK2 - Punishing specials

    I tried to use MKII+ for some damage, but it has different scaling than MKII R3.1/2, but i can add the damage. edit: I added the damage now. i agree that some are little specific, but those are not that hard really to pull of. i did probably 95% of the above punishers while playing vs CPU:
  2. ded

    Strategy MK2 - Punishing specials

    Got some free time to mess up with MKII and these might be good to add if you want @MKB : Liu Kang: (mid) - aaHPx2 (or Death Punch), Bike Kick (often aaLK if Bike Kick catches them high) (44% - If LK is added it's 60%) (if max death punch 58% or 74%) (mid) - Grounded Bike Kick, Forward+Low...
  3. ded

    Strategy MK2 - Punishing specials

    Everything in the video has been tested with P2 holding block. It's been ages since I've played vs MKII, but for Jax explicitly i remember sometimes you had to take a mini step forward + HP, otherwise it would just be normal High Punch instead overhead smash. edit: same applies to axe kick...
  4. ded

    Strategy MK2 - Punishing specials

    Very useful. I might add some stuff. Back in 2009, I've made one short compilation of punishing some special moves in MKII:
  5. ded

    MK2 Online Tournament (US/CAN/MEX Only), 6pm MST, Thursday March 7th (COMPLETED)

    Nope, it always brings the chat when you play online
  6. ded

    Match-up Discussion MK2 Scorpion VS Kung Lao

    Great stuff. Regarding that Lao trap, you can either just getting the hit or karajab into LK or even spear if you are fast enough btw
  7. ded

    MK2 Online Tournament (US/CAN/MEX Only), 6pm MST, Thursday March 7th (COMPLETED)

    No worries. I actually wanted to use Fight Cade to get back to MK1, but if I am unable to use "T" button online for High Punch, it's useless for me.
  8. ded

    MK2 Online Tournament (US/CAN/MEX Only), 6pm MST, Thursday March 7th (COMPLETED)

    Can you use "T" button online in Fight Cade now or it still popups the chat button?
  9. ded

    Character stats extracted from early games?

    You can check some frame data for UMK3/MKT from the links below: https://testyourmight.com/threads/relaunchers-the-reference-table.60607/ https://testyourmight.com/threads/corner-jab-trap-update.63162/ https://testyourmight.com/threads/normal-hits-length-test.67039/...
  10. ded

    Video/Tutorial MK2 - Beating very hard difficulty without using specials

    Nice stuff. You can beat Arcade, Genesis and 32X versions only with Jump Kicks, Sweeps and Low Kicks btw (i.e. using only LK and directions). PC DOS - you just need to land to them and do elbow traps (does not work with Baraka from what i remember), as it was based on Revisions 2.
  11. ded

    Common "Execution" Mistakes

    Classic Sub-Zero's Ground Freeze instead D+LK and Kitana's Wave Punch instead of Uppercut for crossovers is N1 for me lol
  12. ded

    Getting UMK3+ working on MAME

    Mugen? Seriosly lol
  13. ded

    Mortal Kombat Deception "Glitch" Combos Guide

    Yeah, but turns out almost everything could be escaped/countered, unless it's jump over/teleport/move under throw. Quick Recovery locks opponent's Throw button, so more than 90% of the SS Throws do not work now.
  14. ded

    Mortal Kombat Deception "Glitch" Combos Guide

    This is kind of an update from the original thread by @DanCock. After couple of months of exploring the "Hit Recovery" and "Quick Recovery" with @Check it gets really crazy. If "Hit/Quick Recovery" is done right, it literally "locks" the button throw for the opponent, making some throws...
  15. ded

    MK4 - MK Gold Combo Guide

    I've decided to update all the Combo FAQs (from MK1 through MKDA), so at least they are somewhere on the net. I already finished MK4 and MK Gold, so decided to post them first. I might update the post later on with universal juggles and new combos that might come up. 1. Sub-Zero *Some Combos...
  16. ded

    MKII Source Code Leaked

    https://github.com/historicalsource/mk2 So far, only one new sprite was found for Kintaro by Pegasus Kid, but probably more interesting stuff will popup: TCRF page for eventual updates: https://tcrf.net/Mortal_Kombat_II_(Arcade) MKII Source Code Thread:
  17. ded

    Any way to experience the MK 1-3 games with a nerfed A.I.?

    Which MKII revision you are playing? Those are for L3.1
  18. ded

    Any way to experience the MK 1-3 games with a nerfed A.I.?

    Here it is uploaded: https://drive.google.com/file/d/1svurCWHIImZdmgI96M_25HgXq1dU4VyA/view?usp=share_link I use MAMEUI64 0.220. Remember, that you must enable the "Cheats" in the game's INI file as well.
  19. ded

    Any way to experience the MK 1-3 games with a nerfed A.I.?

    A.I. is easier if you are using Player 2 in MKII. Most noticeably, it does almost nothing against regular jumps (with no attacks). There is also MAME cheat, that disables A.I. to throw you.