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  1. PhilipGraves

    Combo List - D'Vorah D'Vorah Combo Thread

    I know b12 can cancel into an air throw, what other options are available for ending combos with an air throw? I'm playing the venomous variation. Thanks
  2. PhilipGraves

    Combo List - D'Vorah D'Vorah Combo Thread

    Hey team, I've been skimming through the posts and I haven't seen the easiest 50% X-ray combo posted. >4, 4, >4,4, X-ray 50% confirmed. The timing takes some getting used to, but not 50%s worth. Is there a mod that bring this to the developers attention? It may not be scaling properly. It...
  3. PhilipGraves

    Match-up Discussion Kitana Matchup Discussion Thread

    Thanks for the millena advice everyone, how about Kano upball?
  4. PhilipGraves

    Injustice To Be a "Series" of Games

    Fuck dc, mortal kombat should be a series a games.
  5. PhilipGraves

    Match-up Discussion Kitana Matchup Discussion Thread

    I played a good milleena and got nothing but touched. This milleena was able to stop almost every wake up attempt with a crossover roll after knockdown, even when I recovered, or jump in punch which lead into full combo on cutter and pretty kick wake up and knocked me out of the air on square...
  6. PhilipGraves

    Strategy Kitana General discussion

    I've been using fan cancel to close space vs kabal but otherwise I've found no use for it on block. It does create tempory fear allowing you to close in if you're being zoned bad.
  7. PhilipGraves

    Strategy Kitana General discussion

    Subs 2,2 is competitive with other standing normals, think cages b3? sub is low on a long list characters who are op. Can someone comment on kitanas ex fan cancel on block? Is there any advantage? If so, what's a good follow up? Thanks
  8. PhilipGraves

    Quan Chi General Discussion Thread

    It makes sense that some other special could make the string safe or more safe but a low to overhead that's pretty fast that also gives you enough advantage to uppercut before you can respond has to make this one of the best strings in the game. If someone has someone else to do some testing...
  9. PhilipGraves

    Quan Chi General Discussion Thread

    Sorry if this old, I was playing a quan chi online, As sektor, after his low to overhead was blocked he was able to uppercut before I could 1,1 or 1,2 is this supposed to be possible or is it the Internet or maybe it is a sektor question? Thanks
  10. PhilipGraves

    Guide Post Patch Skarlet Combo's

    Can someone share some practical combos starting from red dash or ex red dash up and down slashes? I have trouble getting 2,3 to connect with both dash slashes if this is the perfered follow up, any advice? thanks
  11. PhilipGraves

    ask sektor thread

    Sorry if this has already been asked, but what can you pressure with after a landed d4. His 1 starters are too short but his f2 works to close space, any other suggestions after d4 that can lead to a combo on hit?
  12. PhilipGraves

    Mortal Kombat Art

    Hey Kommunity, here is some MK art i found on etsy. It's a reverse applique wall hanging, i created an account there just to get them. i got 2 because they can do them in just about any colors you could want. they're really good quality and a nice size for the price. i recommend picking them up...
  13. PhilipGraves

    Strategy Kitana General discussion

    There seems to be a sweet spot where kitana kan IAAF or instant square boost and still hit a standing opponent and not get hit with a trading projectile. Sub zeros ice ball for example there is a spot where you can go over the ice ball then square boost and hit him before he recovers. Is this...
  14. PhilipGraves

    Tech Kitana Kombo Thread

    Thanks, I would guess 2,1 is one of those. I mostly go for f4 after jip or confirmed cutter because every other time it is ducked or jumped over. A blocked f2,1 never seems to give any advantage a lot of d3s beat her d1 at least online they do. D3 vs cutter = humiliation
  15. PhilipGraves

    Tech Kitana Kombo Thread

    Thanks, didn't think so. How about strings that give her advantage on block? Or that will let her jump over or away from opponent safely?
  16. PhilipGraves

    Match Footage aNinj vs [Insert Name Here] Kombat Videos

    What is ninj's YouTube channel? I'd like to subscribe. Thanks
  17. PhilipGraves

    Tech Kitana Kombo Thread

    Is there any way to end a combo leaving the opponent standing from lift/f2,1/f4,1?
  18. PhilipGraves

    Guide The Ultimate Sektor Guide

    On sektors corner combo ending with an up missile-characters that have fast advancing wake ups don't get hit by the missile. For example kitanas cutter, reptiles dash, Laos ex spin, and others. But wow, great effort I can't wait to put in some sektor practice. Thanks
  19. PhilipGraves

    Strategy Kitana General discussion

    The most kitana footage I've seen, in game, is 16 bit and he seems to stand up in block a lot. After testing the f4 combo the f4~fake kick does 1% more damage on block and on hit against her f4~b4. On pressure - f2~cutter on hit will let you get a free dash so even a blocked into f4,1, cutter...
  20. PhilipGraves

    Strategy Kitana General discussion

    If I was at home right now I'd look, but last night I started trying f4~fake out kick. Does anyone know if it is more damaging? On one hand it is a special and builds meter, however it seems much slower than f4~b4. So fearing of my overhead combo it worked 100% of the time where f4~b4 would have.