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  1. archon

    Remove The Trait Drain.

    Yes, your trait could drain while waiting for the next round to begin. On the contrary, you could finish a round with a depleted trait and have it replenish during this transition.
  2. archon

    Tech Deathstroke Sword Spin Standing Reset 50/50

    Any attack within range equal or less than 7 frames will trade or interrupt Deathstroke's d1. Stuffing b2 is even easier. I never tested if d1 into Sword Spin is a true combo but I should. I always preferred using the advantage of a d1 for a throw attempt or f23 (leading to his most...
  3. archon

    Strategy f23: Guns are the least of their worries...

    I revised the entire original post for clarity and detail after confirming f2 hitting Mid, 23 and b2 anti-airing, and instant j3 whiffing against crouched opponents. I apologize for the multiple posts. This frame trap is critical to Deathstroke's corner game and strategies involving f23 pressure...
  4. archon

    Tech THE OFFICIAL DEATHSTROKE HATEMAIL THREAD!

    Fuzzy guard from crouching to standing. b1 starts in 15 frames, f3 in 26 I believe. You can anticipate the Low hit first and begin blocking Low, then transition to stand block once you visually confirm Deathstroke performed f3 instead*. It is also possible to challenge f3 with the fastest Lows...
  5. archon

    Strategy f23: Guns are the least of their worries...

    The last string I want to test is Deathstroke's neutral 23. The f23 frame trap only works if the opponent stays in place. Whether they block or attempt to poke, Deathstroke's b1u2 covers both options without requiring a guess. If the opponent were to jump, however, b1u2 whiffs and is susceptible...
  6. archon

    Strategy Taking advantage of Enhanced Reflexes

    What strings can be cancelled into Deathstroke's Trait? Can his Trait be cancelled into any special attacks? I'll search for answers tonight.
  7. archon

    Injustice Frame Data IS NOT CORRECT - confirmed

    The frame data for ground attacks, and each attack within a string listed are accurate. It is possible to program the Training dummy to perform any string and test if you are able to interrupt the string. That jump attack advantage is dependent on the moment the attack makes contact and does...
  8. archon

    Guide "I Love My Job" -- Deathstroke General Discussion Thread

    Jump attacks are subjective to the distance and height at which they are performed. The only consistent string I can combo from jump 3 is 231. I have combo'd cross-up jump 3 into b1u2 but this depended on how low I was to the ground before the opponent was floated by the j3. For now, I'd...
  9. archon

    Breakthrough Wake-up Canceling OTG

    Great find! B1u2 is quite safe on block; this could refuse opponent's any option to attack while rising.
  10. archon

    Strategy Taking advantage of Enhanced Reflexes

    Wow, I never thought his string attack gunshots would be unblockable! I spent time experimenting with activating the trait but found nothing substantial. 123, Trait leaves Deathstroke too vulnerable as the opponent has enough time to rise and dash toward him. Likewise, after 231, Trait the...
  11. archon

    Strategy f23: Guns are the least of their worries...

    I added a breakdown of how opponent's might combat this frame trap and what Deathstroke players may do to contain them. I felt the same way until I starting sticking with d1, standing 132 (or 12 mixups), and f2. b1 and standing 3 require very specific spacing. Both start slow and will be...
  12. archon

    Tech THE OFFICIAL DEATHSTROKE HATEMAIL THREAD!

    One player asked what I would do if Deathstroke's guns were nerfed. Considering they start slower than any standing poke and are -23 or -25 on block, I'm not worried.
  13. archon

    Strategy f23: Guns are the least of their worries...

    When inside sweep range, it can be difficult to know how to attack with Deathstroke. His ranged standing attacks (3,23,b1) are all advantaged or safe on block but start slowly. His basic pressure from 12~Low guns versus 123 is a valuable Low/Overhead mixup but is unsafe on block. Aside from...
  14. archon

    Injustice - The Red Son Pack "Trailer"

    With online shopping and shipping/importing prices dropping, retailers need ways to encourage consumers to purchase products locally. Region-exclusive DLC is put in place to encourage consumers to purchase from local retailers. Importing in Asia and Europe is often cheaper than buying from...
  15. archon

    "RIP REO" You guys really think I wouldn't respond to this blatant disrespect?

    You are absolutely correct, Playpal. In my testing, setting the computer (Jade) to crouch without blocking after crouch-blocking a Deep Jump Kick made my character (Kitana) whiff her grab every time. This is opposite what occurred when I set the computer to crouch under the throw attempt after...
  16. archon

    Pre-MLG Dallas interview with Perfect Legend

    Oh, I only saw it posted on Eventhubs this morning.
  17. archon

    Pre-MLG Dallas interview with Perfect Legend

    Read the entire interview at: http://netherrealmcoverage.blogspot.com/2012/10/pre-mlg-dallas-interview-with-perfect.html
  18. archon

    Match-up Discussion ermac kabal 5-5 calling it now

    Courtesy TSTLP.
  19. archon

    Injustice's Breaker System, "Clash System" Explained

    Meter management is not part of the "meta-game," it's part of the game-uh PERIOD.
  20. archon

    Virtua Fighter 5: Final Showdown

    Kage is A tier. Very strong.