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  1. OutworldKeith

    Abusing Flawless Block w/ Misery Blade

    Scorpion doesn't have to deal with strike/throw at all because of MB3. When you incorporate F/block OS, he doesn't have to deal with counter pokes either. It's best used after 11~MB3, F3~MB3, and D1~MB3. I recommend using U3 because it leaves you at +10, & it's a true punish. U2 can be...
  2. OutworldKeith

    Is Searing Rage the go-to variation now?

    We’ve had this discussion pre-patch comparing variations, and now it’s time once again. I believe Searing Rage is the better variation for Scorpion because of reasons listed below; Offense/pressure Damage Defense. First and foremost, f3,2 automatically conditions opponents to block high and...
  3. OutworldKeith

    Critique my Kano

    Looking for feedback to improve my Kano. Been using him for a week now. Probably the most fun character I’ve played since launch. @MagicMan357 @Vslayer
  4. OutworldKeith

    Your favorite Kustom Variations

    Post your favorite kustom variations for characters you play and tell us why you like it. I’ll set it off; Liu Kang Shaolin Vanish Low Fireball Kusari Slam This variation really makes LK a rushdown monster. Vanish allows him to close the gap in situations where he would have to work his way...
  5. OutworldKeith

    Scorpion Video Thread

    A central location for Scorpion videos to include online/offline matches, combo videos, tutorials, etc.
  6. OutworldKeith

    Video/Tutorial - Inferno Demon Defense 101

    Sick of the complaints! Let's level up together fellas. :coffee:
  7. OutworldKeith

    Using Interactables

    In this video I showcase a few things: - Interactable punishing a -1 blockstring - Armor through strings with no gaps - meterless midscreen/corner escapes through block thrings You can also wake up with Interactables because the startup is basically instant. I think this will be a big factor in...
  8. OutworldKeith

    Question Skarlet Help!

    I'm finally exploring Skarlet after only touching her twice since I purchased her. Here are my questions guys: -What is her primary play-style? -What are her weaknesses? -How much does she depend on meter? -What are her best footsie tools vs low hurtbox characters?
  9. OutworldKeith

    Injustice Theater Mode?

    Never gave it much thought until ROEBOTRON mentioned it to me. I think a theater mode would be a great feature to add to Injustice's list of great features. This is becoming the norm in fighting games, and plenty of them offer this feature. Theater Mode: - Automatically or manually record...
  10. OutworldKeith

    Question Why don't players use feints more at high level?

    Feinting is a tactic used to cause reactions. If you watch Street Fighter at high level, you will see players throwing out normals that will ovsiously never hit from those ranges. It pretty much looks like they're being scrubs, but it's more of a baiting tactic. These same tactics can be...
  11. OutworldKeith

    DBZ Live Action Fan Film

    This 5 minute trailer is better than that piece of crap live action movie lol All DBZ fans please support their YouTube channel: http://www.youtube.com/user/K8KProductions
  12. OutworldKeith

    Match-up Discussion What determines a match-up?

    Our community has been exploding with pretty much everyone posting their personal MU charts for their characters. What I want to know is, what do you guys take into consideration when you're determining your MUs? The biggest factor for me is character tools. -What tools does Character A have...
  13. OutworldKeith

    Tech Scorpion's Deep Jump Kick Option Select [Video]

    Known Information: - About +15 on block - Vortex setup on hit - Setup is highly practical - followup's on block are unavoidable - Opponent can armor out - Armoring out is still very risky
  14. OutworldKeith

    Injustice Option Selects?

    Will Injustice have option selects? For those not in the know, option selects are a series of inputs that the game's engine will determine depending on the interaction of the characters. In laymen's terms, option selects are like a game of Rock, Paper, Scissors. The catch is that the player on...
  15. OutworldKeith

    Strategy Keeping Reptile cornered

    When I corner Reptile, I find myself letting him out for free because of my fear of the EX Dash. Raiden has to respect EX Dash because; - On hit, it grants Reptile 35+% corner combo. - On block, he's +5 and has decent pressure options. - On block/hit he gets positional advantage. I started...
  16. OutworldKeith

    Video/Tutorial Green Arrow Reveal Trailer Analysis

    @0:18 His dash covers a lot of ground @0:26 His Ice Arrow stuns without being :ex @0:30 He has an Electric Arrow @0:16 & @0:49 Has a special that causes wall bounce when :ex @0:54 His super is a projectile - He has plenty of launching options as seen @0:20, @0:26, @0:30, @0:32, @0:52, & @0:58 -...
  17. OutworldKeith

    "Fear The Wrath of God" - The Jin Kazama Thread

    GENERAL OVERVIEW Jin's strong points are his ranged poking tools and a strong CH game. Both of which give him a decent ground game. He lacks safe launchers and has weak damage overall. TOP MOVES Electric Wind Hook Fist :r*:d:qtr+:bp The EWHF is Jin's version of the Mishima's EWGF. It's weaker...
  18. OutworldKeith

    Anybody into M.U.G.E.N?

    It's a really cool fighting game that allows you to pretty much customize any aspect of the game. Characters, levels, gameplay mechanics, menus, etc can all be customized to your liking. It takes a bit of programming to do most things, but nothing to extravagant. I'm brainstorming ideas to...
  19. OutworldKeith

    More in depth wakeup system!

    MK9 wakeup system: - Stay grounded - Wakeup attack/Reversal - Recovery roll - Delayed recovery roll - Recovery roll -> Wakeup attack MK10 wakeup system should have: - Quick stand - Universal low wakeup normal - Universal mid wakeup normal - Wakeup specials should cost meter I think these...