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  1. Seapeople

    Breakthrough Thank you NRS!!

    MB stinger can now be used on block and puts you at frame advantage! This means we officially have a safe vortex in the corner between b2 and stinger...if the stinger gets blocked you should theoretically have time to confirm it into the mb version. (I hope people havent forgotten that stinger...
  2. Seapeople

    Video/Tutorial Green Arrow Labwork

    I've posted a lot of this in different threads on the forum so you guys are probably aware of it already. I just wanted to put it all together so everybody will be on the same page :) -Dealing with the f2d13/f2d1~low arrow mix up. -Low fire arrow & slide combo starters. -The red laser in the...
  3. Seapeople

    Starting Combos on a Hit Trade

    I was playing a pretty laggy match online as Killer Frost vs Black Adam. My slide traded with something of his, but I was able to continue into a combo with the slide registered in the hit count. Has this happened with anyone else? I wasn't sure if it's an online glitch (see MK DC). But if...
  4. Seapeople

    Strategy Green Arrow Reset Discussion

    Arrow has some dirty tricks up his quiver with an unblockable super. Name every reset you can possibly think of and lets figure out all the ways people can get out of it. Freeze, Super: -Completely inescapable if done correctly (applies both midscreen & corner). (F2d13)~Super -Midscreen can...
  5. Seapeople

    Breakthrough Green Arrow's Block Infinite

    B2 = 15 frames B23 = +15 Technically nothing in this game is a true block infinite because of pushblock, but your opponent is basically forced to spend meter to avoid taking damage. If not timed perfectly, it can be escaped with armor, super or backdash. In the corner it can't even be...
  6. Seapeople

    Video/Tutorial You Have Failed This Community - Quick Green Arrow Video

    These are just some random bnbs and not-so-bnbs I've been messing with for a couple days. As far as resets go, the only one I've found that seems 100% guaranteed is after a freeze. A lot of other set ups seem to be escapable with super, armor, wakeup, backdash, etc. but I'm sure there will be a...
  7. Seapeople

    Tech Liu Kang OTG Parry Combo

    I'm not sure if this is already known or not, but when Liu Kang parries a high jump punch or jumpkick in the corner he can get a free combo. I haven't been able to do this midscreen or incorporate Xray but maybe it's possible. Also thanks to topper2ath for helping me test this. Is this old news...
  8. Seapeople

    Tech Breaker trap vs Sonya, Knockdown Setups and More

    Hey guys. I recently decided to focus completely on Cyrax as my main and have been toying around with a few things. Let me know what you think. First is some anti-Sonya tech in the corner. When you end your combo with a normal bomb set up, she can only escape the follow up pressure with a...
  9. Seapeople

    Strategy Every Way to Set Up The Clone Trap

    I thought it might be good to figure out every way that you can set up the clone trap in the corner. What I mean by that is, when you put out a clone after certain combos the clone will be so close to the opponent that you can potentially use a jumpkick or ex slide to knock them back into the...
  10. Seapeople

    Match-up Discussion Reptile vs Cage Matchup Discussion

    So I'm making this thread as part of a matchup project started by Treadmill (http://testyourmight.com/threads/mu-project.26427/) This is a pretty heavily debated matchup. Most people will agree that it is either 5-5 or 4-6 in Cage's favor. I personally feel like it is 4-6, but I'd rather focus...
  11. Seapeople

    Guide Sub Zero's Complete List of Hit Levels

    This thread is meant to be a reference that shows the hit level for all of Sub Zero's attacks. Terminology: Low: Breaks through the opponent's guard when they are blocking high. Overhead: Breaks through the opponent's guard when they are blocking low. Unblockable: Breaks through the opponent's...
  12. Seapeople

    Question Making Threads for Attacks' Hit Levels

    This is just an idea that popped into my head. I think it could be useful to make a thread in each character forum showing all of their attacks' hit levels (high, low, overhead, true mid, special mid). It would also be important to show how an attack can hit differently against the different...
  13. Seapeople

    Strategy Whiffed Ice Clone during blockstrings

    I'm sure you've all experienced having your ice clone whiff at the end of a blockstring from time to time. Here are the situations I know of that cause the ice clone to whiff: -Using 224~clone in the corner -Using 224~clone midscreen against low hitbox characters who are crouch blocking...
  14. Seapeople

    Tech The Reptile Community's Collective Tech Thread

    There's a lot of really great Reptile tech buried throughout this forum. I thought it might be good to compile as much of it as possible into one thread for easy access, especially to help players who are new to the lizard. If I missed any tech that you think should be included please let me...
  15. Seapeople

    Tech Anti Shake Tech?

    I found some possible anti-shake tech today, but its very situational and probably only useful for a few characters. Introducing...the breaker combo :cool: If a character is cornered against Smoke and he uses shake, the character can break it putting Smoke in the corner and giving enough time...
  16. Seapeople

    Situational BnB Combos

    Here's some sorta new stuff that I've been using lately. Let me know what you think of it. The first part is a reset combo that actually works on the right side corner. The timing is a little tricky, and if you do it too late your opponent can still tech roll to escape. The second part...
  17. Seapeople

    Understanding Hit Advantage in MK9

    I'd like to clear up some misconceptions about the way that hit advantage and "frame traps" are designed in this game. This will come as extremely old news for a lot of people. However, I've noticed sooo many people that don't understand just how useful hit advantage is, so I wanted to explain...
  18. Seapeople

    Temple Run Brave: Strategies, High Scores, Etc.

    Yeahh I went there. This is the game to end all boredom :D It can get pretty addictive when there's nothing else to do. What are some of your high scores? Right now mine is at 62,140,272 (about 20 million without second shot bonuses). Here's a small guide I put together after figuring things...
  19. Seapeople

    The World's Hardest Game

    Idk if this game lives up to its title but it is pretty tough. How far can you make it without killing yourself? Right now I'm at level 10 with 15 deaths but I've practiced a little :) http://www.addictinggames.com/action-games/theworldshardestgame.jsp
  20. Seapeople

    Cyrax Midscreen Splat Scenarios

    The njp and b2 splats are Cyrax's meatiest knockdowns. These could be really useful when you want to get a head start on zoning or to set up bomb traps/other okis. I think the best opportunity to use the splats would be at the end of any combo that begins with a bomb. NJP splat = +64 if they...