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  1. Somberness

    Independent Shang vs Soul Stealing Shang

    Dislexsik, merged your thread here since it is the exact same question and only days old.
  2. Somberness

    Sheeva Frame Data

    It wouldn't be an infinite because you could get out, even if it meant taking all the damage. But no, the push back is too great. D4~GNP jails on a standing opponent, you are forced to take the 3% so you can crouch block the grab. Guaranteed Huge Damage! It doesn't matter that it is a high, it...
  3. Somberness

    Strategy Skarlet Frame Data

    Updated to what should be complete. Nothing much to say other than it was tough to figure out the maximum amount of armor you can get from the dash. It does not increase by a set amount after using a special, so I had to get a lot of examples. It was tedious since it requires timing 2 things to...
  4. Somberness

    Match-up Discussion New Sonya on the rise: Mu chart/ discussion

    Skarlet's dash is the exact same as Sonya's, NRS just copied it. :coffee: CURBOLICOUS Take the cancel advantage on block and subtract the minimum duration of the dash. Use 12 and 17, I tried to get a normal to work on on the 17th frame a million times but it just doesn't work.
  5. Somberness

    Match-up Discussion New Sonya on the rise: Mu chart/ discussion

    Her dash is actually better than his for the entire length. It's an almost negligible difference, but it's still better. I think Cage's "giant" character model makes it seems like he is going faster.
  6. Somberness

    Guide Sub VS Ermac

    212 is -13, 214 is -25, and 224 is -24.
  7. Somberness

    Strategy Kung Lao Frame Data

    - added multiple hit moves - added 2,4,1+3,2 and 4 frame windows for successful input - added range to teleport 3 on hit instead of approximate - increased cyclone's advantage to -27 from -28 if last hit misses - increased multi kick's average advantage by 3 if the last hit(s) miss - decreased...
  8. Somberness

    Breakthrough Xbox 360/PS Vita Specific Combo Confirmed

    This and the first hit of Mil's teleport only, so far.
  9. Somberness

    Breakthrough Xbox 360/PS Vita Specific Combo Confirmed

    Recovery is the same but the dash is worse.
  10. Somberness

    Guide Skarlet Ultimate Guide

    Character knowledge of when the recovery ends is what I think the issue is. I haven't seen anything to prove otherwise. Skarlet's 114 and B11F4 both cause 28 frames of block stun when you cancel into a special, which is basically the most you can get off a string. Just to note, 114 only has 27...
  11. Somberness

    Match-up Discussion Reptile Matchup Discussion Thread

    +5, latest possible kick is +15.
  12. Somberness

    Happy Birthday to Storms!!

    Happy birthday. Saved you one notification!
  13. Somberness

    Kenshi Frame Data

    I did add it, but accidentally deleted it.
  14. Somberness

    Reptile Frame Data

    Quick estimate: 6 frame dash. 7. 8 from a little bit closer than the starting position.
  15. Somberness

    Reptile Frame Data

    Yup.
  16. Somberness

    Scorpion Frame Data

    On the 2nd frame of the teleport, he is airborne.
  17. Somberness

    Breakthrough Xbox 360/PS Vita Specific Combo Confirmed

    http://i47.tinypic.com/as979.jpg http://i49.tinypic.com/19tszo.jpg You can dash farther faster after f22b1 on Xbox. edit: f22b1, not b2
  18. Somberness

    Strategy Jade Frame Data

    Added armor & invincibility frames. I'm not sure why the invincibility lasts 1 frame longer than the armor. There's also a bug with flash/glow that makes it not last as long as it should, but I don't know what causes it.