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  1. EVB SomeCubanGuy

    Discussion Dragon Leaves CR and Joins EVB - Source: eSports Yahoo

    EVB is and always has been a sponsored team. We've been around for a year now, not sure why this is still a question.
  2. EVB SomeCubanGuy

    Guide - Konjurer Living Konjurer Guide by Sage Leviathan

    Hard to block midscreen setup using 112+Drone Slam. The only way out of this is to armor. @YOMI REO @Sage Leviathan
  3. EVB SomeCubanGuy

    Guide - Konjurer Living Konjurer Guide by Sage Leviathan

    Yeah a safe setup is a safe setup. Point is ending in 112+Ovomorph provides a huge guessing game for the opponent since they have to respect the egg. Jumping out doesn't work. Holding block leads to a grab into full combo. Even wakeup attacks that are normally safe become a liability.
  4. EVB SomeCubanGuy

    Guide - Konjurer Living Konjurer Guide by Sage Leviathan

    Sort of. How much advantage you are left with depends on the height of the 112 juggle. The lower to the ground the opponent is when you finish the juggle, the less advantage you have. It can be made 100% safe, but you'll likely sacrifice damage to ensure the safety. And this is only against...
  5. EVB SomeCubanGuy

    Guide - Konjurer Living Konjurer Guide by Sage Leviathan

    Egg can never be set up behind your own character. Close Ovomorph always summons the egg directly in front of you.
  6. EVB SomeCubanGuy

    Guide - Konjurer Living Konjurer Guide by Sage Leviathan

    Watched the vid, didn't see you end in the 112+Ovo setup. If there's anything in this or any other thread talking about it then my apologies, I haven't seen it. 112+Ovo seems like the better choice to keep them close though, since ending in F+23 gives the opponent the chance to roll and avoid...
  7. EVB SomeCubanGuy

    Guide - Konjurer Living Konjurer Guide by Sage Leviathan

    Alright let me break it down since I believe you misunderstood what I meant: Combo Starter, 112+Ovomorph means that you start with anyone of Alien's combo starting strings/normals/specials (which INCLUDES B11U4), and you finish it with 112+Ovo. What it does it set up a hard knockdown right on...
  8. EVB SomeCubanGuy

    Guide - Konjurer Living Konjurer Guide by Sage Leviathan

    B11U4 is a combo starter. I read through this entire thread and didn't see any mention of using 112~Ovomorph. 112 itself is a hard knockdown that keeps Ovomorph Summon safe from every wakeup in the game except Reptile.
  9. EVB SomeCubanGuy

    Guide - Konjurer Living Konjurer Guide by Sage Leviathan

    Combo starter, 112~Ovomorph Combo starter, 112~Drone Slam (Delay) Have fun :)
  10. EVB SomeCubanGuy

    Who's Next? Leatherface, Xenomorph, Bo' Rai Cho & Tri-Borg Are Koming to MKX in 2016!!

    Tarkatan... Alien? Tarkatan. Alien?? TARKATAN. ALIEN?! BOON GIVE ME THIS NOW!
  11. EVB SomeCubanGuy

    Match-Up Discussion - Goro Buffs Goro needs so he doesn't lose to the whole cast

    So you're saying Goro needs meter in order to even contest a character's regular spacing/zoning tool...sooooo how is that not a bad match-up again?
  12. EVB SomeCubanGuy

    Red Hot Sunday Night Gauntlet Series -WEEK 2 SCHEDULE IS POSTED IN OP

    Soooo I guess Im not in this week then @Pig Of The Hut ?
  13. EVB SomeCubanGuy

    Red Hot Sunday Night Gauntlet Series Returns - Week 1 August 2nd

    I'd for sure be down for this @Pig Of The Hut . Is it ran on Xbox One or PS4??
  14. EVB SomeCubanGuy

    General/Other - Shaolin Kung Jin (Shaolin) Discussion Thread

    Kind of a weird timing but you can make it safe by doing it instantly, or by landing on the other side while theyre still in blockstun from the first hit. Seems kind of random at times as well. I play Gross's Cassie all the time and he basically stopped trying to Reversal punish it since it's...
  15. EVB SomeCubanGuy

    General/Other - Shaolin Kung Jin (Shaolin) Discussion Thread

    Technically it's -7, so characters like Cassie and Kung Lao can punish, BUT there's a way to time the D4 ender to make it totally safe against the whole cast. If you don't do the D4 ender, Cassie and KL can full combo punish it.
  16. EVB SomeCubanGuy

    General/Other - Shaolin Kung Jin (Shaolin) Discussion Thread

    I mainly only ever wake up with EX DB3 when Im in the corner. If I have a life lead I wont even bother doing the D4 ender and just let it fly if it whiffs. Most of the time EX DB4 is your best bet. Even doing raw BF3 can be good sometimes if your opponent is overzealous and trying to hit you...
  17. EVB SomeCubanGuy

    EVO Character Gauntlet 3v3 - Challenges To All!!

    Man I wish I was goin to EVO. I'll gladly represent Hipster Kung Jin.
  18. EVB SomeCubanGuy

    General/Other - Shaolin Kung Jin (Shaolin) Discussion Thread

    Yeah I did actually. You can score easy side switch using J2~Dive Kick off of close Low Chakram hits. Plus the combo looks swaggy as hell. :)
  19. EVB SomeCubanGuy

    General/Other - Shaolin Kung Jin (Shaolin) Discussion Thread

    Believe it or not 11 is better. If you end in 34, F2 can be backdashed or armored. Ending in 11, both options are guaranteed and you only lose out on 1% damage.