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  1. LOCO

    Breakthrough - Kano FINALLY, The Kano Community Speaks Up. Save Kano's Relevance With Needed Fixes And Reasonable Buffs

    online tatics lol this is a kano thread so im srry for assuming it was related to kano yes jason mixups are pretty weak but compared to kano they are beautiful
  2. LOCO

    Breakthrough - Kano FINALLY, The Kano Community Speaks Up. Save Kano's Relevance With Needed Fixes And Reasonable Buffs

    jason has f3 and f4 its not the best but it is something kano has nothing jason has better tick options too jason has better juggles too midscreem
  3. LOCO

    Tech - Commando reference (work in progress)

    first your right about throw not whiffing if u read the couple post before yours we discuss it to connect tho u have to wait until most of your hit advantage fades away, i will add it as a posibility to op and clearify my descriptions a lil Im not Sure y u think my sugestions aré so horrible...
  4. LOCO

    Tech - Commando reference (work in progress)

    3 - exknives also works 2- exknives also works, if 2 connects on block i'll go through all of them tho, I didn't even think about the exknives whiffing to be honest with you
  5. LOCO

    Tech - Commando reference (work in progress)

    even if u pause it still whiffs, unless i'm doing it wrong, then srry i am wrong, but i just checked 30 seconds ago still can't get it i know if i do a longgg pause, i can connect it, but... I'm not sure if that would even be advisable, having to wait til your hit advantage starts fading away...
  6. LOCO

    Tech - Commando reference (work in progress)

    i said u can repeat 32 after a blocked 2 stagger state of 32 will make the command throw whiff i've mention that 2 is a high already, but take note that the reach is very generous the wake up properties i have not messed with yet suicide will be to overlook extra ammunition hopefully i cleared...
  7. LOCO

    Tech - Commando reference (work in progress)

    yea they do, but he asked for meterless, and as commando i prefer to use exball as anti projectile, not really extender rather save that meter, but ey, it could come in handy if your trying to end the match i guess
  8. LOCO

    Tech - Commando reference (work in progress)

    from combo thread NJP, Run, 23, 112 xx DBF4 (30%) (CanadianBaconX)
  9. LOCO

    Tech - Commando reference (work in progress)

    meterless midscreen really doesn't have a lot, I personally don't play commando around damage Imma update with combos later tho, but being commando, probably going to have a lot of unpractical combos, especially metered combos, since his meter is so valuable elsewhere other than combos njp dash...
  10. LOCO

    Breakthrough - Kano FINALLY, The Kano Community Speaks Up. Save Kano's Relevance With Needed Fixes And Reasonable Buffs

    so... this last patch was really just a quick fix mainly adressing tanya, don't take it as an actual patch I wouldn't expect them to do a true patch until after the tournaments anyways, I trust NRS to observe patiently to try and "minimize" any fuck ups I think this "fix" was more of a oh shit...
  11. LOCO

    Tech - Commando reference (work in progress)

    updated added a lil more + fixed up a lil don't worry lol, still super rough draft I'd like everybody to contribute bits and pieces tho, even videos, or damn, got some bad ass art we can stick in there too ill do more manana
  12. LOCO

    Tech - Commando reference (work in progress)

    Yea this super rought draft, if my threads in the baraka, noob, and cyber forums still around in mk9 section u can see how this gona look later, i use spoilers as folders and ... yea its gona look nice later as far as 32 goes, i was messing with it the other day and i've notice that it does not...
  13. LOCO

    Tech - Commando reference (work in progress)

    My words are not concrete, the comunity needs to help me chizzle this into a master piece execution tip for ps3 pad, when executing grabs dont let go of down and grab should come out for example DBF 4 = D (HOLD) BF 4 (LET GO) SAFE ON BLOCK STRINGS BLOCK AND HIT ADVANTAGE COMBOS from...
  14. LOCO

    Breakthrough - Kano FINALLY, The Kano Community Speaks Up. Save Kano's Relevance With Needed Fixes And Reasonable Buffs

    just a crazy thought what f an air laser caused dot damage?
  15. LOCO

    Breakthrough - Kano FINALLY, The Kano Community Speaks Up. Save Kano's Relevance With Needed Fixes And Reasonable Buffs

    > predator ain't got nothin on ya boy... still them knives @SaltShaker heres one from youtube
  16. LOCO

    Breakthrough - Kano FINALLY, The Kano Community Speaks Up. Save Kano's Relevance With Needed Fixes And Reasonable Buffs

    lets say upball priority is fixed would u guyz still really prefer a counter that punishes jumpins? instead of an OH? I'm fine with counter the way it is to be honest, great punish with great risk involved, but if successful that life bar demoralizes the opponent real quick, I also too often...
  17. LOCO

    Breakthrough - Kano FINALLY, The Kano Community Speaks Up. Save Kano's Relevance With Needed Fixes And Reasonable Buffs

    Cool seems thread is back on track, LET THE DISCUSSION CONTINUE so... I'm sorry man but I strongly disagree that an OH would ruin him i think 2 f3 should be OH that knocks down I don't see a problem with that I understand of having an OH that pops up would make him a lil braindead, and I'm...
  18. LOCO

    Tech - Relentless Antiwakup stuff

    it beats a lot of moves i've tested so far, armor included, it's not the end all of wakeups special though like kung lao's armored spin still beats it also, if u can get them in the corner with no meter... lol they pretty much stuck I'll make a list, it may be character / meter specific, like...