The thing is, meta will evolve into a few viable movesets regardless of it being custom or preset variation. The same thing will happen with preset varriations as well (source: every character based game in existence). So what's the point of limiting players, when players will do it themselves...
I would advise the kommunity to be skeptical about any player critiques and wishes about the game mechanics (even of such great players as Sonic). Most of us are not game designers and clearly we can't foresee how our wishes will affect the final gameplay and what is NRS vision of the game is...
What's the point to explain anything? Everything was already explaind many times. They are so deep in their confirmation bias, nothing will change their mind. Let's be real, these low tier youtubers only care about getting views, they know nothing about basics or what's the purpose of gameplay...
I'm still sitting on a shitty outdated PC version, but: jumpin punch 2, teleport njp, karma,112, mimic (or sparksMB f2 mimic for damage) should work. Also it should be a bnb after teleport njp while having stolen move stored.
so, from the last patch notes:
Shinnok – Can now enhance Hell Sparks & Hell Blast on block. (YAY!)
Shinnok (Impostor) – Now steals Dash Punch from Jax instead of Ground Pound.
Shinnok (Necromancer) – Can now control the location of Judgment Smash & Judgment Fist.
But like I've said, reptilian dash,f41 take away roll option, they are forced to block overhead after they roll, and if they try roll wakeup attack, they'll get launched. Only option is armor or backdash. And speaking of backdash, it is the most annoying thing I've met while playing reptile...
But I'm just curious, why? Note: I'm talking only about launcher from b2,run, f41, claw, reptile dash xx mixup. It gives more damage, pressure, wall carry. Mabye I'm missing something, but how is b2,f2,1,1+2 is better?
But after the claw ender you can reptile dash f41 , and you will hit them with overhead even if they try to roll wakeup(also it gives nice wall carry).Only thing they can do is armor, block or backdash.
vs KENSHI, rising karma is actually a launcher even from the ground:
112,db1,d2 lazy 34%
112, db1,d1, spark 3 hit MB, run, f22,mimic 38% or after MB dash for d2. 42%
Played vs Jason. Well...it's bad. It takes away reset option and force you to use this unsafe armor ability in which you can't jump(unless enviroments jumps), so no teleports and jumpin overhead at all. There is no reason to not block when Shinnok use this armor move, only thing Shinnok can do...