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    PC/Steam Version - Performance, Technical and General Discussion Thread

    How do you tag someone in for tag team battles? It says to Push P on my keyboard but it does nothing?
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    Kollector General Discussion

    You have to hold the throw button. Unrelated, but you can combo B3 into D1 DB3 in the corner. Doesn't seem like it will connect in a juggle e.g after a jump kick.
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    Why is Skarlet's combo timings so strict in comparison to everyone else?

    The 212 combo isn't all that bad once you get the timing down. You can't just mash the combo when they're juggled, they have to be at the right gravity for both the second 212 and the 44.
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    Its July 3rd on East Coast and I cant play MK9 yet PC version

    Nope. My steam id is here for anyone who wants to play. https://www.steamcommunity.com/profiles/76561198067494583
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    MK9 PC Online Mode Experiences

    I played one match and it was pretty good. But that's all I played since I can't get diagonal input directions working for my stick... have no issues with SF4 or SFxT.
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    Booyah! -- Cyborg General Discussion Thread

    Alioune Sensei, a very good French Cammy player has apparently picked up Cyborg. Not the most entertaining two matches, but I do like his use of MB projectiles.
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    The Power Nth -- Hawkgirl General Discussion Thread

    3 MC is proving to be a decent AA so far, but I'm just wondering if the combo can be extended outside of 3 meter burn DB3.
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    Video/Tutorial Selina Kyle Combo's (List/Video)

    What's everyone using for meterless corner combos?
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    The Power Nth -- Hawkgirl General Discussion Thread

    D1 WE can be poked out of. About the ducking issue, I've been thinking of using 32 a bit more and hit confirming it to DBMB or block confirming it to WE/WC.
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    The Power Nth -- Hawkgirl General Discussion Thread

    For MC knockdowns I've been doing dash MC. Since she flies back a bit before charging she can evade some wake ups plus it'll put her in range if someone tech rolls the first MC. Either I do that or go for a JP 2 and if they tech roll then MC, but it seems pretty punishable in the air if ducked.
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    The Power Nth -- Hawkgirl General Discussion Thread

    Easy B23 combo is B23 B2 WC 27%. Considering the range on it I think I'll try using B2 in footsies, might be worth it.
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    Guide Day 1 HawkGirl Combos (Progressive)

    He should provide inputs for the combos for the second half, they were pretty flashy but fast haha.
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    The Power Nth -- Hawkgirl General Discussion Thread

    What are you guys doing after D1? D1 DB2 always gives me mace throw, so I'm using D1 (4)2 WC. 22 4(2) WC also seems something that can catch people off guard. 2 is good because it hits mid as well.
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    My Opinion on Holding Down to block (DBack Not needed)

    Is Batman's dive kick still not an overhead in the full version? Almost every single aerial move is, including projectiles. With that being said holding down to block is fine.
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    The Power Nth -- Hawkgirl General Discussion Thread

    So far to get in I've been using a mix of D3 and F13 (D2 WC for combo), F1 being 6 frames. I'm going to try using DB2 for AA's, it might have potential to escape some cross up situations. (4)2 also has a weird hitbox. E.g after D3 going into flight and standing on top of your grounded...
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    Guide Day 1 HawkGirl Combos (Progressive)

    What is MC? And for anyone having issues comboing the B3 realize after 3 is done from 123 you can move as soon as the animation is done.
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    Most Attractive MK Community Member

    You're underage.
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    Most Attractive MK Community Member

    I'd say HyruleNerd, but looks like she died. So I'll go with @easyfresh .
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    Beginner's Primer : The Clash System

    If the initiator bets 4 bars and the other bets 2, is the heal cut in half?
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    Breakthrough A call to all Sheeva mains: Choose Doomsday

    Hawkgirl. Doomsday looks boring.