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Injustice Interview w/ Hector - Controls, EVO, Features Added from Direct Feedback from FGC

TotteryManx

cr. HP Master
I don't see the point in having mk style inputs and sf style. MK style is easier and people who play on stick will likely use them anyways. I can only see it making a difference if they change certain motions, such as MK dbf turns into SF half circle.
A lot of Capcom players complained about MK's inputs early on. They just weren't use to it. I think it's going to affect moves like b b f 2 and such.
 

colt

Premium Supporter
Premium Supporter
NetherRealm Studios
there are no ff inputs, it makes d,f qcf with the ability to do done from a down held instead of having to come from a neutral. bf becomes hcf with the ability to be done from a held back ect. dd doesn't change, dbf doesn't change
 
I don't really get changing bf but not dbf.

I'm guessing input display in training mode will accommodate this. d, df, f, 1 instead of df1 (or d, df, 1).
 

TotteryManx

cr. HP Master
there are no ff inputs, it makes d,f qcf with the ability to do done from a down held instead of having to come from a neutral. bf becomes hcf with the ability to be done from a held back ect. dd doesn't change, dbf doesn't change
Nice!
 

TotteryManx

cr. HP Master
That makes it even more confusing. Charge characters have bf inputs. Are there charge characters that can do db - f? Can you charge in injustice?
No. lol...I think you're over thinking everything man. Lets say you're going to do a move that is df2 or something. You can hold down and buffer the input. You can kind of do it in MK, but its rather inconsistent. This is mostly better for someone that plays with a stick. It's swift and easier to do. Basically it can eliminate some moves that require you to be in a neutral position.

EDIT; "buffer" may not be the right word.
 
No. lol...I think you're over thinking everything man. Lets say you're going to do a move that is df2 or something. You can hold down and buffer the input. You can kind of do it in MK, but its rather inconsistent. This is mostly better for someone that plays with a stick. It's swift and easier to do.

EDIT; "buffer" may not be the right word.
Yeah I get that, but I don't get why you'd change bf instead of dbf. That's just me.
 
The one thing I'm glad he addressed is that this game is meant for all players and not just the competitive fighting game community. It still baffles my mind that some people actually think the competitive gaming communities are the only ones that matter in the scheme of all things.

Good interview and lots of great information concerning the game.
 

TotteryManx

cr. HP Master
Yes. Kenshi, freddy, sektor, jax, shang and maybe more have them.
ahhhh I get what you're saying. So you want to know why everything else can be changed, but dbf? I think thats because it can be done on a pad or stick. I have no idea and am getting confused myself at this point lol.
 
ahhhh I get what you're saying. So you want to know why everything else can be changed, but dbf? I think thats because it can be done on a pad or stick. I have no idea and am getting confused myself at this point lol.
I just think that should be the priority motion to be changed. half circle instead of dbf or something. I wouldn't care so much if they kept bf for sf style.
 

Spinky

Neutral Skipper
Only back to block game I played is Persona 4, and I'm not used it fully, but man it is going to be tough for people.

It makes spacing more crucial cus you gotta know which distance a move/strings is hitting or whiffing and at what frames/time to properly block it, other wise you're just going to end up moving/be pushed backwards, losing space and headed toward the corner.

It's going to be hella tough, cus everyones just used to holding block stationary to block what ever comes at them. I don't think MK has timing for blocking shit, you just block.

Like, you have to block when shit's about to land, if you don't you'll get hit.

Push Block is like advancing guard or burst?

Random question does Push Block or Advancing Guard cost meter in Marvel 3?
No, it doesn't.
 

kronspik

Noob
It makes spacing more crucial cus you gotta know which distance a move/strings is hitting or whiffing and at what frames/time to properly block it, other wise you're just going to end up moving/be pushed backwards, losing space and headed toward the corner.
You can just hold down/back.
 

kronspik

Noob
And it's also easier to block in other 2D fighters compared to MK. For 2 reasons:
1) You can block while moving backwards. You can't block while moving in MK9.
2) You can poke out of pressure easier because if you're in a true blockstring, the game wont let you unblock and attack until the blockstun wears off. You can simultaneously hold back and try to poke. In MK9, if you try to attack while in blockstun, you will have to let go of block and possibly get punished.

I'm not sure if Injustice abides by the 2nd point though.