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New Sindel Video Guide by Mr mileena

Okay guys, I just wanted to make some video guides explaining what Sindel is capable of. I have never done a video guide breaking down a character before, so please bare with me. Also, I still need to do a part 2 covering more options, information, etc, and would like to accept any Sindel-based questions you guys may have, so that I may explain it in detail in my next video. <3


Basic Fundamentals



Basic Fundamentals 2


Wall Game
 

OmyMk

Noob
Isn't 1,1,1 better than 3,1 for a combo ender if going for a standing reset? More damage, more stagger.
 
Isn't 1,1,1 better than 3,1 for a combo ender if going for a standing reset? More damage, more stagger.
You then have to move in, which loses you frames.
111 levi cancel is okay if you plan on doing 44 fireball, but if you want pressure, 31 is better
 

Laos_boy

Meow Hoes
Thank for this i was dominating with sindel today. Then i got blown up for being predictable so i went back to the princess
 

Rajjaka

Urriapáh !!
whatsup guys... i have a couple of questions..

besides knowing wich are the best options in wall game thanxs to the vid, i would like to know what is the best corner combo starting with 2,1 exscream (just combos.. no mixups or cancels..taking advantage of the corner situation).

i also would like to ask what is the best options when you get a NJP.... i always do b1,2 + 3,1 scream and then sindels sick game... is there a more practical or damaging combo?

thank a lot !
 

Rajjaka

Urriapáh !!
nice... i asked cuz i havent seen any movement lately...... did you reed my last post?.... i have beenn working on some diferent combos at the corner with different starting, sometime the 3,1,b2 wiffs when sindel get a little far from the opponent (assuming that you are going for the 48%) so i have tried the max damage with b3 f2 and the 2,1, exscream and i cant pass 46% even with 1 bar. any suggestions?
 

Espio

Kokomo
Lead Moderator
I check the Sindel forum from time to time, long time fan, just play her casually though I have been seriously learning how to put in work with her.

I am learning a lot of her little nuances on and off, almost got 2 levi-cancel mastered and I have a lot of the other levi-cancel options well understood.

My favorite part of Sindel is how many mix ups she has off of her strings and specials when used in combination oh and also hair with and step up are some of the coolest specials I've ever seen:cool:.
 

Seapeople

This one's for you
nice... i asked cuz i havent seen any movement lately...... did you reed my last post?.... i have beenn working on some diferent combos at the corner with different starting, sometime the 3,1,b2 wiffs when sindel get a little far from the opponent (assuming that you are going for the 48%) so i have tried the max damage with b3 f2 and the 2,1, exscream and i cant pass 46% even with 1 bar. any suggestions?
Here's what I've found. These aren't necessarily the best combos to use in a match because hairwhip pushes the opponent out of the corner, and I would rather end combos in a reset than a cartwheel.

jip 2 yell, jip 31b2, u4, u4, 111 hairwhip = 48%
jip b3f2, u4, u4, 1 yell, crossover jip 311 cartwheel = 47%
jip 31b2, u4, 1 yell, crossover jip 311 cartwheel = 45%
jip 31b2, u4, u4, 111 ex scream, crossover jip 311 cartwheel = 51%

More practical combos ending in the corner reset:
jip b3f2, u4, u4, 1 yell, 111 levi cancel = 36%
jip 31b2, u4, 1 yell, 111 levi cancel = 34%
jip 31b2, u4, u4, 111 ex scream, 111 levi cancel = 42%

^After this reset, you get a guaranteed throw attempt which would add 12% damage. You can also get 11% guaranteed chip damage by following with 311 levi cancel, 111 cartwheel. (111 cartwheel can be escaped with armor).
 

Rajjaka

Urriapáh !!
Here's what I've found. These aren't necessarily the best combos to use in a match because hairwhip pushes the opponent out of the corner, and I would rather end combos in a reset than a cartwheel.

jip 2 yell, jip 31b2, u4, u4, 111 hairwhip = 48%
jip b3f2, u4, u4, 1 yell, crossover jip 311 cartwheel = 47%
jip 31b2, u4, 1 yell, crossover jip 311 cartwheel = 45%
jip 31b2, u4, u4, 111 ex scream, crossover jip 311 cartwheel = 51%

More practical combos ending in the corner reset:
jip b3f2, u4, u4, 1 yell, 111 levi cancel = 36%
jip 31b2, u4, 1 yell, 111 levi cancel = 34%
jip 31b2, u4, u4, 111 ex scream, 111 levi cancel = 42%

^After this reset, you get a guaranteed throw attempt which would add 12% damage. You can also get 11% guaranteed chip damage by following with 311 levi cancel, 111 cartwheel. (111 cartwheel can be escaped with armor).

wonderfull combos... and yes, i have been looking for some combos starting with 2,1,ex scream (yell wont connect) and b1f2 and keep the opponent in the corner. in order to connect the first one you posted, do you have to get the opponent near de corner right? not in the corner corner?

about the 46% starting with 2,1,exscream.... i dont know how much damage it does, coz i am at work so in the vita plataform it does 43%, i recall that in ps3 it does more damage, i will check as soon as i can, or you can try it out and tell me.

jip 2,11 exscream, 31b2, u4, 3,1,1 Cartwheel. i believe is the same damage starting with JIP 2 yell... and save a bar.

cheerss !!

by the way.... here is a funny combo with xray and 15% damage

 
the only issue i have with this is that the "basic fundamentals" isnt basic enough. you go right into what to do with x or y normal without explaining the basic properties like low/mid/high/overhead, general range... actually when watching the second time, you do this, but you immediately go into what to do with each move. it's a bit overwhelming for someone like me that doesnt really know sindel.
generally though very good videos. i might watch them once a week till i get it, lol