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Can you link d1 into anything better than sman?

A F0xy Grampa

Problem X Promotions
You mean anti cross over yeah? I dunno, its just an idea. I dont like anti cross over D1's, I prefer to dash out into B312

If its not anti cross over just use standing 1.
 

NYCj360

i Use a modded cyber now
Doesn't down one shocker work?

Sent from my HTC Sensation XE with Beats Audio using Tapatalk
 

Gesture Required Ahead

Get on that hook
D1 x Shocker , 334 , Superman.
If you're ballsy, go for standing 1 instead, higher risk higher reward. 1 x VB , F2 x Shocker , 334 , Superman but if you miss, a 12 will come out instead and it's punishment time.
 

G4S Claude VonStroke

@MK_ClaudeVS on twitter
Ok i've been testing it. It can be done for sure but I don't see any way to hit confirm it. This seems like it could be a problem. What do you guys think? The superman can be hit confirmed that's why i'm doing it now but i would love to do a lot more damage of the d1.
 

Albo

Noob
Ok i've been testing it. It can be done for sure but I don't see any way to hit confirm it. This seems like it could be a problem. What do you guys think? The superman can be hit confirmed that's why i'm doing it now but i would love to do a lot more damage of the d1.
for anti crossovers you can do D1, (quickly dash) then standing 1 into shocker, 334 for 27% or alternatively do f2/1, vb, b3, superman after the shocker for 26% or do 33 instead of b3 for 28% but it harder to execute. i'm not sure how good raidens d1 properties are when compare to characters like scorpion and quan who have huge hitboxes on their d1's but it is 6 frames and it does seem to have a decent hitbox. Alternatively you can also use EX shocker if you want to be safe.

for anti airing jump in, standing one is what you need to stick with or ex shocker when neccesary. i've never though about what foxy mentioned with dashing back into b3 to counter crossovers so maybe that's a valid option too.

also, for both types of aa you can uppercut and then link in a superman for 21% but you must hit them with the u2 at the highest point of their jump for suerman to connect. this is also riskier since u2 is 12 frames but if you do manage to uppercut anti air them at a good height, you might as well try and link in a superman.
 

G4S Claude VonStroke

@MK_ClaudeVS on twitter
Wow Thanks Albo that is awesome information. I really appreciate it. Thanks to everyone who added to this conversation. You guys are awesome.
 

Chaosphere

The Free Meter Police
standing 1~vb also works as anti cross-up so it's up to you whether or not you're better at the timing for d1, dash, 1~shocker, 334, superman or 1~vb, dash, shocker, 334, superman

you can also just d1~vb, dash shocker, 334, superman as well. It just depends on the angle they're jumping in at. Test it out.
 
I posted in the kombo thread recently: d1 vb, shocker, 334, d1 superman 29% also d1 shocker, 334, b3 superman 29%
 
I posted in the kombo thread recently: d1 vb, shocker, 334, d1 superman 29% also d1 shocker, 334, b3 superman 29%
d1 vb is iffy because it will whiff a lot unless u catch them real high, d1 dash shocker is ur best bet probably, alternatively u can always ex shocker a cross over its a lot easier
 

mekane

Noob
if they are constantly crossing over you during pressure, what should i be throwing out as my pressure? i tried d1, but some reason it doesn't seem to catch them on the way up at neutral frames unlike almost every other character i play :( Is 121 good for catching them jumping on the way up? 334? can't remember what i tried but everything i did seemed unsuccessful.

sure - if i expect it, i can do a NJP, but this sucks to have to do this while I pressure someone.

as a follow up, if there is any good pressure string to catch jumpers, what juggle can i do if i catch them with it?