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Can we get a consensus on Character/Variation Lock rules?

How should counterpicking be handled?

  • Winner can change variation if loser changes character, W. picks variation before L. picks variation

    Votes: 77 27.8%
  • Winner can change variation if loser changes character, W. picks variation before L. pick char.

    Votes: 20 7.2%
  • Winner is not variation locked if loser changes variation and/or character.

    Votes: 36 13.0%
  • Winner is character/variation locked no matter what loser does.

    Votes: 144 52.0%

  • Total voters
    277
  • Poll closed .
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TotteryManx

cr. HP Master
This. This! THIS! This 100x.

This should have been a 1 page thread. You can clearly see the difference between people who actually have fighting game knowledge on a broad spectrum and people who only know MK/NRS games only.
I wouldnt say something that extreme. I play and follow a lot of fighting games just like most members here. KI, Tekken, SC, SF, MK, etc. Its the variations most of us arent use to.

On another note; I really miss the days of playing ppl at a arcade. There werent too many rules and ppl didnt throw a fit from over thinking.
 

Eddy Wang

Skarlet scientist
Well if the Angolans agreed on this then wow we are behind the times, we better hurry before we trolled

o u evil wang u
We will go with what TYM goes, after all if we want to go overseas and compete we will have to be all universal, but from the last discussion we had, we came to the conclusion that the Option 1 is the option to go, but it seems TYM hasn't decided how to take on this yet.
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
We will go with what TYM goes, after all if we want to go overseas and compete we will have to be all universal, but from the last discussion we had, we came to the conclusion that the Option 1 is the option to go, but it seems TYM hasn't decided how to take on this yet.
How about you and everyone just freaking wait for the actual game to come out before speculating into topics completely unknown ?????
 

trufenix

bye felicia
Allowing a winner to just change character changes way more in a match up than a variation switch.
Comp, you are one of the most rational guys here, but this is a RIDICULOUS assumption. What if Superman had a variation without F+2,3? Would that not completely change his character strategy?
 

Compbros

Man of Tomorrow
How about you and everyone just freaking wait for the actual game to come out before speculating into topics completely unknown ?????

But what does waiting tell us that we don't already know about variations? It changes things about characters, some get vast changes and others get small ones. What information do we get from playing the game that will help us make a decision on this?
 

Compbros

Man of Tomorrow
Comp, you are one of the most rational guys here, but this is a RIDICULOUS assumption. What if Superman had a variation without F+2,3? Would that not completely change his character strategy?
F23 IS Superman though, but, to answer this, variations of course are gonna alter strategies but, for the most part, things like spacing, normals, and movement remain unchanged so it's not like going from Superman to Zod, it'd be like playing Superman without heat zap but with air lasers.
 

Eddy Wang

Skarlet scientist
How about you and everyone just freaking wait for the actual game to come out before speculating into topics completely unknown ?????
i'm not freaking out, in fact i though this was set in stone before as i said on my first post, on the first page of this thread, in case you missed:
Not this again, can we start merging these threads? They talk about the same thing.
Anyway i merely voiced my opinion, when i got back into it.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
The same is true for Melty Blood/ Arcana Hearts but they allow a switch. People keep giving the "it's been the way for years, why change it" but we're not looking at games that are very similar to our situation in MKX that have set a precedent for what to do.
That's why the whole discussion is pointless. People are set in ways and aren't willing to understand the situation isn't that simple.

Like @haketh said, this was introduced to Melty Blood and Arcana Heart for the purpose of reducing the strength of counterpicks. Also, yes, you can pick a new variation on a character switch, but there is also the rule of you picking it BEFORE the opponent picks their variation, which still means counterpicks are still existing, but the effect is lessened since with a total lock, the losing player is just going to switch to a hard counter and there's nothing the winner can do.
 

RoboCop

The future of law enforcement.
Administrator
Premium Supporter
Variation-change also allows for an interesting meta game. It's like limiting a player to 3 characters. Imagine you lose to Johnny Cage in tournament. You can try to counterpick, but your opponent can choose either Cage, Jade, or Sektor. Of course, variations won't be that drastically different, but it's the same concept. (This is assuming the variation-change can still be hidden, even if chosen first).
 

Compbros

Man of Tomorrow
There's a precedent set where "character vs. character" is a character lock for winner no matter what loser does.


There's a precedent set where "character with X vs. character with Y" is character lock for winner but they can change X to Z if loser changes character.


Why is one a tried and true method that we should stick to and the other is a tried and true method that we should dismiss?
 

Crathen

Death is my business
Personally i'm for winner is character/variation locked no matter what , character variations just allow a character loyalist to keep playing the character he's loyal to while switching a few key moves that may help in the matchup he'll be playing against , that's the whole point of it.

If someone wants to hard-counterpick , let it be. I understand people want as less counterpicking they can get but that's an issue i could only see working with character lock tournaments ( no variation lock tho ) but you can't alienate people that play multiple characters so...

Naturally the #1 option could (and should) be implemented in weeklies to test out the waters and see if it doesn't overcomplicate things.

I'd say start w chara / var lock and if the #1 option seems to be fine w most of the community then change the rules.
 

HeroesNZ

Baconlord's Billionaire Sugar Daddy
There's a precedent set where "character vs. character" is a character lock for winner no matter what loser does.


There's a precedent set where "character with X vs. character with Y" is character lock for winner but they can change X to Z if loser changes character.


Why is one a tried and true method that we should stick to and the other is a tried and true method that we should dismiss?
Especially when you consider the games of which each precedent is used in.

For example, the 2nd precedent mentioned is used in games with a variation system. Mortal Kombat X has a variation system, hence the 'simplest option' (the argument that people pro-variation lock keep repeating) would be to use precedent #2.

the losing player is just going to switch to a hard counter and there's nothing the winner can do.
Exactly. Why is this concept so hard to understand?
 
What is wrong with you TYM? LOL, 50 votes from the character + variation lock in this thread are from variation loyalists, i knew that thread about 90% of tym being character loyalist was a huge bill, TYM is filled with lots of tier whores, shm.

Anyway, the variation system doesn't completely changes characters, it only adds a few different set of tools that will slighly not drastically make the character play a bit different, but inside of what he was designed for, like someone said before, it doesn't turn scorpion into Quan Chi.

This is almost like switching ultras in street fighter to even the odds if losers picks another character, fighting against an Ibuki with U2 and fighting an Ibuki with U1 its the slightly the same thing, the only thing that you have to have in mind is that 1 ultra is used in a different way than the other, but this doesn't change her main game at all.

It makes sense the winner be able to switch variation if loser picks another character, but winner still have to pick variation first, so loser can still have an advantage.

The first option encourages character loyalist and the community to actually explore their character at full extent and knowing inside out of the matchups.

The option of Character + Variation lock encourages lots of counterpicks and variation loyalists.

I'm fine with counter pick, but all in favor that if you want to counter pick you better know pretty well from inside out all variations you choose to whore it up, so i'm not liking where this is going.
It has nothing to do with loyalty, half these variations will be free, one character might have a low tier and top tier variation. The only character I see who has not much difference is reptile
 

MK9

Noob
Stop counter picking already and let skill decide.

Stage random select every match.
Pick your character, style done by hidden select ( if game allows)

This way u can't counterpick a stance.
 

Alright RyRy

Florida Kombat
How about people stop worrying about losing and just think about winning and becoming confident in all match-ups. Counter picking is going to happen no matter what.

They way I see it is:
Winner is locked in Character and Variation.
Loser can do whatever he wants.

If you win the first match then you have the upper hand. I do not see what the big topic is here. And Majority of people in this thread do not travel. I've only seen @Pig Of The Hut and @THTB who are character loyalist for the most part, meaning they do whatever matchup comes to them.

Stop thinking about what your opponent is going to do and hit the lab and get comfortable with all match-ups. (Yes I know there is going to be some like Cage / Kenshi) but that is in just about every fighting game.

Let us make it through 1 EVO with a Character / Variation lock. That's my opinion.
 
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trufenix

bye felicia
F23 IS Superman though, but, to answer this, variations of course are gonna alter strategies but, for the most part, things like spacing, normals, and movement remain unchanged so it's not like going from Superman to Zod, it'd be like playing Superman without heat zap but with air lasers.
Huge changes in:
Spacing (Ninjitsu, Cryomancer, Viscious)
Movement (Displacer, Spectral, Nimble)
Normals (literally, every character has a variation with changed normals)
also
Zoning (Royal Storm, Hellfire, Spec Ops)
Command Grabs (Commando, Lackey, Sun God)
Buffs (Ruthless, Cybernetic, War God)

And for the record, I'm not saying its not possible that variations won't wind up being harmless (even though I don't beelive it in the slightest). I'm saying that if we let genie out of the bottle now just because some random anime game nobody plays lets you pick moons or something, it will be a hell of a lot worse undoing that than keeping the rule that's worked for 20 years and waiting until a few tourneys actually happen to adjust it.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Also, yes, other games have variations and remain totally locked, like SFA3, but the case with SFA3 is that an entire variation (X-Ism) is completely useless, and between the two remaining variations, depending on the character, one is definitely better than the other, with one specific variations (V-Ism) being better for a majority than the other (A-Ism). Variation freedom doesn't really matter here, because it would never see use anyway.

ST falls into a similar boat, where usually the 'New' character is generally better overall, with a couple exceptions (One character being defined by his 'Old' version, and a couple others having slight differences that do change matchups). It would literally only affect some characters.

These games aren't the best examples, because the rules work due to the lack of any reason to allow such a freedom. Also, with the two aformentioned games, the variations do not drastically alter the character's playstyle. Variations in MKX do. Old Honda will play pretty much the same as New Honda, just with slight, but effective differences to help in certain matchups.

For the vast majority, the freedom doesn't affect them anyway. Whereas for other games, it really does. We admittedly know nothing of MKX. HOWEVER, it's not difficult to see that, with how much changes within a character between the variations, that there are bound to be some really, really hard matchups along variations. Like 7-3s or worse. And characters may have a best variation for the scenario that may reduce this to just a 6-4 or even 5-5.

Yes, counterpicking has been in fighting games since the beginning, but games have done measures to reduce this beyond the simple balancing measures, and developers have even implemented options that are designed around the aspect of reducing the importance of the tactic.
 
That's why the whole discussion is pointless. People are set in ways and aren't willing to understand the situation isn't that simple.

Like @haketh said, this was introduced to Melty Blood and Arcana Heart for the purpose of reducing the strength of counterpicks. Also, yes, you can pick a new variation on a character switch, but there is also the rule of you picking it BEFORE the opponent picks their variation, which still means counterpicks are still existing, but the effect is lessened since with a total lock, the losing player is just going to switch to a hard counter and there's nothing the winner can do.
Dude imagine grandmaster sub and unbreakable. One has armor and a parry, the other has a fucking clone, if I switch to a new character because I want to learn to deal with a clone, I shouldn't have to switch to fighting armor bro. The variations are huge differences itsv2 entirely diff chars
 

Compbros

Man of Tomorrow
Huge changes in:
Spacing (Ninjitsu, Cryomancer, Viscious)
Movement (Displacer, Spectral, Nimble)
Normals (literally, every character has a variation with changed normals)
also
Zoning (Royal Storm, Hellfire, Spec Ops)
Command Grabs (Commando, Lackey, Sun God)
Buffs (Ruthless, Cybernetic, War God)

And for the record, I'm not saying its not possible that variations won't wind up being harmless (even though I don't beelive it in the slightest). I'm saying that if we let genie out of the bottle now just because some random anime game nobody plays lets you pick moons or something, it will be a hell of a lot worse undoing that than keeping the rule that's worked for 20 years and waiting until a few tourneys actually happen to adjust it.

It's worked for 20 years but the situations aren't the same. The things where we've seen close mechanics have allowed change like ST/MB/AH and they all work. Why wouldn't we at least TRY these at locals to see how it fairs instead of just going with complete lock because "we've done it forever even though there's few games that have a mechanic like it".
 
Stop counter picking already and let skill decide.

Stage random select every match.
Pick your character, style done by hidden select ( if game allows)

This way u can't counterpick a stance.
That's bs, what if first match we already have a 7-3 mu in your favor?? I can't change to a 5-5 or 6-4 because I'm good enough to be conf. In 2 diff characters?? Counterpicking takes skill and is a risk, playing 1 character literally prepares you for every situation whereas more than one is hard to balance. Counterpicis aren't unbeatable
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Dude imagine grandmaster sub and unbreakable. One has armor and a parry, the other has a fucking clone, if I switch to a new character because I want to learn to deal with a clone, I shouldn't have to switch to fighting armor bro. The variations are huge differences itsv2 entirely diff chars
Yeah, and there's still a core that likely may get beaten overall by another variation or character altogether. The variations change things, but there is still a core character that exists that won't always have his flaws solved by one entire variation. Matchups are bound to be super lopsided as it is. Why are we enforcing the idea that we should have to deal with the lopsidedness when we really don't have to? The biggest thing variation lock does is it keeps the same old issue of mid and low tiers being totally irrelevant outside of niche counterpicks, and the only characters you really should be playing if you want to succeed in tournament is a top tier. Why not try something new to see if it works...?

Also, the concept isn't new. The format has existed in past titles that have gone to EVO. With much more sweeping changes than MKX's characters do. I'm talking changes in playstyle along with systematic changes altogether. They use variation freedom. So if it works there, why not try it here? We aren't playing the same game, but we both have a system that is similar to one another.

Another thing to note. Because of variations, at the start of a match, you are likely already going to be picking the variation that best operates against your opponent's character. That right there initially reduces the battle at the character screen as it is. Unless the character outright beats your character anyway, or has a variation that outright beats your character, chances are you won't be in a bad matchup situation.
How about people stop worrying about losing and just think about winning and becoming confident in all match-ups. Counter picking is going to happen no matter what.

They way I see it is:
Winner is locked in Character and Variation.
Loser can do whatever he wants.

If you win the first match then you have the upper hand. I do not see what the big topic is here. And Majority of people in this thread do not travel. I've only seen @Pig Of The Hut and @THTB who are character loyalist for the most part, meaning they do whatever matchup comes to them.

Stop thinking about what your opponent is going to do and hit the lab and get comfortable with all match-ups. (Yes I know there is going to be some like Cage / Kenshi) but that is in just about every fighting game.

Let us make it through 1 EVO with a Character / Variation lock. That's my opinion.
Just to make it clear, I am advocationg variation freedom, even as a character loyalist. Yeah, I am a loyalist, but that is partially by choice, partially due to the fact I felt that my character didn't have bad enough matchups to warrant learning a new character to deal with them (And Reptile really doesn't). Pig also used a character who had no matchups that went against him more than 4-6, and had very few of those altogether. You really can't use us as an example for why variation lock works, because we fell more in line with using characters that didn't have a reason to switch.
 
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