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NRS Nonsense

Laos_boy

Meow Hoes
We all love NRS games. I think they are the most creative, fun and best looking games out there.
But LBSH there has been a lot of nonsense in their games. Some good and some bad.
I think this will be fun talking about what nonsense did you come across in NRS games or even midway games.

Examples: things you didn't like, things that didn't make sense, glitches, exploits, concepts that didn't work out, etc...

Mines are: (for now)
Spirit Charge
Ex spear going through people.
Overheads whiffing on crouch...
Tom bradys ice clone.
Invincibility Glitch.
Net and bombs...

OTG unblockables
Overheads that whiffs on crouch.
Harleys b2 whiffing on doomsdays dash and floaters.
Zod vs Lex
Zatanna walk speed opposed to ravens...

And for @REO.
MKD konquest Tanya ;)

I honestly think the wonky hitboxes and the dumb Instant Airs are what keep the game fun and intreesting
 
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Saint Op Omen

Savagely beating his super-ego with his id...
Not quite sure what this thread is about... I think you need to narrow down what your nonsense is...
Is it glitches, broken moves, concepts that didn't work, things you just don't like, silly things, funny story elements...saying everything is going to make this nothing but a dog pile, argument, bitching thread...
 

Laos_boy

Meow Hoes
Like. . . are you trying to say NRS is the only company with bullshit in their games? Or do you believe they are blind to all those tournaments and streams that have featured their games?
Of course not. To both of those...this is meant to be negative(completely). I just wanted to laugh at all the things that are weird with the games
 

Laos_boy

Meow Hoes
Yeah I should've been more clear...
Not quite sure what this thread is about... I think you need to narrow down what your nonsense is...
Is it glitches, broken moves, concepts that didn't work, things you just don't like, silly things, funny story elements...saying everything is going to make this nothing but a dog pile, argument, bitching thread...
 
-The little things that aren't there:
NRS titles may have no equal in terms of personality and character. Their characters not only all play differently, but they also have unique flourishes and animations that really give them life.
That said, I feel like something almost always falls short in terms of presentation. Sometimes its the music. Sometimes its the artstyle. Sometimes its the manface. Something is always aesthetically lacking and keeps the game IMO from drawing a bigger crowd.

-Useless hypeless ultimate attacks:
I'm a little concerned that NRS seems to have actually lengthened the time of X-ray attacks in MKX, because this is actually the opposite direction they should be going. There is a proper middle ground for how long these finishers should last which NRS is still struggling with where they are still long enough to be unique, and still hype to watch for the umpteenth time. As of now Xrays and Supers in Mk and INJ respectively are just plain too long In my book and going back to number one, they're still missing that last bit of flourish.
More importantly though, I think its also worth questioning their fundamental design in the game. Supers/ultras are typically intended as a sort of comeback mechanic...but from that perspective both seem to fall short. The only real benefit from super/xrays is the amount of unclashable/breakable damage they give....but even then the meter is more often then not better saved for your own clash/break.