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Question - Reptile Reptile: what's good, what's bad?

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
IMO he did a total 180 from his reveal video and now looks like a scary character. If I had to guess my expert opinion tells me his variations from best to worst would be:

Nimble (I can't even imagine the amount of f'd up stuff that is going to happen with Flash's trait in the mix. The possibilities alone make this the best var from first glance)
Noxious (DOT when you are getting hit, in close, in tandem with ex acid spit, corner DOT setups, this variation is going to be really useful and be extremely dirty)
Invisibility One (RIP)
 

SaltShaker

In Zoning We Trust
I know they said things are still subject to change, and I'm thinking maybe this will-

Guys, guys, guys. He doesn't just have Flash's trait, he has Flash's trait that recharges every 5 seconds. If he has it recharging that fast Day 1 he'd be impossible to fight against.

Instant main. :rolleyes:
 

ColdSpine

"I wore those colors before you"
To be honest, this stream killed half of my hype for this game due to the following reasons:

- reptile variations are bland as hell
- is this the best gameplay you can present to ptomote a huge fighting game like mk?
- couldnt they get pro players to demonstrate combos and variations instead of punishing an unsafe move with a fucking throw!
- game seems clunky and boring as fuck
- reptile fatality, so uninspired and boring
- why cant they shut up when an intro dialoge plays?

Seriously im disappointed and i hate it coz i love mk and i want it to shine in the way it deserves.

fuck im out
 

M.D.

Spammer. Crouch walk hater.
People think invisibility is bad even with his new overhead move? I think the game plan with each variation is going to be use your very solid base moves to abuse whatever the new move to the variation is. Mix ups and mind games with stationary force balls in invisibility, mb acid spit for extra damage over time in the corner and oki for stinky version, and 100% screen control with extra combos and set ups in slo mo.

I think Reptile's base specials make him one of the most unique playstyles in any fighting game I don't think they wanted to stray from that too much, Reptile is already a niche character no need to completely change him I guess. I dunno, I still really like him and think all three variations will be completely viable. Elbow dash gon' be scary with no dash cancelling
I fail to see how one would be able to do all that with Kung Lao teleporting and throwing hats all over the place and Kitana throwing fans and tornados. If you scare them enough to stay in one place, yes, but I guarantee the instant you go invisible all sorts of crap starts flying arround the screen to get you out of it.

At least that's what happened in MK9 :(
 

trufenix

bye felicia
To be honest, this stream killed half of my hype for this game due to the following reasons:

- reptile variations are bland as hell
- is this the best gameplay you can present to ptomote a huge fighting game like mk?
- couldnt they get pro players to demonstrate combos and variations instead of punishing an unsafe move with a fucking throw!
- game seems clunky and boring as fuck
- reptile fatality, so uninspired and boring
- why cant they shut up when an intro dialoge plays?

Seriously im disappointed and i hate it coz i love mk and i want it to shine in the way it deserves.

fuck im out
Sorry you feel that way, about 30k people felt otherwise though so I think we're good.
 

ColdSpine

"I wore those colors before you"
Sorry you feel that way, about 30k people felt otherwise though so I think we're good.
Dont worry im not gonna jump off of a building coz im disappointed XD

but dont u think that things could have been way much better, ya know?
 

aldazo

Waiting for Havik
To be honest, this stream killed half of my hype for this game due to the following reasons:

- reptile variations are bland as hell
- is this the best gameplay you can present to ptomote a huge fighting game like mk?
- couldnt they get pro players to demonstrate combos and variations instead of punishing an unsafe move with a fucking throw!
- game seems clunky and boring as fuck
- reptile fatality, so uninspired and boring
- why cant they shut up when an intro dialoge plays?

Seriously im disappointed and i hate it coz i love mk and i want it to shine in the way it deserves.

fuck im out
I think what you hate is the stream and not the game per se. Once the competitive scene put their hands on the game your perspective will make a 180 turn, I think.
 

Wetdoba

All too easy...
I fail to see how one would be able to do all that with Kung Lao teleporting and throwing hats all over the place and Kitana throwing fans and tornados. If you scare them enough to stay in one place, yes, but I guarantee the instant you go invisible all sorts of crap starts flying arround the screen to get you out of it.

At least that's what happened in MK9 :(
This aint MK9 tho fool, its not like every strategy that worked in MK9 will still work in MKX or things that didnt work in MK9 wont work in MKX.
 

aldazo

Waiting for Havik
I think this could be a great addition to improve the deceptive variation: make the full invisibility inmune to projectiles while blocking (I mean he keeps the invisibility but take the cheap damage) and make the full invisibility transition to a partial invisibility after a non-blocked hit, and from partial invisibility to visibility after a second hit.
 

Wemfs

The only morality in a cruel world is chance.
To be honest, this stream killed half of my hype for this game due to the following reasons:

- reptile variations are bland as hell
- is this the best gameplay you can present to ptomote a huge fighting game like mk?
- couldnt they get pro players to demonstrate combos and variations instead of punishing an unsafe move with a fucking throw!
- game seems clunky and boring as fuck
- reptile fatality, so uninspired and boring
- why cant they shut up when an intro dialoge plays?

Seriously im disappointed and i hate it coz i love mk and i want it to shine in the way it deserves.

fuck im out
Boring as fuck? Seriously?
 

Rude

You will serve me in The Netherrealm
Reptile's variations are fine.

Look, you're missing the forest for the trees, here.

Has it occurred to anyone, anyone at all, that because of the core design of Reptile, that he doesn't need a bunch of fancy variations? That all he might need are a simple, passive buff, the ability to go FULL invisible for FREE, and a way to extend his combos?

If you are of the school of thought that he is a copy/paste from MK9(and I don't necessarily think this is 100% true), then you know that the following things were true:

Reptile's zoning was good. Not great, not amazing, not Kenshi or Freddy, but good. Solid.
Reptile's pressure was good. Not great, not amazing, not Sonya or Johnny Cage, but good. Solid.

So already, you have a character that can do a little bit of everything. Maybe not as well as the guys that specialize in either or, but he has tools for different situations. So if your base character already has these tools, why would you fuck around with the design with a bunch of unnecessary, elaborate, gimmicky stuff?

You have his Deceptive variation. I wrote a pile of stuff about this in UsedForGlue's other thread. Go read it. I really don't want to re-write it, here.

You have his Noxious variation. Does anyone here remember how god damn annoying/heart-breaking it was to fight a Black Adam player to a very close life situation, only to have him fucking walk at you and kill you? Or Black Adams that got a big lead, walked back, and threw shit at you, knowing that when you tried to hit them you would take damage? The same applies here, only it NEVER GOES AWAY, AND YOU CAN BUFF IT TO DO MORE DAMAGE. Why on earth is that considered bad? That's fucking good. You don't NEED to be constantly in that ass like someone in this lame thread already said. You go in. You get a decent lead. You back off and do some zoning and make them come to you. Then you punish their approach attempt with a downpoke, or elbow dash, or anti-air, or something like that. Even if they DO get in, you are dealing damage to them while blocking.

You are doing damage to them while you're BLOCKING. Do you realize that this essentially makes Reptile amazing at winning The Clutch moment? On top of that, you still take damage while you're hitting him. You could be doing the game-winning combo when his enhanced chip just fucking kills you. Just fucking kills you, like that. Wow. What a nightmare. I would hate having to deal with that. Did I mention that the base version is free, and never goes away? It's free, and never goes away. Holy hell.

You have his nimble variation. Can we talk about how absolutely terrifying this variation could be? The Flash never had projectiles. He especially never had projectiles that went across the screen at different speeds, and could be enhanced to go faster/slower, and could be stopped at any point on their travel. Now imagine all of that, but you now slow down time. You MIGHT(notice the word choice) start a combo, go into Nimble, put out an enhanced Fast ball, continue your combo and have them LAND on your fast ball by the time the nimble is finished. This is only a hypothetical. I don't know that it's true. Even if you can't do that, do you realize how amazing your screen control could be if you could put out a slowball, go Nimble, and then just react to whatever they try to do? Try to jump? Get anti-aired. Stand and block? Thanks bro, I'm going to run in and start pressure. Oh, by the way? My slowball is still behind me and when this slow-mo bullshit is over, you're still going to have to deal with that. What if, with proper spacing, you could use Reptile's throw while in nimble to throw people ONTO your forceball? How awesome does that sound?

The TL;DR version: Reptile's variations aren't meant to be three different dudes. They're meant to enhance the shit he's already good at and compliment his existing tools. I don't have to re-learn my character three god damn times? Fucking right.

How on earth could that even remotely be considered bad?
 

esc1

95% of TYM discussion: "It's fine"
Too bad the lower front part of the costume isn't on the back for a tail like look. Also, that fatality head split is super sloppy. Rather it be a smash with no head left than a split down the middle. Step your game up nrs.
 

TopTierHarley

Kytinn King
Reptile's variations are fine.

Look, you're missing the forest for the trees, here.

Has it occurred to anyone, anyone at all, that because of the core design of Reptile, that he doesn't need a bunch of fancy variations? That all he might need are a simple, passive buff, the ability to go FULL invisible for FREE, and a way to extend his combos?

If you are of the school of thought that he is a copy/paste from MK9(and I don't necessarily think this is 100% true), then you know that the following things were true:

Reptile's zoning was good. Not great, not amazing, not Kenshi or Freddy, but good. Solid.
Reptile's pressure was good. Not great, not amazing, not Sonya or Johnny Cage, but good. Solid.

So already, you have a character that can do a little bit of everything. Maybe not as well as the guys that specialize in either or, but he has tools for different situations. So if your base character already has these tools, why would you fuck around with the design with a bunch of unnecessary, elaborate, gimmicky stuff?

You have his Deceptive variation. I wrote a pile of stuff about this in UsedForGlue's other thread. Go read it. I really don't want to re-write it, here.

You have his Noxious variation. Does anyone here remember how god damn annoying/heart-breaking it was to fight a Black Adam player to a very close life situation, only to have him fucking walk at you and kill you? Or Black Adams that got a big lead, walked back, and threw shit at you, knowing that when you tried to hit them you would take damage? The same applies here, only it NEVER GOES AWAY, AND YOU CAN BUFF IT TO DO MORE DAMAGE. Why on earth is that considered bad? That's fucking good. You don't NEED to be constantly in that ass like someone in this lame thread already said. You go in. You get a decent lead. You back off and do some zoning and make them come to you. Then you punish their approach attempt with a downpoke, or elbow dash, or anti-air, or something like that. Even if they DO get in, you are dealing damage to them while blocking.

You are doing damage to them while you're BLOCKING. Do you realize that this essentially makes Reptile amazing at winning The Clutch moment? On top of that, you still take damage while you're hitting him. You could be doing the game-winning combo when his enhanced chip just fucking kills you. Just fucking kills you, like that. Wow. What a nightmare. I would hate having to deal with that. Did I mention that the base version is free, and never goes away? It's free, and never goes away. Holy hell.

You have his nimble variation. Can we talk about how absolutely terrifying this variation could be? The Flash never had projectiles. He especially never had projectiles that went across the screen at different speeds, and could be enhanced to go faster/slower, and could be stopped at any point on their travel. Now imagine all of that, but you now slow down time. You MIGHT(notice the word choice) start a combo, go into Nimble, put out an enhanced Fast ball, continue your combo and have them LAND on your fast ball by the time the nimble is finished. This is only a hypothetical. I don't know that it's true. Even if you can't do that, do you realize how amazing your screen control could be if you could put out a slowball, go Nimble, and then just react to whatever they try to do? Try to jump? Get anti-aired. Stand and block? Thanks bro, I'm going to run in and start pressure. Oh, by the way? My slowball is still behind me and when this slow-mo bullshit is over, you're still going to have to deal with that. What if, with proper spacing, you could use Reptile's throw while in nimble to throw people ONTO your forceball? How awesome does that sound?

The TL;DR version: Reptile's variations aren't meant to be three different dudes. They're meant to enhance the shit he's already good at and compliment his existing tools. I don't have to re-learn my character three god damn times? Fucking right.

How on earth could that even remotely be considered bad?
Thank you
 

Wemfs

The only morality in a cruel world is chance.
Reptile's variations are fine.

Look, you're missing the forest for the trees, here.

Has it occurred to anyone, anyone at all, that because of the core design of Reptile, that he doesn't need a bunch of fancy variations? That all he might need are a simple, passive buff, the ability to go FULL invisible for FREE, and a way to extend his combos?

If you are of the school of thought that he is a copy/paste from MK9(and I don't necessarily think this is 100% true), then you know that the following things were true:

Reptile's zoning was good. Not great, not amazing, not Kenshi or Freddy, but good. Solid.
Reptile's pressure was good. Not great, not amazing, not Sonya or Johnny Cage, but good. Solid.

So already, you have a character that can do a little bit of everything. Maybe not as well as the guys that specialize in either or, but he has tools for different situations. So if your base character already has these tools, why would you fuck around with the design with a bunch of unnecessary, elaborate, gimmicky stuff?

You have his Deceptive variation. I wrote a pile of stuff about this in UsedForGlue's other thread. Go read it. I really don't want to re-write it, here.

You have his Noxious variation. Does anyone here remember how god damn annoying/heart-breaking it was to fight a Black Adam player to a very close life situation, only to have him fucking walk at you and kill you? Or Black Adams that got a big lead, walked back, and threw shit at you, knowing that when you tried to hit them you would take damage? The same applies here, only it NEVER GOES AWAY, AND YOU CAN BUFF IT TO DO MORE DAMAGE. Why on earth is that considered bad? That's fucking good. You don't NEED to be constantly in that ass like someone in this lame thread already said. You go in. You get a decent lead. You back off and do some zoning and make them come to you. Then you punish their approach attempt with a downpoke, or elbow dash, or anti-air, or something like that. Even if they DO get in, you are dealing damage to them while blocking.

You are doing damage to them while you're BLOCKING. Do you realize that this essentially makes Reptile amazing at winning The Clutch moment? On top of that, you still take damage while you're hitting him. You could be doing the game-winning combo when his enhanced chip just fucking kills you. Just fucking kills you, like that. Wow. What a nightmare. I would hate having to deal with that. Did I mention that the base version is free, and never goes away? It's free, and never goes away. Holy hell.

You have his nimble variation. Can we talk about how absolutely terrifying this variation could be? The Flash never had projectiles. He especially never had projectiles that went across the screen at different speeds, and could be enhanced to go faster/slower, and could be stopped at any point on their travel. Now imagine all of that, but you now slow down time. You MIGHT(notice the word choice) start a combo, go into Nimble, put out an enhanced Fast ball, continue your combo and have them LAND on your fast ball by the time the nimble is finished. This is only a hypothetical. I don't know that it's true. Even if you can't do that, do you realize how amazing your screen control could be if you could put out a slowball, go Nimble, and then just react to whatever they try to do? Try to jump? Get anti-aired. Stand and block? Thanks bro, I'm going to run in and start pressure. Oh, by the way? My slowball is still behind me and when this slow-mo bullshit is over, you're still going to have to deal with that. What if, with proper spacing, you could use Reptile's throw while in nimble to throw people ONTO your forceball? How awesome does that sound?

The TL;DR version: Reptile's variations aren't meant to be three different dudes. They're meant to enhance the shit he's already good at and compliment his existing tools. I don't have to re-learn my character three god damn times? Fucking right.

How on earth could that even remotely be considered bad?
Well said brother
 

Rathalos

Play Monster Hunter!
I was expecting Flash's geneijin to return because it was rad as shit, wasn't expecting Reptile to be the one to get it though.

Overall I think he looks great, a lot better then his reveal trailer led me to believe.
Force balls still look lame though.
 

LinKueiLegend

The true Grandmaster
I see a lot of dislike for Reptile but I must say..I do like him haha. With his moves not really changing I feel like you will understand how to use his moves and combos differently according to which variation you use. I'm excited. He is the last of a forgotten race you know? Haha
 

trufenix

bye felicia
Dont worry im not gonna jump off of a building coz im disappointed XD

but dont u think that things could have been way much better, ya know?
No, I'm totally satisfied. 2 months ago we were all bellyaching cause there was absolutley no information or coverage at all. Now the flood gates are open and we have shit to talk about again. If they wanna put a camera on two casuals and let me watch them dick around for 30 minutes, I'm for it.
 

mamasau

Noob
I really like him, also the restricted changes between variations is a +1 for me: once learned the core of the character, maybe you already have done 2/3 of the work.
I like too many variations from too many characters, but reptile seems a stable pick if you love him.
 

Montanx

Thats why they call this thing bloodsport, kid.
I like that they are trying to make the variations mean different things for dif characters. On some they will act like 3 different characters, on reptile its more like 1 with a choice of added tool. It shows they arent afraid to break the mold a bit. I never played injustice so imagine how dumbfounded I am to see the time stop thingy and the persistant cloud dmg. Never dreamed things like that would be in the game. It makes me even more excited to see the many other chars we have yet to see. Who knows what gimmicks, inj assets or new tools they will have or how the variations will alter them?