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Setplay in Injustice

HoneyBee

Flash God Lord
Her divebomb setups are true 5050s, at least the way I use it.

They're not situational either, off of any launch that isn't a b2 you can get a 5050 divebomb attempt.

B3 -> F3 guarantees a 5050 divebomb attempt.
Her divebombs in the corner I find are reactable to see if it'll cross up or not. But the 50/50 follow up after blocking it is stupid.

I think Joker's corner game is a bit over rated. I would put Flash at #6 and Joker at #7 on this list.
 

DarksydeDash

You know me as RisingShieldBro online.
I agree with Superman but B23 over F2d13 is the better option cause F2d13 is usually the same side. Dont forget how he has his midscreen divebomb setups as well which ignore tech rolls.
 

Grawlix

Noob
Her divebomb setups are true 5050s, at least the way I use it.

They're not situational either, off of any launch that isn't a b2 you can get a 5050 divebomb attempt.

B3 -> F3 guarantees a 5050 divebomb attempt.
What does she get off of a front
Side otg midscreen though?

She's got great stuff, but not of the same quality as batgirl's vortex.

It's been established that this list is generally about quantity of set play over quality, so I'm ok with wowo's placement.
 
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THTB

Arez | Booya | Riu48 - Rest Easy, Friends
What's up with this new hot term setplay? Literally everyone is saying it now because of Guilty Gear.


damn hipsters
It's like every other term out there lol.

Setplay's just a huge aspect of Injustice. *shrug*
 

Akromaniac27

Ready to lose your head?
Her divebombs in the corner I find are reactable to see if it'll cross up or not. But the 50/50 follow up after blocking it is stupid.

I think Joker's corner game is a bit over rated. I would put Flash at #6 and Joker at #7 on this list.
If you can react to her divebomb in the corner, the opponent isn't playing the right mind games.

For one thing, you CAN start a jump forward that 'appears' like it will cross up but you can still opt to have it hit in front if you input it a bit early, meaning they're constantly guessing if it crosses up or not regardless.

Added to that, you can do a ji3 that is somewhat ambiguous and go into various follow ups from there. Or you can have the jump over finish and create a mixup from there. The whole jump over leaves her safe anyways to punish wakeups too.

It's more of a conditioning/dare game that she plays with the corner setup. She knows she's plus, and she knows that you know she can stop you from waking up, so the question is, will you make the right move or shall I just have my way?
 

Akromaniac27

Ready to lose your head?
What does she get off of a front
Side otg midscreen though?

She's got great stuff, but not of the same quality as batgirl's vortex.

It's been established that this list is generally about quantity of set play over quality, so I'm ok with wowo's placement.
If she hits in front, your b1 to b113 will either hit them out of anything they press, or start a frame trap on block. At that distance too, your b2 will whiff punish just about anything. A MB F3 catches many people off guard too and will more than often beat out their follow ups to try to get out. Or in general, she can just play as the cat playing with its food and just back it up slightly to be in that sweet spot range to knock you out of anything you do and push you right back in the corner.

She's a bully, but a fair bully lol. She'll hit you damn hard, and even though the window of escape isn't that wide, she still DOES allow you a window if you're bold and smart enough to get past her
 

Qwark28

Joker waiting room
Her divebombs in the corner I find are reactable to see if it'll cross up or not. But the 50/50 follow up after blocking it is stupid.

I think Joker's corner game is a bit over rated. I would put Flash at #6 and Joker at #7 on this list.
You'd put someone who needs a single teeth juggle to 100% you/75% 1 bar at 7#?


Huge D (2), sweep, teeth and an unreactable early J1 that's only -1 on block, he can mix you up just fine to get that one touch.
 

@MylesWright_

I'll be back 3ing
Killer Frost isn't even top 5 when it comes to vortexes in this game. It's only overhead or low, costs a bar and isn't even plus
 
POTENTIAL JUICY????!??!??!!

So like, people complain a lot about batgirl's vortex and nonsense about how she is broken and braindead and has bad neutral. But most people don't even take into account what other characters have. So I will teach you guys the deep setplay that exists in injustice. And I will go in the order of Setplay that I feel is the best. Not many people know that literally this entire game is based on 50/50s and most characters have them.


PLEASE NOTE THAT THE SETPLAY IN THIS DOES NOT = THE BETTER CHARACTER. ITS JUST HOW EFFECTIVE IT IS WHEN APPLIED CORRECTLY.


#1. Sinestro:
So sinestro's vortex..... Both options are lead him + to go into more pressure. And if he has trait, he can get relative unblockables into it. AND its meterless.

#2. Wonder Woman:
WW also has a meterless vortex that leaves her +6 on block and +12 on hit. So not only does it cause an OTG and prevent wakeups, she can take a meaty 40-45% for everytime she does it. and it leads into a 50/50 again.

#3. Killer Frost

Although Killer's Frost costs meter for doing it, everytime she does, she takes 40% into another setup. And if your just the god with KF, you can always get a guaranteed 70-80% with her if you have 2 bars. *See KF thread for Grab unblock able setup. And its safe on block too.

#4. Batgirl

Batgirl's vortex is meterless, and she takes away between 20-30% meterless for her vortex. In the corner, she can take away 46% for 1 bar and then kill you for the followup if you guess wrong, making it powerful. However, its flaw is that its one of the few vortex's that gets full combo punishable/leads to momentum shift if blocked. For more meter or an interacable setup, she gets a even more ambiguous reset.

#5. Zatanna

Zatanna can first of all reverse your controls, giving somme of the hardest mixups to block. And for 1 bar, she can get more options to 50/50 and 25/25/25/25's. However, they aren't as damaging as others. But blocking her is extremely hard.


#6. The Joker
Although he is probably one of the worst characters (my top 10 thread is a blowup), in the corner, he can constantly loop you over and over again, making him have the hardest mixups to block.

#7. The Flash
Its pretty much a batgirl without bola. He has the most damaging combos from a 50/50, amazing knockdown oki, and resets that act like Kabal's F4. And he's safe on his mixups or +.

#8. Bane
Bane just knocks you down and does whatever he wants by activating trait and doesn't care what you try to do. If he gets one knockdown, he can end the game in a matter of 3-5 specials.


#9. Martian Manhunter
MMH can just send out orbs and go into hard knockdown oki for 50/50s. He can also get free 50/50 on block from EX orbs. But he is more focused on controlling neutral rather Setplay.


#10. Zod

His trait grants him some of the best high low mixups as well, over and over too. But the moment you guess right on his overhead, if he is in your face, he can be punished.


#11. Superman
His 50/50 is only limited to after F2d13 in the corner. Although its only a crossup or non crossup mixup, guessing wrong = death.

#12. Lobo
Lobo's strings themselves lead them into 50/50s. He always has the threat of grab and overhead and he usually goes into a free 50/50 every time he gets in. However, guessing right can mean really bad news for him.


#13. SHAZAM
Shazam has amazing 50/50s from making you block 22 or getting in. He also has guaranteed grab setups that he can go into, but he can also bait your wakeup. His steeply mainly focuses on OKI rather than restands. But he needs meter.

#14. Lex Luthor
His Setplay is more focused on getting all the setups first, and then going into setplay. He does have overhead and low mixups that lead into setups that allows hm to go into more 50/50s, but he's just slow and needs more meter than others. Once everything is going how he wants though... R I P

#15. Batman
Once batman lands a MB grappling hook, he can go into one of the most ambiguous mixups in the game. If he constantly gets rid of bat trait, he can keep looping it at least 3 times. He also has good corner okizeme setplay as well


#16. Scorpion
Scorpion is like zatanna where as he does no damage, but his vortex game is ridiculous. However one guess right and that will lead into a full combo punish. But he has some of the best mixups I have ever seen.

#17. Catwoman

Ms. Meow mixups has amazing Oki Setplay thats safe on block. She can take your whole lifebar in 2-3 mixups. The flaw is that there is always the threat of wakeup.

#18. Green Lantern

GL has amazing okizeme with his trait lift into F3 crossup or fake crossup mixups. His jump OTG mixups (kudos to gross) also make his okizemi dangerous.

#19. Ares

Ares can really scare you with unblock able god hand setups into his overhead and lows. He's just really slow, but he has amazing mixups on block with EX tele and on oki. He needs to just do more damage considering he can only loop these in the corner.

#20. Grundy
Although grundy's overhead and low are reactable, on block, he gets himself 50/50s do to ex cleaver swamp hands and trait toss. Its most effective if he has the corner due to him being able to take 80-90% off of each touch.


#21. Doomsday

His okizemi especially in the corner is just a full 50/50. When he traits up and has you in the corner. You can potentially die right there. However its just limited to an overhead or low that immediately knocks you down.


#22. Deathstroke

DS's corner oki game is really good. And he has a mid screen setups that leads into an ambiguous jump in mixup that can be setup again. He has good crossup mixups in the corner and over heads and lows that can constantly be looped back into each other on oki. He however suffers the same problem as Catwoman's oki and has bit more holes in trying to go for a 50/50 against a lot of characters.

#23. Hawkgirl

In the corner, her oki can lead her + due to wing evade setups. They have more holes in it than most characters, but guessing wrong leads to your life disappear so quick, especially with trait 2 restand into mb mace charge having random crossup properties on it.



Characters still with questioning:
Green Arrow
Nightwing
Black Adam
Harley quinn

Characters I believe don't have Setplay:
Aquaman
Cyborg
Raven


This is the thread in my opinion on Setplay and momentum. People can get blown up by all these mixups that can take all your life. Feel free to ask me on anything on why it works.



*SCORPION HAS BEEN MOVED
raven has a 50/50 that leads into itself from MB pull in demon stance. crossup or not, not seeable. about 25 % every time, can be done 2 times until DS runs out for 70-80% damage with the finishing Combo.
 
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SneakyTortoise

Official Master of Salt
#5. Zatanna

Zatanna can first of all reverse your controls, giving somme of the hardest mixups to block. And for 1 bar, she can get more options to 50/50 and 25/25/25/25's. However, they aren't as damaging as others. But blocking her is extremely hard.
Would you be able to explain zatanna's 25/25/25/25 to me please? I don't really get how that's possible.
 

Pan1cMode

AUS FGC represent!
we are going over quantity here
If you're going quantity then surely Zatanna is no.1 no?

Would you be able to explain zatanna's 25/25/25/25 to me please? I don't really get how that's possible.
It's a 50/50, into a 50/50. However the second mixup is technically reactable so take from that what you will.

She also has legit 33/33/33 mixups between low, crossup and overhead that all loop back into each other.
 
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BillStickers

Do not touch me again.
If you're going quantity then surely Zatanna is no.1 no?


It's a 50/50, into a 50/50. However the second mixup is technically reactable so take from that what you will.

She also has legit 33/33/33 mixups between low, crossup and overhead that all loop back into each other.
the throw option makes it a 25/25/25/25
 

Fin Faragon

Or I Could Could Come Over There...
Is this chart influenced by how easily the mix ups are achieved? Or simply quantity only? Asking simply because either places scorpion at hugely differing ends of the spectrum in terms of this chart
 
While nightwing has 50/50s
It's nothing like batgirls. Because you can loop yours (Vortex) and nightwing could loop the standing 50/50. But you can mb3 it. And compared to the damage we both get from it. I can complain all i want !! :(:(
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
Your information is accurate. Especially this part.
#6. The Joker
Although he is probably one of the worst characters (my top 10 thread is a blowup), in the corner, he can constantly loop you over and over again, making him have the hardest mixups to block.
:joker::joker::joker:
Seriously though, good overview of all the tools that are out there.