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Differences between MKAK and MAME?

DWednesday

Undisputed #1 ScrubBot Worldwide.
Could anyone explain, or point me in the direction (tried searching) of a thread that explains, the differences between MKAK and MAME (mainly UMK3)?

I read somewhere that someone managed to patch MKAK with UMK2TE, suggesting that they're the same base rom, which leads me to ask as to why there are certain differences between the 2 versions?
 
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9.95

Noob
MKAK is just a VERY poor emulation of the game. Not sure how they got it so wrong, but they did.
 
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9.95

Noob
I think GFWL and Unreal Engine implementation is the reason why it feels slower. It just has more usless shit on top of the emulation.
I don't think its GFWL because it's slower on both PSN and XBL as well. I definitely agree that using Unreal Engine slows it down.
 
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Juggs

Lose without excuses
Lead Moderator
Premium Supporter
There's definitely input delay and input drops/loss in MKAK. This happens the most to me when I'm trying to cancel a move with a special. Since I do the input really fast, it's almost as if I'm doing it too fast. When I slow it down, it's more consistent. This completely destroys how I play though, which is why I rarely if ever play on MKAK.

Not to mention the amount of delay compared to MAME. There's not as much visual lag as in you seeing the frames dropping and skipping, but the button delay is definitely there. Button delay on top of input drops makes online MKAK unplayable, at least for me.

I don't know the reason(s) why, other than bad emulation.
 

GetSpookd

#1 Enemy : Rust.
Since I do the input really fast, it's almost as if I'm doing it too fast. This completely destroys how I play.
Funny enough you just complety described how I feel in general for UMK3 for the most part. Especially after playing lots of hours on MKT.
 

dreemernj

Ambassador
Just to confirm, it is the same ROM as far as gameplay is concerned.

The arcade game has a bunch of ROM chips. MAME uses one file per chip. Mkak combines the game code ROM files together, it combines the graphic ROM files, and it has an empty sound ROM file.

I think their emulator watches for the game to call for sounds and then plays them through unreal engine instead of through the emulator itself. So all the sound files are present in unreal engine pak files instead in ogg format.
 
Just to confirm, it is the same ROM as far as gameplay is concerned.

The arcade game has a bunch of ROM chips. MAME uses one file per chip. Mkak combines the game code ROM files together, it combines the graphic ROM files, and it has an empty sound ROM file.

I think their emulator watches for the game to call for sounds and then plays them through unreal engine instead of through the emulator itself. So all the sound files are present in unreal engine pak files instead in ogg format.
This would explain why scorpion and smokes "get over here" and "come here" screams are fully heard in arcade collection. In the arcade/Mame, they get cut off by the blood spattered noise. You can hear this in action by disabling blood in Mame.
 

Shock

Administrator
Premium Supporter
This would explain why scorpion and smokes "get over here" and "come here" screams are fully heard in arcade collection. In the arcade/Mame, they get cut off by the blood spattered noise. You can hear this in action by disabling blood in Mame.
In addition to very strange, clear, echoing sounds off certain moves. The sounds in the game feel almost out of place at times.
 
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nwo

Noob
This is minor, but one thing I noticed is if you hold up while inputting a vs screen code, your input doesn't count as a 9 (or go in reverse) like in the arcade version. Which makes inputting vs screen codes way slower.

I swear it worked once though when I had the ps3 for a week, or maybe I was drunk.
 
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This is minor, but one thing I noticed is if you hold up while inputting a vs screen code, your input doesn't count as a 9 (or go in reverse) like in the arcade version. Which makes inputting vs screen codes way slower.

I swear it worked once though when I had the ps3 for a week, or maybe I was drunk.
You have to hold up right when the vs screen appears.
 

MKF30

Fujin and Ermac for MK 11
I find it funny how the MKAK feels slower but the DS version felt faster, the mame feels exactly like the arcade did. lol
 

Konqrr

MK11 Kabal = MK9 Kitana
I find it funny how the MKAK feels slower but the DS version felt faster, the mame feels exactly like the arcade did. lol
DS I think is remade... things like landing a counterhit Bicycle Kick with Liu Kang or a counter hit Iceball with Sub in the corner means you can mash LP and they die with no iceskate preventing the infinite. There are little nuances like this that tell me it is remade and not simply a port.

@tehdrewsus I searched high and low for how to pick HSmoke in ranked... someone did it against me and wouldn't tell me how he did it when I asked. So you hold up plus back and it works?
 
DS I think is remade... things like landing a counterhit Bicycle Kick with Liu Kang or a counter hit Iceball with Sub in the corner means you can mash LP and they die with no iceskate preventing the infinite. There are little nuances like this that tell me it is remade and not simply a port.

@tehdrewsus I searched high and low for how to pick HSmoke in ranked... someone did it against me and wouldn't tell me how he did it when I asked. So you hold up plus back and it works?
You just hold the normal buttons, but immediately after you pick robo on the select screen. Hold till he morphs
 

MKF30

Fujin and Ermac for MK 11
DS I think is remade... things like landing a counterhit Bicycle Kick with Liu Kang or a counter hit Iceball with Sub in the corner means you can mash LP and they die with no iceskate preventing the infinite. There are little nuances like this that tell me it is remade and not simply a port.

@tehdrewsus I searched high and low for how to pick HSmoke in ranked... someone did it against me and wouldn't tell me how he did it when I asked. So you hold up plus back and it works?
I think NRS confirmed some time ago it was an arcade port for the DS, the reason it was sped up is due to the DS specs or something of this nature. It had similar speeds to the SNES version but played more like the arcade to me at least. Either way it was awesome, and I loved how unlike the Xbox and MAME versions once you unlocked the characters they actually STAYED unlocked lol.
 
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nwo

Noob
That sounds very weird, so you can't input KKs in reverse unless you're already holding up when the screen appears?
I have limited experience with MKAK, but it's like that in the PC version too.

In the arcade it's possible to input a kombat code + morph into human smoke right.
 
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Konqrr

MK11 Kabal = MK9 Kitana
I have limited experience with MKAK, but it's like that in the PC version too.

In the arcade it's possible to input a kombat code + morph into human smoke right.
You only have to hold the HSmoke code for 32 frames before the morph happens... so yes.