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Official UMK3:TE Changelog and Discussion Thread

9.95

Noob
I agree completely. I actually would say all Scorpion needs is either jumping after a spear or a forward teleport, and not both. I wouldn't it mind it either way but I definitely agree that Scorpion is a really good character. I also do agree that HSmoke doesn't need this ability to jump after a spear. I kinda lumped him with Scorpion in my arguments earlier which was a mistake. HSmoke is really really good right now, he doesn't need anything else. However, Scorpion isn't that much further behind, but the 2 buffs mentioned above wouldn't be "too much" imo.
Don't forget the UL P as an overhead
 
I think the talk of Sonya getting an overhead property added to her leg grab is DUMB. Why does she need a drastic buff like this? She's one of the better characters in TE and it doesn't make any sense why she's getting this sort of attention over so many other characters.
I don't think it should be an overhead. Just that it should be blockable standing AND ducking. It doesn't look like a low, doesn't even hit like a low. But it can only be blocked low.
 

9.95

Noob
I don't think it's necessary.
I spoke with @R.E.O. About this and he agrees with it being an overhead because (to quote him from our conversation)

"the scorpion overhead is more of a pseudo mix up with conditioning and mind games"

It won't shoot him up the tier list and the jump after spear only helps him with damage output after a spear. That is providing you're able to open your opponent up... Which HS, Ermac and Kabal can all do multiple ways. Scorp is all rjs and chip and maybe a combo if you can force a mistake. He def needs one alternate way to open someone up and the overhead is it.
 

9.95

Noob
I don't think it should be an overhead. Just that it should be blockable standing AND ducking. It doesn't look like a low, doesn't even hit like a low. But it can only be blocked low.
The ULP a is currently a mid that can be blocked standing and crouching. Why ever block high against him if he has no way to open you up?

Because Human Smoke, that's why! Lol. (Joking again)

People have to stop worrying about precious HS possibly having a little competition.
 
The ULP a is currently a mid that can be blocked standing and crouching. Why ever block high against him if he has no way to open you up?

Because Human Smoke, that's why! Lol. (Joking again)

People have to stop worrying about precious HS possibly having a little competition.
I was talking about sonyas leg grab...

Go back and read the portion of the post I quoted...lol
 

DWednesday

Undisputed #1 ScrubBot Worldwide.
ULP as an overhead would look like some dumb shit though...
That's the only issue I have with the idea... :D

Use an "overhead looking" animation, problem solved :D
 

Juggs

Lose without excuses
Lead Moderator
Some buffs me and @R.E.O. were discussing for characters we feel need it. @Shock @Konqrr

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Classic Sub-Zero


We were trying to figure out what he could get to make him better. Everything we thought of was either "meh" or impractical. I then thought, wouldn't it be cool if C.Subs throw freezes you? Like, it could either freeze you in place, or do the regular CSub throw animation, then freeze them either in the air or when they hit the ground. This throw freeze would have triple damage protection, so you could only get like 20% or something from it. Sheeva and Cyrax also can get damage and set-ups off of their throws, and CSub needs something, we feel this would be perfect for him.
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Shang Tsung

Shang is decent, but needs some help. I think he should have less recovery on his single horizontal fireball, as well as more pushback on it. @R.E.O. came up with an idea that it would help Shang if he could do singular ground eruptions. Perhaps a close one, and a mid range one. I think these buffs are needed for Shang, he's lacking at the moment.
--

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Stryker


Simple, his high bomb would be an overhead, his low bomb would be a low. And slightly less recovery on both.
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Cyrax


A bomb/net fake out where he opens his chest but nothing comes out. This would have quick recovery as the purpose would be to bait teleports and jump ins.
--

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Sektor


Not sure what buffs he could get or needs, but he needs something. Perhaps his double missiles from MKT?
--
 
Some buffs me and @R.E.O. were discussing for characters we feel need it. @Shock @Konqrr

--
Classic Sub-Zero


We were trying to figure out what he could get to make him better. Everything we thought of was either "meh" or impractical. I then thought, wouldn't it be cool if C.Subs throw freezes you? Like, it could either freeze you in place, or do the regular CSub throw animation, then freeze them either in the air or when they hit the ground. This throw freeze would have triple damage protection, so you could only get like 20% or something from it. Sheeva and Cyrax also can get damage and set-ups off of their throws, and CSub needs something, we feel this would be perfect for him.
--

--
Shang Tsung

Shang is decent, but needs some help. I think he should have less recovery on his single horizontal fireball, as well as more pushback on it. @R.E.O. came up with an idea that it would help Shang if he could do singular ground eruptions. Perhaps a close one, and a mid range one. I think these buffs are needed for Shang, he's lacking at the moment.
--

--
Stryker


Simple, his high bomb would be an overhead, his low bomb would be a low. And slightly less recovery on both.
--

--
Cyrax


A bomb/net fake out where he opens his chest but nothing comes out. This would have quick recovery as the purpose would be to bait teleports and jump ins.
--

--
Sektor


Not sure what buffs he could get or needs, but he needs something. Perhaps his double missiles from MKT?
--
 

DWednesday

Undisputed #1 ScrubBot Worldwide.
--
Classic Sub-Zero


We were trying to figure out what he could get to make him better. Everything we thought of was either "meh" or impractical. I then thought, wouldn't it be cool if C.Subs throw freezes you? Like, it could either freeze you in place, or do the regular CSub throw animation, then freeze them either in the air or when they hit the ground. This throw freeze would have triple damage protection, so you could only get like 20% or something from it. Sheeva and Cyrax also can get damage and set-ups off of their throws, and CSub needs something, we feel this would be perfect for him.
--

--
Shang Tsung

Shang is decent, but needs some help. I think he should have less recovery on his single horizontal fireball, as well as more pushback on it. @R.E.O. came up with an idea that it would help Shang if he could do singular ground eruptions. Perhaps a close one, and a mid range one. I think these buffs are needed for Shang, he's lacking at the moment.
--

--
Stryker


Simple, his high bomb would be an overhead, his low bomb would be a low. And slightly less recovery on both.
--

--
Cyrax


A bomb/net fake out where he opens his chest but nothing comes out. This would have quick recovery as the purpose would be to bait teleports and jump ins.
--

--
Sektor


Not sure what buffs he could get or needs, but he needs something. Perhaps his double missiles from MKT?
--
C.Sub = That's some MUGEN shit ;)

Shang = Great idea.

Stryker = I'm not sure how this'd work, seeming as the grenades have an arched flight path :/ Unless you're saying all high/low grenades hit overhead/low no matter where the hit on the screen/player, in which case, that sound a bit cray :D

Cyrax = Yes that plz.

Sektor = PLZ BASED HAXXOR, FIX SEKTOR, GIVE HIM SOMETHING! :p
 

Shock

Administrator
Premium Supporter
Some buffs me and @R.E.O. were discussing for characters we feel need it. @Shock @Konqrr

--
Classic Sub-Zero


We were trying to figure out what he could get to make him better. Everything we thought of was either "meh" or impractical. I then thought, wouldn't it be cool if C.Subs throw freezes you? Like, it could either freeze you in place, or do the regular CSub throw animation, then freeze them either in the air or when they hit the ground. This throw freeze would have triple damage protection, so you could only get like 20% or something from it. Sheeva and Cyrax also can get damage and set-ups off of their throws, and CSub needs something, we feel this would be perfect for him.
--

There are plans to make the Slide = Reptile FB flip and have him turn around after. This could set up small damage protected juggles with a perfectly timed freeze or ground freeze afterward. Not sure how it'll work but this will make the character way more interesting. There definitely needs to be virtually no room for error on this as it's a good reward for a low attack success. This move would revert to its normal knock down in combos, ie: if it's the 2nd hit or later.
--
Shang Tsung

Shang is decent, but needs some help. I think he should have less recovery on his single horizontal fireball, as well as more pushback on it. @R.E.O. came up with an idea that it would help Shang if he could do singular ground eruptions. Perhaps a close one, and a mid range one. I think these buffs are needed for Shang, he's lacking at the moment.
--
Single ground eruptions were discussed back during dinner I believe for Summer Jam. I'm not 100% sure they are possible, it'd require deeper knowledge of the way specials work I think. This would make him a zoning monster, and I'd even give him one that goes behind him to snag teleporters. This is definitely advanced stuff and we'll discuss to see if it's possible as it's not on the front burned yet.

--
Stryker


Simple, his high bomb would be an overhead, his low bomb would be a low. And slightly less recovery on both.
--
Already planned, once overheads are put in (and they with the exceptionof Stryker at point blank range they will all be reaction blockable). We felt this would create a true 50/50 close up but since it doesn't lead to anything it would be acceptable. I think the grenade recovery can drop another couple frames as well.

--
Cyrax


A bomb/net fake out where he opens his chest but nothing comes out. This would have quick recovery as the purpose would be to bait teleports and jump ins.
--
Been thrown around in discussion as well, just not sure if or when it'll be put in.

--
Sektor


Not sure what buffs he could get or needs, but he needs something. Perhaps his double missiles from MKT?
--

I'd give him back the HKHK > Teleport, I really liked that. Double Missile will likely make it in at some point.
 

Juggs

Lose without excuses
Lead Moderator
C.Sub = That's some MUGEN shit ;)
I think it's warranted. Like I said, Cyrax and Sheeva already have an ability to get more damage and set-ups after their throws. Giving that ability to CSub seems perfect, as there's not much you can change or give him that he doesn't already have or that uSub doesn't have.

Stryker = I'm not sure how this'd work, seeming as the grenades have an arched flight path :/ Unless you're saying all high/low grenades hit overhead/low no matter where the hit on the screen/player, in which case, that sound a bit cray :D
I don't think all high/low hitting high/low all the time would be too crazy. Up close, even on block, the bombs are punishable. I think this buff would be awesome the more I think about it, tbh. He could mix it up at mid range or even after a blocked combo, risk/reward. It's not too much of a buff but he needs something, lol.
 
C.Sub = That's some MUGEN shit ;)

Shang = Great idea.

Stryker = I'm not sure how this'd work, seeming as the grenades have an arched flight path :/ Unless you're saying all high/low grenades hit overhead/low no matter where the hit on the screen/player, in which case, that sound a bit cray :D

Cyrax = Yes that plz.

Sektor = PLZ BASED HAXXOR, FIX SEKTOR, GIVE HIM SOMETHING! :p
Wait wait I know! Give C sub a mkt Noob like catch and throw. A throw popup! Yeah that!
 

dubson

Noob
I spoke with @R.E.O. About this and he agrees with it being an overhead because (to quote him from our conversation)

"the scorpion overhead is more of a pseudo mix up with conditioning and mind games"

It won't shoot him up the tier list and the jump after spear only helps him with damage output after a spear. That is providing you're able to open your opponent up... Which HS, Ermac and Kabal can all do multiple ways. Scorp is all rjs and chip and maybe a combo if you can force a mistake. He def needs one alternate way to open someone up and the overhead is it.
You keep mentioning that HS, Ermac and Kabal have ways of "opening you up" that Scorpion doesn't. His new combo path combos out of a knee lift, and does pretty decent damage. They don't really have any ways of "opening you up" that Scorpion doesn't. They don't have overheads….

I do think it is an interesting idea and that overheads would bring a much needed element to the game.
 

Juggs

Lose without excuses
Lead Moderator
--

There are plans to make the Slide = Reptile FB flip and have him turn around after. This could set up small damage protected juggles with a perfectly timed freeze or ground freeze afterward. Not sure how it'll work but this will make the character way more interesting. There definitely needs to be virtually no room for error on this as it's a good reward for a low attack success. This move would revert to its normal knock down in combos, ie: if it's the 2nd hit or later.

That sounds awesome, I think that would definitely help him out.


--
Single ground eruptions were discussed back during dinner I believe for Summer Jam. I'm not 100% sure they are possible, it'd require deeper knowledge of the way specials work I think. This would make him a zoning monster, and I'd even give him one that goes behind him to snag teleporters. This is definitely advanced stuff and we'll discuss to see if it's possible as it's not on the front burned yet.
I see, that makes sense. Yeah, every time I think of something other than you know "less/more recovery" type of buffs/nerfs, I never know if they're feasible or not. Hopefully this can be possible later on down the line.


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Already planned, once overheads are put in (and they with the exceptionof Stryker at point blank range they will all be reaction blockable). We felt this would create a true 50/50 close up but since it doesn't lead to anything it would be acceptable. I think the grenade recovery can drop another couple frames as well.
Nice, that is great to hear!




I'd give him back the HKHK > Teleport, I really liked that. Double Missile will likely make it in at some point.
That could work, I wouldn't mind that coming back. And good to hear!
 

Shock

Administrator
Premium Supporter
We have no idea how overheads in combos will affect this game. It could be the worst thing ever. The idea to is to add a little variety to some characters having either a good overhead , a good low, or if they need a little more, a combination of both but nothing that will create the 50/50 game of MK9 or Injustice.
 

Shock

Administrator
Premium Supporter
Ummm, no it doesn't.
This'd be great, especially if the TPU juggle gets fixed *winkwink*nudgenudge*hinthint*coughcough*
The collision box would need to be extended forward a bit. We would see if it makes it easier (too easy because you can jump away and avoid it without attacking) to hit in other situations too.
 

DWednesday

Undisputed #1 ScrubBot Worldwide.
The collision box would need to be extended forward a bit. We would see if it makes it easier (too easy because you can jump away and avoid it without attacking) to hit in other situations too.
I meant the way the TPU always juggles from the left :)
 
We have no idea how overheads in combos will affect this game. It could be the worst thing ever. The idea to is to add a little variety to some characters having either a good overhead , a good low, or if they need a little more, a combination of both but nothing that will create the 50/50 game of MK9 or Injustice.
I meant the way the TPU always juggles from the left :)
I honestly don't understand why this hasn't been addressed yet. It's been discussed ad nauseum in at least two threads
 

dubson

Noob
Ummm, no it doesn't.
Oh, it says this right on the front page this?

  • New combo paths added: REVERTED
    • Knee Starter,HP,HP,+variations
    • Knee Starter,D+HP,U+LP (D+HP animation sped up to combo easier)

And it shows in the video no? But it says Reverted, I honestly didn't see that. So it was changed back? Is this what you mean? Or was this never the case?
 

DWednesday

Undisputed #1 ScrubBot Worldwide.
I honestly don't understand why this hasn't been addressed yet. It's been discussed ad nauseum in at least two threads
'Cause I was the one that brought it up originally, and my opinion is worth about as much as a knife in the eye :D
Oh, it says this right on the front page this?

  • New combo paths added: REVERTED
    • Knee Starter,HP,HP,+variations
    • Knee Starter,D+HP,U+LP (D+HP animation sped up to combo easier)

And it shows in the video no? But it says Reverted, I honestly didn't see that. So it was changed back? Is this what you mean? Or was this never the case?
It means he had it in earlier betas, but not the current release :)
 

Juggs

Lose without excuses
Lead Moderator
And it shows in the video no? But it says Reverted, I honestly didn't see that. So it was changed back? Is this what you mean? Or was this never the case?
I believe it was changed back, as it is no longer possible.