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What is the most BS gimmick in injustice?

DreadKnight1

Beaten, by this mere man
im curious as to what to the most annoying gimmick is according to the community. I'm not talking about quick stand resets or ambiguous cross up setups. I mean things like when green lantern players walk back and as soon as you let go of block you get caught by a b1, like when cw players do bf2Mb then d1bf1 on block, also things like joker players doing jump 2 after jump 2 to go for more damage and a mixup or when Zod players do bf3 twice in a row if the first ones blocked...any thoughts?
 

Vagrant

Noob
im curious as to what to the most annoying gimmick is according to the community. I'm not talking about quick stand resets or ambiguous cross up setups. I mean things like when green lantern players walk back and as soon as you let go of block you get caught by a b1, like when cw players do bf2Mb then d1bf1 on block, also things like joker players doing jump 2 after jump 2 to go for more damage and a mixup or when Zod players do bf3 twice in a row if the first ones blocked...any thoughts?
I really shouldn't even have responded to this but I can't help it.

Green lantern players walking back - well since his only overhead is point blank range you know to crouch block when he's outside that range.
CW players doing d1 cat clas after a blocked MB cat dash - If you block a catdash from most ranges you get a free punish with a fast move. If nothing else you get to start your own offense
Joker players doing jump 2 - I don't even know what you mean by this. Try anti airing?
Zod players doing bf3 twice - Punish the move the first time you block it.
 

DreadKnight1

Beaten, by this mere man
I really shouldn't even have responded to this but I can't help it.

Green lantern players walking back - well since his only overhead is point blank range you know to crouch block when he's outside that range.
CW players doing d1 cat clas after a blocked MB cat dash - If you block a catdash from most ranges you get a free punish with a fast move. If nothing else you get to start your own offense
Joker players doing jump 2 - I don't even know what you mean by this. Try anti airing?
Zod players doing bf3 twice - Punish the move the first time you block it.
Hint hint...they're gimmicks not solid tactics...Zods phantom push move isn't punishable on block and only has like a 13 frame startup so if they do a move slower than 15-17 frames startup without good range they get hit by the second(obviously jumping and armour gets you out).and to you can't react to ji2 ji2 on block to anti air because they could do a quick ji2 for the 2nd attack and get you without it hitting as a cross up.
 
"BS" as in "seems to be ridiculously/stupidly effective"

and "gimmick" as in "somethign completely avoidable if you know about it"

I think this award HAS to go to Green Lantern's b12 lol. It's not even a mixup as an overhead ender, but it hits EVERYONE (including me). Dunno why, it just freaking works and I hate it.
 

Under_The_Mayo

Master of Quanculations
I really shouldn't even have responded to this but I can't help it.

Green lantern players walking back - well since his only overhead is point blank range you know to crouch block when he's outside that range.
CW players doing d1 cat clas after a blocked MB cat dash - If you block a catdash from most ranges you get a free punish with a fast move. If nothing else you get to start your own offense
Joker players doing jump 2 - I don't even know what you mean by this. Try anti airing?
Zod players doing bf3 twice - Punish the move the first time you block it.
Yeah, I wouldn´t call these gimmicks. D1 Claws after blocked MB CatDash is about me not respecting my negative frames and expecting you to be off your game. A gimmick is a Catwoman combo like Claws, B3, F3, and then letting you drop and picking you back up with 2D2.