Update from the NAG MKX preview, they talk about everything we already know, they even go in details and explaining the stages, this is what i found worth mentioning (in bold texts):
Mortal Kombat X will bring numerous tweaks,
refinements and complete game-changers to
the formula. Graphically, the game is taking full
advantage of the Unreal Engine 3 with which
it was built. Characters are highly detailed,
the lighting looks realistic, and the arena
backgrounds are crammed with immersive
details like civilians or animals going about
their business. The animations are also
noticeably improved, and NetherRealm has
stated they are aiming for 60 fps in gameplay.
The Unreal Engine should also allow for a lot
of scalability, so the game should look good
across all its consoles.
Besides the looks, the game handles
differently. It’s faster-paced, and feels similar
to Injustice: Gods Among Us. Most noticeable
is the increased environmental interactivity:
a quick tap of a shoulder button will either let
you escape a corner, or slam a nearby wooden
barrel into your opponent’s jaw. X-Ray Moves
also return from MK9 and are even more
gruesome than ever.
SELECT YOUR ARENA
Much like the story, the actual number of
stages remains a mystery, but a handful of the
playable arenas have been demonstrated in
the game’s various showings. They include
The Kove, a shipping port in the ancient
Japanese style which is seemingly besieged
by a persistent storm and sentient rocks.
Then we have the Jungle, which appears
to be Kotal Kahn’s domain and a fitting match
for his Aztec theming. It’s a lush, tropical arena
that seems to be situated in a shallow river
bed on a jungle crossing.
There’s also the Outworld Marketplace,
clearly taking its influence from a mixture
of medieval and middle-eastern settings
to show us the more mundane aspects of
everyday life in that otherwise mystical
realm. Strange beasts and non-human
creatures lurk in the background and watch
as the fighters duke it out.
Finally, we have the Snow Forest
which featured prominently in the game’s
announcement trailer. It looks as if it’s
similar to the infamous Living Forest
that made its debut in Mortal Kombat II,
complete with a dark and sinister theme
and the likelihood of being haunted. It’s
entirely possible that tree limbs may be
used as a defence or an attack.
This next Mortal Kombat certainly
looks like it’s got a lot going for it, and
NetherRealm have proved that they’re
not afraid to make the changes that they
deem necessary. Between the variant
fighting styles, interactive environments,
and even the introduction of a character
as narratively-significant as Cassie Cage,
there’s plenty to be excited about.
@
STORMS