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Should horizontal aerial projectiles have a place in MKX?

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Yet another anti-zoning thread by another whining scrub...

Just another day on TYM.
Lol basically.

For how theoretically bullshit air projectiles are, NRS already has mechanics in play to prevent that, unless the projectile is legitimately bullshit.
 

Barrogh

Meta saltmine
As for the Lex vs Zod example, ehhh... you kinda have to chalk that up to Lex being a badly designed character to begin with.
What's truly badly designed is air-to-air (?) projectile locking down grounded character.
I can see why some people can dislike Lex, but I think I can bet this has nothing to do with his hitbox being the size of Canada and other things relevant to his performance against IAZB.

Yet another anti-zoning thread by another whining scrub...

Just another day on TYM.
Bringing up any balance complaint is technically scrubby behavior for that matter. But for some reason people just won't drop those talks. I wonder why.

The problem with IAFBs is they are so difficult to execute and so few players can do them, that NRS seems to forget they are a thing that needs to be balanced in the first place.
NRS games don't live enough for people to seriously consider putting what counts for effort in other FG communities. Obviously, by the time IAFBs start being a problem nobody cares because NRS is about to release another game, so neither players nor game designers truly care in the end.
That said, some things translate from one NRS game to another to some extent, so it probably won't stay like that forever.

Sounds like some of you just play rushdown characters and want an easier time getting in.
Sounds like some of you just play zoning characters and want an easier time flowcharting opponent away :p

And so begins the Instant-air projectile scare of pre-release MKX.....
It doesn't matter tbh because NRS guys like IAFBs and probably will add them anyways.
 
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Error404

Noob
Whatever . There will always be a fast moving counter-zoner that zoning scrubs can't play against so idc . But i imagine that a lot of characters will have them in order to counter the mobility interactables.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
As for the Lex vs Zod example, ehhh... you kinda have to chalk that up to Lex being a badly designed character to begin with.
Not at all, when other characters do struggle to deal with IAZBs too. IAZB mainly is an issue just because of more than 1 of each speed being allowed on the screen at once. Without that in play, IAZB isn't nearly as threatening.
 

SneakyTortoise

Official Master of Salt
Well considering cassie has them they will be in
Not necessarily. There were moves in the mk9 demo that never made it to the full game.
Plus I'm not asking WILL they be in the game, but I'm asking for people's opinion's on whether they think they should be in the game as well as future NRS games
 

SneakyTortoise

Official Master of Salt
The problem is not IA Horizontal projectiles, the problem is that NRS tend to make them recover really quickly and in some cases, combo-able. Diagonal IA projectiles could be just as overpowering as some IA Horizontal projectiles if NRS wanted them to be.
But doesn't a character recover as soon as their feet reconnect with the ground? This is the problem with IA horizontal projectiles.
I don't think diagonal projectiles could ever be as overpowering. Think about it, with horizontal ones you can fire them off at a ridiculous rate and they cover the whole screen. If you were to do a diagonal one instantly you would only be covering the sweep distance in front of you. That's a huge difference.
 

SneakyTortoise

Official Master of Salt
Yet another anti-zoning thread by another whining scrub...

Just another day on TYM.
Usually I'd let this slide as I know you like to troll and play up to this character you've created, but I needed to point out I am in no way against zoning. In fact, I actually love zoning and the rage mail it induces and will most likely play a zoning heavy character in MKX.

The reason for this thread is that instant air horizontal projectiles seem to be unique to NRS games (as far as I'm aware) and I'm curious to see how people feel about them as I am even undecided on them.
 
Multi projectile zoning tends to be more interesting than things like gas blast, but it can work.

From a design standpoint it just bothers me when they make a move that basically says "if you ever do this standing, you're doing it wrong. We just included that to screw with you." Just make it auto fire at the right height and balance accordingly rather than giving it "scrub mode" and "extra knuckle" mode.
 

Barrogh

Meta saltmine
From a design standpoint it just bothers me when they make a move that basically says "if you ever do this standing, you're doing it wrong. We just included that to screw with you." Just make it auto fire at the right height and balance accordingly rather than giving it "scrub mode" and "extra knuckle" mode.
They kinda addressed that in IGAU though, making sure that IANBs don't hit crouching opponents, so standing move kinda has its use, I guess.
Other than that I'd agree, although I suggest you to put on your flame-retarded suit. Last time I decided to rant about IATP in the same vein I got blown up by the community.
Love you guys :p
 

Barrogh

Meta saltmine
I'd theorize about 5% of players, and that's being generous, can do them consistently.

They're hard and your ability to do them easily does not change that.
If we consider that little more that 5% of players can do more than d2... :p

Seriously though, one thing is that not many people can do those, another thing is how many people bothered to practice them at all (and how many of them succeeded). I'd say that among the latter you'll find a lot more people than 5%.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
I'd theorize about 5% of players, and that's being generous, can do them consistently.

They're hard and your ability to do them easily does not change that.
Honestly, at this stage, a fair amount of players are capable of doing them consistently. This isn't 2011 anymore lol.
 

Vengeance135

Saltiest Joker Player
Add more recovery, don't allow them to be so damn low that they hit crouching opponents, limit meter build and DEFINITELY NOT allow it to juggle on hit. It will be fine.