Warhungry
The earth shakes beneath my fists.
Basically, instead of ending your combos with 223 lift, you can end it with F2 D1 Trait into rocket or minigun if you have to, for damn near guaranteed chip into a potential combo using meter.
For those of you who do not know, as I briefly explained in the video there is a small amount frames when you switch movement positions such as crouching to jumping, grounded to jumping etc. where you must stand and then be allowed to jump or crouch. It is only a few frames but is enough for someone like GL to sneak in a B1 if he times it right after you go from jumping to crouching. And the rocket used after the combo ends makes contact with the opponent in their standing frames even though it hits high and they are holding down to duck it, but end up blocking.
Discuss.
For those of you who do not know, as I briefly explained in the video there is a small amount frames when you switch movement positions such as crouching to jumping, grounded to jumping etc. where you must stand and then be allowed to jump or crouch. It is only a few frames but is enough for someone like GL to sneak in a B1 if he times it right after you go from jumping to crouching. And the rocket used after the combo ends makes contact with the opponent in their standing frames even though it hits high and they are holding down to duck it, but end up blocking.