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no more useless moves pls

RYX

BIG PUSHER
this is like what I want most from MKX besides Noob Saibot's return.

why does NRS make some moves look amazingly swaggerific and then give them some of the most laughable frame data ever? Why can't I make cool things happen with Baraka's U4?

Why are there strings that don't even lead to anything? There's no knock up, sometimes not even frame advantage, and there were pokes in MK9 that left YOU at a disadvantage(???).

so, please, NRS, reconsider when you give Noob's really sick new move a 40 frame start up. And then confirm Noob for MKX. thanks
 

7L

Heads up!
Kitana F312. Looks so cool, but you can poke between the 1 and 2 and it added no combo unless you were in the corner and caught the d1 cutter x3. But it looks swag so...

But I agree, no more useless moves. Make every string have something decent for it. I think they did that with Arrow, I use all his strings because they are all situational. Even his b13 and 113. Even though you dont see them too often.
 

Pterodactyl

Plus on block.
generally slow moves/strings that don't offer advantage of any kind and leave you punishable don't become meta

which is a shame because some would honestly look amazing in combos
Yeah, people don't seem to understand that you mean legitimately without use in any situation and not "I don't like this move because of __".


Again, meta doesn't mean shit if you input a move, go read a book, and come back before it comes out.

There's no meta there, just a move that is not only not good, but useless in any situation in which the opponent knows where the block button is, how to dash, and or is not legally blind.

Sheeva and Baraka had some stuff that was just pitifully slow, does crap damage, has no advantage, is not cancelable, and seemingly unsafe on hit under certain circumstances.
 

Barrogh

Meta saltmine
45 frame move + disadvantage on block = useless no matter the meta game.
Move with these properties may be still useful in some combos though, for example if they at least provide enough damage and don't scale it too badly or just decent to finish one (although super slow finisher sounds kinda bad as you work against heavy gravity at this point). The thing is, useless moves we're talking about didn't even provide that.

I agree, we can't really tell how the meta will evolve.
But comeon, how can you make Sonya's cartwheel which combo's, and has armor on ex, only -3
while sindel's cartwheel, doesn't combo -7?

._.
I may remember wrong, but Sindel's cartwheel was overhead. Initially it was supposed to help establishing her mixup game, but it didn't quite work for number of reasons, I guess.

levitate was very useful.
.
.
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It was her version of roman cancel though. Too bad we already had character with one, with stronger neutral game to boot.
 

zaf

professor
i cant think of a useless normal or blockstring that ermac had in mk9. everything literally had a purpose one way or another.

- as for ermac d1 being negative on advantage, it is justified by giving him the zoning and keep away game that he does. I mean i do not think kenshi suffers the same unfortunate fate but he was something else lol....

Edit: okay wait maybe his standing 4 was pretty terrible, but it served as a decent AA if you got an input bug XD
 

coolwhip

Noob
Kung Lao had no useless moves/strings. Even his F4 went over pokes so there was that, although it's slow as hell. I would say his standing 4 is useless but I often use it...due to the fucking input bug.
 

RYX

BIG PUSHER
i cant think of a useless normal or blockstring that ermac had in mk9. everything literally had a purpose one way or another.

- as for ermac d1 being negative on advantage, it is justified by giving him the zoning and keep away game that he does. I mean i do not think kenshi suffers the same unfortunate fate but he was something else lol....

Edit: okay wait maybe his standing 4 was pretty terrible, but it served as a decent AA if you got an input bug XD
Ermac is probably one of the most 'complete' characters though. He's solid all around and has some use for everything.

Not everyone is as fortunate. Unfortunately.
 

xWildx

What a day. What a lovely day.
I just hope Mileena **crosses fingers** gets some actual useful/cool strings with her sais, maybe build on the sai placement of her b+2 into bite concept.

Because for the most part her f+2, b+2, and f+31+2 were exceedingly useless.
 

Wigy

There it is...
Agree that it takes time for meta to involve for moves etc, but seriously. For baraka, what is the point in having some like 40 frame move leads to no combo and is full combo punishable on whiff and block, hell the only time you'll land that with baraka is MAYBE off a JIP but then he has a 50/50 and also a string that ends in +8 so whats the point.

What i want mostly is no stupid commands for moves, like giving CSZ best normal strings a command beginning with 3, when he allready has a FF3 command, which meant if u tried to use it after a dash you would shoot a bomb and get full punished sometimes...

Ermac levitate (full combo punish... ON HIT)
 
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Gesture Required Ahead

Get on that hook
You guys are doing it wrong. Stop trying to justify the usefulness of a useless move in MK9/Inj. As much as you want to credit-whore for tech, what op means is that moves/strings should be given a CLEAR purpose. Or even an unclear one.

Like come on, Reptile's 2 3+4 and Deathstroke's B1 D3. No purpose whatsoever.

If a move's going to have terrible start-up, no range, extremely unsafe, at least make it some magical shit where it allows for a specific set-up or something.

But it's still better to have less moves per character. Makes him or her easier to learn overall.
 

Wigy

There it is...
You guys are doing it wrong. Stop trying to justify the usefulness of a useless move in MK9/Inj. As much as you want to credit-whore for tech, what op means is that moves/strings should be given a CLEAR purpose. Or even an unclear one.

Like come on, Reptile's 2 3+4 and Deathstroke's B1 D3. No purpose whatsoever.

If a move's going to have terrible start-up, no range, extremely unsafe, at least make it some magical shit where it allows for a specific set-up or something.

But it's still better to have less moves per character. Makes him or her easier to learn overall.
im not sure if i missed some sarcasm or something but reptiles 2 3+4 is useful, if u end a combo with the 2 and the 3+4 OTGs them you're like +10

Thats the kind of move that gets good as the meta evolves.