What's new

Why are the IGAU forums sooooo dead?

xWildx

What a day. What a lovely day.
What is this BS I keep seeing about NRS players not being able to play multiple games? Our own EVO champ played in MK, INJ, DOA, and Skullgirls while many other members of the community that I talk to are testing out and playing SF, KI, TTT2, etc.

Are the people making these baseless statements blind? Or do they like to spout nonsense out of their mouths for no reason?
 

Rude

You will serve me in The Netherrealm
I disagbecause though that may be because we have different ideas about what is "long time".
A year ago this place was super hype because of all them meta shifts and techs. It became stale and depressing when people realized (whether that was true or not) that anything they discovered wasn't solving problems with hard MU's and/or was just a one-time-use gimmick that gets blown up once opponent realizes how it works.

If we are expected to support games for longer than 2 years, maybe devs should support it for more than 6 months.

Speaking of Smash, let's get real: they are big because they did something that I can't even imagine taken seriously in this community: they established house rules. Can you imagine people here banning some tech or even moves unless they are used in a specific ways, determined by ruleset? Neither can I.
For one, I can't even imagine people here agreeing universally on what is a problem and what isn't.
You had players quitting only a few months in simply because it wasnt MK. You had The Deathstroke scare, The Scorpion scare, you had people proclaiming Injustice's death after its very first EVO and top players threatening to quit over DS, or Scorp, and you had the "no footsies" tear-mongers. All of this was year one of Injustice's life. This is to say nothing of all the posters who said they quit MK9 over Kenshi and Kabal. Like I said...negative for a long time.
I disagree, although that may be because we have different ideas about what is "long time".
A year ago this place was super hype because of all them meta shifts and techs. It became stale and depressing when people realized (whether that was true or not) that anything they discovered wasn't solving problems with hard MU's and/or was just a one-time-use gimmick that gets blown up once opponent realizes how it works.

If we are expected to support games for longer than 2 years, maybe devs should support it for more than 6 months.

Speaking of Smash, let's get real: they are big because they did something that I can't even imagine taken seriously in this community: they established house rules. Can you imagine people here banning some tech or even moves unless they are used in a specific ways, determined by ruleset? Neither can I.
For one, I can't even imagine people here agreeing universally on what is a problem and what isn't.
 

just_2swift

MK1 is the best MK period.
I disagree, although that may be because we have different ideas about what is "long time".
A year ago this place was super hype because of all them meta shifts and techs. It became stale and depressing when people realized (whether that was true or not) that anything they discovered wasn't solving problems with hard MU's and/or was just a one-time-use gimmick that gets blown up once opponent realizes how it works.

If we are expected to support games for longer than 2 years, maybe devs should support it for more than 6 months.

Speaking of Smash, let's get real: they are big because they did something that I can't even imagine taken seriously in this community: they established house rules. Can you imagine people here banning some tech or even moves unless they are used in a specific ways, determined by ruleset? Neither can I.
For one, I can't even imagine people here agreeing universally on what is a problem and what isn't.
Batgirl = meta knight
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Speaking of Smash, let's get real: they are big because they did something that I can't even imagine taken seriously in this community: they established house rules. Can you imagine people here banning some tech or even moves unless they are used in a specific ways, determined by ruleset? Neither can I.
For one, I can't even imagine people here agreeing universally on what is a problem and what isn't.
If that were truly the case, not even SF would have survived as long as it has.

What matters is community support, flat out.
 

Barrogh

Meta saltmine
If that were truly the case, not even SF would have survived as long as it has.

What matters is community support, flat out.
In the end, yes. But getting there is another thing. Means may vary from trying to fix what's considering annoying on community level (mods, rulesets etc.) to direct dev support that lasts more than 6 months (think SF, how many iterations of SF4 exist out there by now?).
The first way is only partially available (mods are probably right out), and in order to pull it off community needs someone influential to spearhead it.

Granted, that doesn't change anything for people who are actual NRS community: casual players you've never seen on forums and who couldn't care less about tournaments. Nor does it change that this kind of players is the main playerbase, for that matter. As for trying to take immigrants... I'll just say that I can't imagine what should happen to make a lot of say, SF, GG, BB, 3D games and whatnot players to at least partially switch to something with MK mech.
 

cR WoundCowboy

WoundCowbae <3
Was it? Was it really? All the talk from other players on stuff like KTP and the like talked about how special/epic/important the last EVO MK9 tournament was.
Clearly, it meant something to the grand finalists.
Yes, it really was. I also find it hard to believe that you would know that from watching the stream when I was IN the ballroom while it took place lol. And why are you talking about KTP? The show ended 6 months before EVO 2014.
 

coolwhip

Noob
Yes, it really was. I also find it hard to believe that you would know that from watching the stream when I was IN the ballroom while it took place lol. And why are you talking about KTP? The show ended 6 months before EVO 2014.
I think he's talking about EVO 2013.
 

Rude

You will serve me in The Netherrealm
e="coolwhip, post: 1515324, member: 11187"]I think he's talking about EVO 2013.[/quote]
Right, my bad. Still, how do you quantify "boring" and "entertaining?" Isn't that completely subjective?
 

cR WoundCowboy

WoundCowbae <3
e="coolwhip, post: 1515324, member: 11187"]I think he's talking about EVO 2013.
Right, my bad. Still, how do you quantify "boring" and "entertaining?" Isn't that completely subjective?[/quote]
I'm only speaking as a competitor. While I definitely think EVO 2013 was cool, I think that the tournament ultimately exposed why the game is done. Kabal is absolutely broken and it took a character that can kill you in one touch to beat him. I enjoyed MK9 while it lasted but the glitchy block system, death combos, meter drain glitch, and the input bug have killed it for me. The game just feels played out.
 

Rude

You will serve me in The Netherrealm
Here is another thought, and this is just me thinking aloud: Is it possible that the game is "boring" because you've mastered it? If you become an expert on a thing, and that thing never changes or evolves past your level of understanding of it, isn't it easy to be bored because you've found everything?

Side question: Which games are the entertaining ones? I'm always looking to try new fighters.
 

SkaGoogle

Tailgates & Tan-lines !
Another reason the forums might be dead is because whenever someone posts new tech or tries to talk MUs, they usually get shitted on if they aren't a top player or don't play offline consistently.

This discourages a lot of us from posting anymore because it usually gets ignored or told that it's unreliable or that we're wrong.

It also doesnt help that when a "top" player posts something that a "non-top" posted months ago, they get praised and every agrees, even tho they shitted on the non top player for saying the sane exact thing.
You da real MVP. you won the thread.
 

TH3DISTURBED1

"Never say 'never'
Right, my bad. Still, how do you quantify "boring" and "entertaining?" Isn't that completely subjective?
I'm only speaking as a competitor. While I definitely think EVO 2013 was cool, I think that the tournament ultimately exposed why the game is done. Kabal is absolutely broken and it took a character that can kill you in one touch to beat him. I enjoyed MK9 while it lasted but the glitchy block system, death combos, meter drain glitch, and the input bug have killed it for me. The game just feels played out.[/quote]
Why is it the meter drain glitch? It's an ex move getting stopped in the start up frames. Isn't that how it's supposed to work?
 

cR WoundCowboy

WoundCowbae <3
I'm only speaking as a competitor. While I definitely think EVO 2013 was cool, I think that the tournament ultimately exposed why the game is done. Kabal is absolutely broken and it took a character that can kill you in one touch to beat him. I enjoyed MK9 while it lasted but the glitchy block system, death combos, meter drain glitch, and the input bug have killed it for me. The game just feels played out.
Why is it the meter drain glitch? It's an ex move getting stopped in the start up frames. Isn't that how it's supposed to work?[/quote]
No, it's not. I have heard from some people that tested Injustice that the MB glitch was originally still in injustice. They removed it because it was not intentional. It's a glitch.
 

coolwhip

Noob
Why is it the meter drain glitch? It's an ex move getting stopped in the start up frames. Isn't that how it's supposed to work?
The meter drain glitch occurs if you input the move on the last frame before your opponent's attack actually hits you. It's not a move getting stuffed in its start-up frames. The move never initiates at all, but you lose a bar.
 

trustinme

xbl-OBS trustinme
I can't wait for the 'injustice is the drizzling shits,bring on mkx' followed by 'let's go back to injustice,mkx is super fucked up' rants.
enjoy yourselves gents.
 

Barrogh

Meta saltmine
The meter drain glitch occurs if you input the move on the last frame before your opponent's attack actually hits you. It's not a move getting stuffed in its start-up frames. The move never initiates at all, but you lose a bar.
So you mean that if opponent's hitbox enters my hurtbox on frame 1 and I finish inputting Ex-move on frame one, then I'll be in hitstun on frame 2, although I'll still lose a bar despite startup animation never happening?
Well, I can understand why it doesn't sound right, but if that's indeed all there's to this problem, then effectively existence of the glitch means that player inputting ex-move way way too late is penalized as much as someone inputting it "just" too late (with difference being not more than 1 frame). Not super stupid, at least in theory.

Also it doesn't sound like glitch, more like questionable design of algorithm concerning ex-moves, but whatever.
 

PunkMafia83

PSN: YaRnToNpUnKMAFIA
Because would rather wait for a fighting game they know little about and not play nrs's best product to date. They would rather play trash Mk9 and dream little dream about Mkx.

Moral of the story. You dont know what you go it till its gone
 

Paul the Octopus

Slow Starter
As a person who played melee semi-competitively (attended local tournaments, consider myself decent), I would say that a lot of melee's longevity had to do with the lack of suitable replacements.

If you don't like IGAU, you can play KI, SF4, UMVC3, or a number of other traditional fighters, and experience a lot of the same sort of fun. The traditional fighters do have substantial differences, but nothing compared to melee vs other games. There are NO games remotely like melee.

With no playable sequel, melee players were forced to keep playing melee, and success built upon itself because the size of the community made it even more attractive.