What's new

Qwark's Injustice patch

Laos_boy

Meow Hoes
THOTS, this is the better list :DOGE

Aquaman
-Trait cool down 20
-Mb Trident rush does 7-10% chip. But gains half the meter it does now. Make it have less push back

Martian
- MB orbs disappear when he's hit
- oh teleport is -11 or more damage scaling

Bat girl
- reduce her damage from f23
- put a backdashable gap between b12 like b2u3
+ bat evade has invincibility like Wing evade. But more start up.

Zod
- reduce plus frames on mb Laser
- Nerf his back dash
+ increase his back walk

Superman
- increase damage scaling on divebomb, killer frost like
+ make divebomb ALITTLE safer

Flash
- LK is -7, -5 if delayed a little
+ fix b223

Bane
- more recovery on Cmd Grab
- lvl 3 debuff ( everything is unsafe, idk how, just make it happen )
+ everything on lvl 3 is 1 frame faster.

Sinestro
- pre patch trait recharge
+ mb fear blast all hit mid

WoWo
- 33 is neutral
+ shield stance, mb shield toss has more room for a b3

Doomsday
+/- nothing needed

Batman
+ slide is +5 on hit

Deathroke
+ air gun are safer on whiff and block

GL
+/- mb Turbine becomes regular turbine. Regular becomes MB but has 2 hits of armor and is safer

Black Adam
+/- old low lightning hit box. But mb is now -15

Lobo
+/- trait high shells go full screen but 22 frames now. The other shots are the same.
+ low chain is -14

Killer frost
+ faster air dashes
+ j1 has more range and is 7 frames

Raven
+/- lift has more invincibility but a little more unsafe
+ more range on d1

Hawkgirl
+ wing evade 1 is replaced with a low that's -8
+ 29 frame b3 with more range
+/- mb air maces random whiff recovery taken out

Night wing
+ mb flipkick is +4
+ flying greyson has 1-2 frames of invincibility on start up
+ mor invincibility on staffs backdash

Zatanna
+ trait doesn't go away when you block, faster walking in trait, can duck
+ Aquaman can't trait though mb trance

Harley Quinn
+ mb silly has 2 hits of armor
+ 2d3 +9
+ mb pop always OH until charged
+ d2 buff
@BillStickers is this fine ;)

Shazam
+ mb teleport travels further
+ mb lightning is more + on block and overhead and can dash canceled

Catwoman
+ Flash fwd walk and sinestro back walk
+ low whip -14
+ cs canceling is like flashes RMS* maybe too much
+ evades can be dash canceled

Lex
+ faster dashes and less recovery

Joker
+ high canister is 25 frames
+ faster dashes
+ f23 is special cancelable
+ more hit adv on flower

Ares
+b23 is a HKD
+ b13 is +3
+ trait does not disappear when hit
+ less recovery on backdash


Grundy
+ d2 7frames
+ trait grab beats grab immunity
+ air grab like jax, more priority over air normals, 5f

Cyborg
+ f3 is 25 frames
+ air grappling hooks
+ cmd grab has armor, mb does 20%, slower, but hits mid
+ s2 is kabals f4


Green arrow
+ less ice arrow scaling
+ lightning arrow does 3%/chip
+ regular arrows build hella meter and does 2%
+faster d2

Scorpion
+ mb teleport is -2 on block
+ b2 is 23 frames and -7
+ leg take down is -6
+ regular spear is a pop up
 
Last edited:

just_2swift

MK1 is the best MK period.
THOTS, this is the better list :DOGE

Aquaman
-Trait cool down 20
-Mb Trident rush does 7-10% chip. But gains half the meter it does now. Make it have less push back

Martian
- MB orbs disappear when he's hit
- oh teleport is -11 or more damage scaling

Bat girl
- reduce her damage from f23
- put a backdashable gap between b12 like b2u3
+ bat evade has invincibility like Wing evade. But more start up.

Zod
- reduce plus frames on mb Laser
- Nerf his back dash
+ increase his back walk

Superman
- increase damage scaling on divebomb, killer frost like
+ make divebomb ALITTLE safer

Flash
- LK is -7, -5 if delayed a little
+ fix b223

Bane
- more recovery on Cmd Grab
- lvl 3 debuff ( everything is unsafe, idk how, just make it happen )
+ everything on lvl 3 is 1 frame faster.

Sinestro
- pre patch trait recharge
+ mb fear blast all hit mid

WoWo
- 33 is neutral
+ shield stance, mb shield toss has room for a b3

Doomsday
+/- nothing needed

Batman
+ slide is +5 on hit

Deathroke
+ air gun are safer on whiff and block

GL
+/- mb Turbine becomes regular turbine. Regular becomes MB but has 2 hits of armor and is safer

Black Adam
+/- old low lightning hit box. But mb is now -13

Lobo
+/- trait high shells go full screen but 22 frames now. The other shots are the same.
+ low chain is -14

Killer frost
+ faster air dashes
+ j1 has more range and is 7 frames

Raven
+/- lift has more invincibility but a little more unsafe
+ more range on d1

Hawkgirl
+ wing evade 1 is replaced with a low that's -8
+ 29 frame b3 with more range
+/- mb air maces random whiff recovery taken out

Night wing
+ mb flipkick is +4
+ flying greyson has 1-2 frames of invincibility on start up
+ mor invincibility on staffs backdash

Zatanna
+ trait doesn't go away when you block, faster walking in trait, can duck
+ Aquaman can't trait though mb trance

Harley Quinn
+ mb silly has 2 hits of armor
+ 2d3 +9
+ mb pop always OH until charged
+ d2 buff
@BillStickers is this fine ;)

Shazam
+ mb teleport travels further
+ mb lightning is more + on block and overhead and can dash canceled

Catwoman
+ Flash fwd walk and sinestro back walk
+ low whip -14
+ cs canceling is like flashes RMS* maybe too much
+ evades can be dash canceled

Lex
+ faster dashes and less recovery

Joker
+ high canister is 25 frames
+ faster dashes
+ f23 is special cancelable
+ more hit adv on flower

Ares
+b23 is a HKD
+ b13 is +3
+ trait does not disappear when hit
+ less recovery on backdash


Grundy
+ d2 7frames
+ trait grab beats grab immunity
+ air grab like jax, more priority over air normals, 5f

Cyborg
+ f3 is 25 frames
+ air grappling hooks
+ cmd grab has armor, mb does 20%, slower, but hits mid
+ s2 is kabals f4


Green arrow
+ less ice arrow scaling
+ lightning arrow does 3%/chip
+ regular arrows build hella meter and does 2%
+faster d2

Scorpion
+ mb teleport is -2 on block
+ b2 is 23 frames and -7
+ leg take down is -6
+ regular spear is a pop up
lol thots
 
D

Deleted member 28105

Guest
stinger is actually comboable in the corner already
stinger into d1 ice arrow connects
I remember the day that I hit this in a match. It was just after I had tried shrooms for the first time.

Do you mean give us the ability to combo after a stinger, mid screen? Like it pops up? I could see this for the mb version. It already hits over head, so if it popped up the opponent long enough to b3.....sigh...
Precisley. Not enough for a back 3, that would be ludicrous, but to be able to 11/22 afterwards would be orgasmic.
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
THOTS, this is the better list :DOGE

Bat girl
- reduce her damage from f23
- put a backdashable gap between b12 like b2u3
+ bat evade has invincibility like Wing evade. But more start up.

WoWo
- 33 is neutral
+ shield stance, mb shield toss has room for a b3
Batgirl
- People would just go to f21 then and still get 50+%, just increase damage scaling from f2 in general.
- On block? You could, but b1~redemption becomes a better mixup :/
+ It'd be useless with more startup :( if anything give it more recovery so you can't do crossup bat evade 3 mixups in the corner

WoWo
- There's a backdashable gap in it already, making it neutral from +2 wouldn't change much in her pressure game really imo
+ It already does have room for a b3...
 

The PantyChrist

Rest in Pantiez
Jokers f23 is special cancellable.
If f21 was special cancellable that would be a wet dream come true.

Also I don't think aquaman needs the chip. He isn't the only one who struggles to open people up and he would still fare decently with the trait and retarded footsie tools.
 

PunkMafia83

PSN: YaRnToNpUnKMAFIA
For green arrow give lightning arrowna bit more chip

1 extra lightning arrow and fire arrow on load

B2 faster start up.

Also raven needs a bigger hit box on b1 and a legit wakeup. Maybe a viable overhead too. 1 of those she would be improved. All 3 and she might be top 5 lol
 

JDM

Noob
THOTS, this is the better list :DOGE

Aquaman
-Trait cool down 20
-Mb Trident rush does 7-10% chip. But gains half the meter it does now. Make it have less push back

Martian
- MB orbs disappear when he's hit
- oh teleport is -11 or more damage scaling

Bat girl
- reduce her damage from f23
- put a backdashable gap between b12 like b2u3
+ bat evade has invincibility like Wing evade. But more start up.

Zod
- reduce plus frames on mb Laser
- Nerf his back dash
+ increase his back walk

Superman
- increase damage scaling on divebomb, killer frost like
+ make divebomb ALITTLE safer

Flash
- LK is -7, -5 if delayed a little
+ fix b223

Bane
- more recovery on Cmd Grab
- lvl 3 debuff ( everything is unsafe, idk how, just make it happen )
+ everything on lvl 3 is 1 frame faster.

Sinestro
- pre patch trait recharge
+ mb fear blast all hit mid

WoWo
- 33 is neutral
+ shield stance, mb shield toss has room for a b3

Doomsday
+/- nothing needed

Batman
+ slide is +5 on hit

Deathroke
+ air gun are safer on whiff and block

GL
+/- mb Turbine becomes regular turbine. Regular becomes MB but has 2 hits of armor and is safer

Black Adam
+/- old low lightning hit box. But mb is now -13

Lobo
+/- trait high shells go full screen but 22 frames now. The other shots are the same.
+ low chain is -14

Killer frost
+ faster air dashes
+ j1 has more range and is 7 frames

Raven
+/- lift has more invincibility but a little more unsafe
+ more range on d1

Hawkgirl
+ wing evade 1 is replaced with a low that's -8
+ 29 frame b3 with more range
+/- mb air maces random whiff recovery taken out

Night wing
+ mb flipkick is +4
+ flying greyson has 1-2 frames of invincibility on start up
+ mor invincibility on staffs backdash

Zatanna
+ trait doesn't go away when you block, faster walking in trait, can duck
+ Aquaman can't trait though mb trance

Harley Quinn
+ mb silly has 2 hits of armor
+ 2d3 +9
+ mb pop always OH until charged
+ d2 buff
@BillStickers is this fine ;)

Shazam
+ mb teleport travels further
+ mb lightning is more + on block and overhead and can dash canceled

Catwoman
+ Flash fwd walk and sinestro back walk
+ low whip -14
+ cs canceling is like flashes RMS* maybe too much
+ evades can be dash canceled

Lex
+ faster dashes and less recovery

Joker
+ high canister is 25 frames
+ faster dashes
+ f23 is special cancelable
+ more hit adv on flower

Ares
+b23 is a HKD
+ b13 is +3
+ trait does not disappear when hit
+ less recovery on backdash


Grundy
+ d2 7frames
+ trait grab beats grab immunity
+ air grab like jax, more priority over air normals, 5f

Cyborg
+ f3 is 25 frames
+ air grappling hooks
+ cmd grab has armor, mb does 20%, slower, but hits mid
+ s2 is kabals f4


Green arrow
+ less ice arrow scaling
+ lightning arrow does 3%/chip
+ regular arrows build hella meter and does 2%
+faster d2

Scorpion
+ mb teleport is -2 on block
+ b2 is 23 frames and -7
+ leg take down is -6
+ regular spear is a pop up
Very interesting GL change. I would really miss doing whiffed Turbine into Lantern's might from full screen to catch jumps/dashes/buttons, but that would make his zoning game way better.
 

JDM

Noob
BTW Doomsday needs his meter gain reduced and/or MB Venom not to be plus like it is now. Just stupid. No reason he should have a get in for free move and then like 3 options after it. And with two hits of armor.
 

DreadKnight1

Beaten, by this mere man
those joker buffs are ass, all theyd do is help him against grundy,bane and lex. IMO he should have:
  • a mb flower which has mb batarang advantage(+38?)
  • b1 should combo into db2
  • his air can should have half the startup and have 2 variations(long and short)
  • he should be able to use the bazooka in his super as a special which hits both players for 10% unblockable up close but do 20% and track them with a bar.
 

Qwark28

Joker waiting room
those joker buffs are ass, all theyd do is help him against grundy,bane and lex. IMO he should have:
  • a mb flower which has mb batarang advantage(+38?)
  • b1 should combo into db2
  • his air can should have half the startup and have 2 variations(long and short)
  • he should be able to use the bazooka in his super as a special which hits both players for 10% unblockable up close but do 20% and track them with a bar.
Really, you're going to tell me of all people that the buffs for my character are useless when I know him way better than you? Then proceed to write 2 useless buffs, an OP one and a mediocre one?
That Deathstroke Trait sounds useless as fuck. Lmao.
Read further posts, trait shots are now unblockabe e.g he gets to send you fullscreen and then "chip" you to death

Some changes have been made to some characters.
 

TopTierHarley

Kytinn King
THOTS, this is the better list :DOGE

Aquaman
-Trait cool down 20
-Mb Trident rush does 7-10% chip. But gains half the meter it does now. Make it have less push back

Martian
- MB orbs disappear when he's hit
- oh teleport is -11 or more damage scaling

Bat girl
- reduce her damage from f23
- put a backdashable gap between b12 like b2u3
+ bat evade has invincibility like Wing evade. But more start up.

Zod
- reduce plus frames on mb Laser
- Nerf his back dash
+ increase his back walk

Superman
- increase damage scaling on divebomb, killer frost like
+ make divebomb ALITTLE safer

Flash
- LK is -7, -5 if delayed a little
+ fix b223

Bane
- more recovery on Cmd Grab
- lvl 3 debuff ( everything is unsafe, idk how, just make it happen )
+ everything on lvl 3 is 1 frame faster.

Sinestro
- pre patch trait recharge
+ mb fear blast all hit mid

WoWo
- 33 is neutral
+ shield stance, mb shield toss has room for a b3

Doomsday
+/- nothing needed

Batman
+ slide is +5 on hit

Deathroke
+ air gun are safer on whiff and block

GL
+/- mb Turbine becomes regular turbine. Regular becomes MB but has 2 hits of armor and is safer

Black Adam
+/- old low lightning hit box. But mb is now -13

Lobo
+/- trait high shells go full screen but 22 frames now. The other shots are the same.
+ low chain is -14

Killer frost
+ faster air dashes
+ j1 has more range and is 7 frames

Raven
+/- lift has more invincibility but a little more unsafe
+ more range on d1

Hawkgirl
+ wing evade 1 is replaced with a low that's -8
+ 29 frame b3 with more range
+/- mb air maces random whiff recovery taken out

Night wing
+ mb flipkick is +4
+ flying greyson has 1-2 frames of invincibility on start up
+ mor invincibility on staffs backdash

Zatanna
+ trait doesn't go away when you block, faster walking in trait, can duck
+ Aquaman can't trait though mb trance

Harley Quinn
+ mb silly has 2 hits of armor
+ 2d3 +9
+ mb pop always OH until charged
+ d2 buff
@BillStickers is this fine ;)

Shazam
+ mb teleport travels further
+ mb lightning is more + on block and overhead and can dash canceled

Catwoman
+ Flash fwd walk and sinestro back walk
+ low whip -14
+ cs canceling is like flashes RMS* maybe too much
+ evades can be dash canceled

Lex
+ faster dashes and less recovery

Joker
+ high canister is 25 frames
+ faster dashes
+ f23 is special cancelable
+ more hit adv on flower

Ares
+b23 is a HKD
+ b13 is +3
+ trait does not disappear when hit
+ less recovery on backdash


Grundy
+ d2 7frames
+ trait grab beats grab immunity
+ air grab like jax, more priority over air normals, 5f

Cyborg
+ f3 is 25 frames
+ air grappling hooks
+ cmd grab has armor, mb does 20%, slower, but hits mid
+ s2 is kabals f4


Green arrow
+ less ice arrow scaling
+ lightning arrow does 3%/chip
+ regular arrows build hella meter and does 2%
+faster d2

Scorpion
+ mb teleport is -2 on block
+ b2 is 23 frames and -7
+ leg take down is -6
+ regular spear is a pop up
damn no OH Cartwheel?