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Mortal Kombat X report from the Brazil Game Show 2014 - By ETC Mcfly

Hi Guys!

I was sharing with Poto222, XillerXinok, his brother, Mr. Bruno, Flavio & Mr. Felipe all Top players from Brazil. Soon I'll post some incredible FT5 fights alongside them (MK9). Happy to share with them and very grateful for the affection of the people of Brazil. First, I want to apologize for the delay... it has cost me a lot to publish something and I wasn’t able to go to the event today.

I will focus on the most important details.

1- I’m sure there are like 5 or 6 ways to do a finish your opponent in the game and it should go like this (This is seen in the move list):

mcflybgs.png

*1. Fatality 1

*2. Fatality 2

*3.-Fatality 3

*4. Babality

*5. Animality?

*6. Brutality?, Friendship? or Pit?

What do you think? I expect some comments.


2.- NJP (Neutral Jump Punch) – classic neutral MK9 combo by jumping up.

- It exists and all the characters have it. You can’t connect more than twice and you can’t connect in combos either. (At least I couldn’t).

* Remember that in MK9 you could do a maximum of 3.

* I didn’t use it as much as I do in MK9 and clearly is not the same. We will have to see how to use them and what to do with them.

3. Flip Stance (button to change sides).

It exists and its equal to MK9 & injustice. I have no idea if something new will come out of it.

4.- Block.

It’s the same and there is not much to explain. Cross- ups are all blocked with no problem.

5.- INPUTS:

I clearly found them better than MK9 and Injustice and that is much appreciated. It is smoother and there will surely be less “button mashing”.

6.- Bars.

They fill up quickly more than in MK9 & injustice. They can be used without problem and they can be refilled later. They are used in the same way: break, special moves, X- Ray moves, etc. The EX version of some movements are made with the 2 buttons simultaneously. Others moves are done like in Injustice.

Example: Raiden can cancel the superman move Injustice-style (execute the movement and while it is progressing, you can press the button to activate the EX). Surely there are more special moves like this.

7.- Damage.

By now, Mr. Bruno and I have felt that the damage is not proportional to the combos. I think that is because it is a test version.

08.- X-Ray Moves

They are done in the same way with all the bars. All I saw were combinable and very fast. Some are overhead and other low hits (Bruno wasn’t able to block sometimes and this gave me the logic of a possible 50/50).

09.- Characters

Raiden was the character I used the most and only in Displacer mode (It's like choosing MK9’s Raiden).

What’s new:

-An anti-air move done by raising his hands.

-A very similar move to the onslaught of Flash in Injustice, Its and anti-air move,

- You can grab in the air while doing combos by just pressing the grab button, plus you can cancel it with the bar to keep up the pressure. Amazing XD!

- The chain combos are all new and better than in MK9.

- It has the superman move as fast as in MK9 and it seems it’s less punishable on block.

- Teleport was as fast as in MK9 and is felt it was punishable at the early frames. With the bar it becomes 100% invisible, that’s very cool.

- Electrocution special move is done in the same way as in MK9 but its only combinable with bar.

Kano:

- 3 times better than in MK9. Im quite sure it will be mid -tier or above.

His cannonballs ( Black Dragon Ball, kanon Ball, etc.) are faster and less punishable. EX version hits you everywhere XD!

- Best combos and I can’t remember which mode I used XD!.

Ferra and Torr:

I used the mode in which Torr manages Torr. This character comes with everything guys. Very entertaining to play with and very fast. It looks big but its gameplay is very smooth and has a lunge move like Bane which is very safe XD.

When it throws the other character, it takes time to come back you are left without the possibility of using it (More like the EX hat of Kung- Lao).

His combos are good and fast.

Sub-Zero players pay attention to this:

I played with Subzero in Grand Master Mode and here is how it plays:

First I want to say that I really liked this mode and the character. I couldn’t try the other modes but I was able to fight 3 matches in order to have these details.

Moves:

Standard Moves:

Down + 1: normal, not so fast.

Uppercut (Down 2): good and fast.

Sweep (Back + 4): I liked it very much Its faster and better than in MK9.

Down 4: Excellent! Perhaps better than in MK9 to hit confirm. This move left the character stunned like when you connect an EX fireball with Liukang in MK (The opponent does the same animation. It is cancelable with the ice-clon like in MK9.

Chain combos:

I do not remember the inputs but they were very good, especially one that lifts the character in order to keep the combo going.

Special Moves:

Ice Clone: Very good and has a fast animation like in MK9. I think the inputs were down, back + 2. It remains in its place and you can grab and throw it with down, forward +1 (Btw, It’s possible that I got the wrong button). The throw is fast and it can be blocked.

Icy Ground Smash (That’s how I named it): Very good. It’s an anti-air move and I think it could be an overhead too if you are close (I’m not sure about this last thing though). You can continu with the combo after the EX version.

Slide: Very good and probably faster than in MK9 (It could be possible that the overall game gives me the feeling that everything is faster). The EX version is the same as in MK9.

Ice Ball: A little slow and the inputs are the same as in MK9. You can block the EX and the standard versions. As usual, you can keep hitting your opponent after freezing him.

I don’t think there are any more special moves but I do saw 2 different victory poses.

In short: Very strong and I liked it enough to actually play with him.

Kotal Khan (Blood God Mode): It was my opponent’s character. This is what I was able to get after my battle against him.

He has a special move in which he stabs his own sword into himself and takes about 5% to 10% damage. I do not what this is used for.

- My opponent hit me with an uppercut and took about 20% of my HP. I think it was after activating a special move (could be the knife or another special move that I saw shining).

- It's a little slow but I think it is not bad character.


10.-RUN:

Finally here's how you do it: Forward, Forward + Block.

Once running you can (by releasing block first):

- Block (though I think there are different ways to block, like back+ block, down+block, etc.).

- Jump and hit

- Chain combo (like in MK3).

- Grab.

- I think that’s everything.

* Lastly, I can confirm that this is actually good and after understanding it, I think the gameplay improved considerably.

* All works well and smooth but blocking is not that simple. It works but I wasn’t able to get the timing right.

11.-Grabs:

In my previous report I posted some comments about Raiden grabbing the opponent while in mid-air with the normal grab button. Well, Sub Zero can do that too and apparently all the characters have this ability.

Jump kick: You can’t connect anything after this move. The characters fall too fast to do it.

Jump combos: Same as in MK9, you can continue the combo after it.

New Wake Up Moves: Wakeup Backdash and Wakeup Grab.

The event was very busy and we would have liked to play more. There was no choice but to make a row of many hours :( .

The game is going well and I feel I can be the best MK with helping people.

I got to meet Ed Boon and would have liked to talk a lot more. I hope that people of NRS can count on my support in South America. Tournaments and many projects are being with @ETCCHILE.


edited/promoted by STORMS*
 
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Circus

Part-Time Kano Hostage
Down 4: Excellent! Perhaps better than in MK9 to hit confirm. This move left the character stunned like when you connect an EX fireball with Liukang in MK (The opponent does the same animation. It is cancelable with the ice-clon like in MK9.
@STORMS
If this is universal for all down4s then that'd be an absolutely amazing footsies tool at mid range. It'd create enough stun to get up in their face after it hits from max range.

I seriously hope this is a thing because it'd create a unique footsie game. Crossing my fingers sooooo bad right now.
 
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LinKueiLegend

The true Grandmaster
Thank you so much for taking the time to find this all out for us and write it up. I'm looking forward to this game so so much. I'm stuck between using Grandmaster or Cryomancer. :\ haha I haven't seen any good game play of Unbreakable :(
 

testyourpatience

Ya'll stingy
"- The chain combos are all new and better than in MK9." what do you mean by that exactly?

"In my previous report I posted some comments about Raiden grabbing the opponent while in mid-air with the normal grab button. Well, Sub Zero can do that too and apparently all the characters have this ability." i saw quan chi throw kano while he was in the air too. it's in his trailer.

and about wakeup backdashes, i assume they cost stamina since regular backdashes do as well.
 

Eddy Wang

Skarlet scientist
Wake-up backdash AND wake-up grab? Well shit!
Here it comes Oki setups. Can't wait to see how the anti-wakeup game and the wakeup game will work out, this will be awesome.

And now everyone can perform standing resets with a bar. YES!

It seems NRS is also carefully adding the inputs into the special move on a way that doesn't accidentally triggers negative edge. Scorpion's spear is now BF1 and not BB1, to not acidentally trigger backdash.
 

Barrogh

Meta saltmine
You can now anti-air someone with a grab......holy shit lol
I don't think that is what he said. I've seen how it's done in trailers and videos, and I think I've seen that you can jump out of grab. I believe that it works like in IGAU's command grabs which can't hit jumping opponent, but can land on one launched there by your attack.

It seems NRS is also carefully adding the inputs into the special move on a way that doesn't accidentally triggers negative edge. Scorpion's spear is now BF1 and not BB1, to not acidentally trigger backdash.
Doubletaps are stupid anyways.
*Sees Quan circles inputs; goes out to cry in a corner*
 

testyourpatience

Ya'll stingy
Here it comes Oki setups. Can't wait to see how the anti-wakeup game and the wakeup game will work out, this will be awesome.
that reminds me, in the frame data, i'd like them to include wakeup invincibility frame counts for wakeup moves so that way we know instead of having to find out ourselves through testing.

And now everyone can perform standing resets with a bar. YES!
finally everyone will join the darkside of free pressure and/or a vortex. i read though that they're playing around with the ex throw cancels and aren't sure if they'll stay. then again, they said the same about clash. :REO we also don't know how much advantage they have, but i saw sub do one and it looked like he had a good amount of advantage, but the opponent got knocked away a bit.

It seems NRS is also carefully adding the inputs into the special move on a way that doesn't accidentally triggers negative edge. Scorpion's spear is now BF1 and not BB1, to not acidentally trigger backdash.
that's good, but i'd also like them to carefully add negative edge toggle in the menu like they had in injustice. wouldn't that be horrible? scorpion tries to do a speak but does a backdash and wastes his stamina bar? :tonyt
 

nugava

Noob
Can you tell more about the exclusive moves of the Displacer-Raiden ? What kind of teleports does he have ? Does he have more than additional teleports in Displacer ? What are the inputs ? I am fine with the normal TP beeing du... But I don't like the dub or duf inputs ? Even though I thing that that would be the inputs, I'd rather have Raven-like inputs... db3 or df3... I mean, for me, db3 would be faster and easier to input than dub or duf... I kind of struggle with the Zatanna's inputs...
 

testyourpatience

Ya'll stingy
Can you tell more about the exclusive moves of the Displacer-Raiden ? What kind of teleports does he have ? Does he have more than additional teleports in Displacer ? What are the inputs ? I am fine with the normal TP beeing du... But I don't like the dub or duf inputs ? Even though I thing that that would be the inputs, I'd rather have Raven-like inputs... db3 or df3... I mean, for me, db3 would be faster and easier to input than dub or duf... I kind of struggle with the Zatanna's inputs...
yeah i know what you mean. i guess it ends up being better because you don't have to commit to a direction right away, but having extra inputs for specials gets tiring, especially zoning moves like mmh pillars. it's the same with quan's runes. ex. (db1 f, db1 u) i was hoping they'd drop that in this game.
 

Pterodactyl

Plus on block.
Information with actual substance, i'm shocked.

Thanks for this.


No one picked D'Vorah? Damn.

I've been becoming more and more interested in since I decided to go back and watch all the available gameplay.
 

Eddy Wang

Skarlet scientist
that reminds me, in the frame data, i'd like them to include wakeup invincibility frame counts for wakeup moves so that way we know instead of having to find out ourselves through testing.


finally everyone will join the darkside of free pressure and/or a vortex. i read though that they're playing around with the ex throw cancels and aren't sure if they'll stay. then again, they said the same about clash. :REO we also don't know how much advantage they have, but i saw sub do one and it looked like he had a good amount of advantage, but the opponent got knocked away a bit.


that's good, but i'd also like them to carefully add negative edge toggle in the menu like they had in injustice. wouldn't that be horrible? scorpion tries to do a speak but does a backdash and wastes his stamina bar? :tonyt
Not sure if having a free pressure standing reset is a necessary requirement or if everyone will use it, considered the archtype characters per variations.

Those from negative edge were horrible, i imagine the first Input was BB1 but they kept getting backdashes even when testers wanted to fake it and ended up wasting a stamina bar.

However, i don't think the problem is yet done, hopefully they'll kill the negative edge by removing that reselease check thing, or BF, and FB characters might acidentally start doing special moves when they wanted a normal to ocuppy space on the scree, since this mechanic is more of footsie oriented at glace because quick approach and quick retreat cost meter and might not be entirely safe, its only fair that we get to execute things without accidentally triggering negative edges. Its nice that they gave an option to turn it off in IGAU, hopefully its completely removed since its mostly confirmed that we don't need it.