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Big Question No1 is seeming to bring up!! MKX tournament rules wise.

hm one person character switching and the other variation switching would mean two switches at the same time. This become problematic because whoever switches first is at a disadvantage. A counters B so B switches to counters A but then A switches again to counter B
 

trufenix

bye felicia
That "one move" and landing it is often the difference between victory and defeat in a match. It may be a different mechanic but it absolutely has an impact on matchups.
Yes, but it doesn't actually change the matchup, which is the point. Your ultra selection doesn't change a goddamned thing until halfway or more through the match and the one read that closes out the match does not change the other 75% of the match up which was based on every other move in your arsenal. Meanwhile, in MKX. The match is completely different the second I have a teleport instead of storm lord traps.

Do you think E. Ryu mains should be allowed to pick Ryu on win or vice versa? Yun / Yang? T. Hawk / Zangief? Why not? Different normals? Different specials? What is your reasoning? Explain it, and tell me how it doesn't apply to MKX variations.
 

GGA HAN

Galloping Ghost Arcade
I thought about this a lot being a Cyrax player in mk9...if they pick a character that human Cyrax does better against, I obviously would have liked to change my "variation" aka costume to him if I had one the first match as robot. But this was never allowed for good reason, because then the winner would be countering the counter to his own character; I feel the same should apply here - the winner should be locked in to both character and variation, so the losing player can, if he wishes, counter the winning player and know exactly what he is up against. For the winner to even have a chance to possibly counter counter pick seems totally unfair.

Time will tell how diverse the different character variations will be, but I can just imagine the chaos and confusion that this will cause, unless NRS codes a rule into the game somehow by allowing just the loser to switch.

And whoever thinks this isn't important enough to discuss early, see mk9 stage rules (rooftop day + Kabal iagb) that were poorly enforced for the games lifetime or Injustice stage rules which took a NRS patch for us to finally use double random. We should definitely be taking about this early.
 

Fractured_Shadow

Really likes to throw things at you.
I have been debating this for some time already and have already stated my opinon in other threads.

Character lock with blind variation option select on win is the way to go. Variation lock is just...ugh.

Why punish someone for winning when the 3 variations of a character were designed to counter counter-picking.

The loser will still know I will be using one of my characters 3 variations but it will prevent simply running to the worst MU my character has.

Also it will make MU charts and tier lists waaaay easier.
 
Yes, but it doesn't actually change the matchup, which is the point. Your ultra selection doesn't change a goddamned thing until halfway or more through the match and the one read that closes out the match does not change the other 75% of the match up which was based on every other move in your arsenal. Meanwhile, in MKX. The match is completely different the second I have a teleport instead of storm lord traps.
Whether or not it changes the matchup is a yes or a no question. If the matchup is the same for 75% of it but it changes depending on what ultra you have when ultra becomes available then guess what: IT CHANGES THE MATCHUP, because all that matters is who wins, period.


Do you think E. Ryu mains should be allowed to pick Ryu on win or vice versa? Yun / Yang? T. Hawk / Zangief? Why not? Different normals? Different specials? What is your reasoning? Explain it, and tell me how it doesn't apply to MKX variations.
We don't even know for sure how well it applies to MKX variations yet since the game isn't out, which is why in my first post I stated that the tournament rules are probably eventually going to depend on just how different they wind up being. I can foresee a potential future where variation lock is deemed necessary...but there is a precedent for allowing different variations.
 

aldazo

Waiting for Havik
Thinking about this, I suggest this rule:

- After each match loser can choose character while winner keep his char. Now, after selecting the character, choosing a variation should be ALWAYS blind for both players, I mean p1 never know p2's variation and viceverza. Stage selection should be random ALWAYS.

Do you agree?
 
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aldazo

Waiting for Havik
hm one person character switching and the other variation switching would mean two switches at the same time. This become problematic because whoever switches first is at a disadvantage. A counters B so B switches to counters A but then A switches again to counter B
That's why "blind selection" is needed for variations (p1 doesn't see p2's variation and viceverza).
 

EdFig81

Original OBS mbr/VSM/G4S
We don't know how the interactions on all stages will be. They are blockable ,however as in both mk9 (roof top kabal/court yard) and injustice (stages that have respawning intractables) the boards may play a part in the match up. I think it's to early to discuss stage rules and rules for the 3 types of variations characters each have.
With that said though I hope the TOS and community step up and try to come to an agreement after release and not have a let's wait vs let's do this attitude which will result in "it's to late to do anything" . Would be nice to get some NRS input If any tester can talk (which I doubt thanks to NDA). I do remember when Injustice dropped either pako or hector said games should be 3 out of 5 and not 2 out of 3. Turns out they were right regardless what evo tos and others said imo.

1 thing though in regards to mk9 I remember u were character locked and skinned locked. Like if u used cyrax or sektor (human) and won then you had to stick with that choice because the characters played.
Come to think of it i even remember Mileenas birthday outfit was banned even though I always see @SonicFox5000 use that outfit whenhe picks her and commentators say he's using the banned outfit. Heh which I don't care about but just trying to add the different scenarios that can come up.
Not sure if I am right on everything I said but I been around for a minute and think I am heh. If not please correct me but regardless it's to soon to discuss this and more then likely mkx will see a similar patch window to mk9 and injustice so the game can change a lot between launch and ultimate mkx ultra edition.
 

Rabbit

thugs bunny
Winner should stay character/variation locked.



Just look at how much something small as Scorpions NJP changes from a different variation.

 

OG Mannimal

OG "OG Mannimal" Mannimal
Variation lock for the winner. Loser can change character/variation. Injustixe stage rule. This shouldn't be that complicated
 

haketh

Noob
None that mattered. This "debate" is asinine. Nobody cares about the incredible bendable rules of some 20 man anime side tournament that happens online or in the bathrooms.
If you don't understand why precedent set by other games that have had a long tournament history you shouldn't be discussing this issue.
 

SHAOLIN

内部冲突
Alright! I'm back.Had to leave this thread for a bit...... I felt my I.Q dropping a bit lol

So before I get into the thick of things theirs a specific question I would like to ask some of you: Would you like to see a "Neutral" rule set? Meaning that once both player pick character and stage they are lock until the set is over. Quote my post if you agree or disagree,so I can see your responds.

Now to answer some quotes:

My ideal world scenario for it is that it still provides the loser counterpick options but cuts down on the amount of hard counterpicking available to them. Assume for the sake of argument that all Quan Chi's variation are a hard counter to Sub-Zero's grandmaster style. No matter what, its 8-2 matchup...but cryomancer only loses 6-4. That's still an available counterpick (and they will still exist in this game no matter how good a job NRS does), but its not a crutch that you can turn to as an easy way out.
Trust me dude I wish I live in an ideal world,everything went my way,etc.OK here's a scenario: So lets say this type of rule is put into effect,what's stopping people who won a match that's 5-5 changing there variation and making into a 6-4,7-3 or 8-2 all base on what they see their opponent.

To keep things simple and in order just lock the winner from picking something new and give the loser the chance to make something happen ;)

Can anyone give me a legit argument against this that isn't "other games have done this in the past".
No one in this thread could give me a legit argument on why we shouldn't go with what I propose and if they did all it would sound like is this: "We don't want the loser to have TOO much of advantage over the winner"


This is not INJ where interactable was 20% unblockables,its been confirmed by multiple sources that interactable will be blockable.So when it comes to stages being a major factor,I think for MKX we don't have to worry too much about them.

For my closing statement I would like to say before a community start discussion with TOs from regional & majors about rules for a upcoming gamse they need to start with their local scene. LSBH 90% of your offline exp comes from local,so start there and see how it goes.
 
Nice. Prepare for the rise of character loyaliiiiiists!! :D.
That's the point of the system in the first place.

Without character lock, if you need zoning, you'll choose the character who is best in their zoning variation, not the same character you were using in theirs.

If everyone gets forced to use every variation of their character, the existence of the system as options for your character will be justified and a better look for the game. Otherwise it just becomes a game with 60+ "characters", with certainly over half of them not seeing use.
 

BigMilk

Former Divine Power Abuser
This is not INJ where interactable was 20% unblockables,its been confirmed by multiple sources that interactable will be blockable.So when it comes to stages being a major factor,I think for MKX we don't have to worry too much about them.
I understand that it will work differently from inj but my point is that it still affects the environment. They have show many that are used for mobility purposes and the fact that it can help/hurt anyone at any point may be enough. If I were a player who favors zoning I want to stay away from a stage where mobilty is increased midscreen(maximize zoning potential) or go to a stage where mobility is increased close to the corner(keep from being locked down in corner). I know it will affect matches, question is how much. As for my answer, I think more than we expect but we just have to wait and see
 

Rabbit

thugs bunny
No one in this thread could give me a legit argument on why we shouldn't go with what I propose and if they did all it would sound like is this: "We don't want the loser to have TOO much of advantage over the winner"
Nobody is saying anything about the loser being locked. It's people not wanting the winner having the choice to counter-pick.
 

9_Lives

Noob
I think it depends on how big of a role the variation plays in the matchup. If I have to think totally differently after getting bodied when my opponent switches to another variation, then I'm not going to feel like I'm getting an advantage of any kind for swapping. But if they aren't that big of a deal, then I think allowing the winner to change variation would be a good way to stop the full on counter picking wars. I don't know yet, it's a bit soon for me. : P
 

CrimsonShadow

Administrator and Community Engineer
Administrator
But then the loser has to worry about whether or not the winner is going to change variation. It shouldn't work that way. The idea of allowing the loser to counter-pick is the ability to make adjustments (albeit in this case, extreme ones, such as changing a character) to whatever just caused the loss. If the winner could change variation, then the loser is not playing what directly beat him.

Again, people like to over-complicated seemingly obvious issues.
If anything this just mitigates counterpicking -- if someone changed their whole character, they can't really complain that you are able to change variation.

But like I said, blind variation picks solves this problem entirely. If you don't know what variation your opponent is picking, you'll just have to take your best guess and rock with it, rather than trying to counter every little move. Also if your opponent is able to change their variation even after winning (again, blind) than you can't rely on just being able to counterpick their last variation.
 

trufenix

bye felicia
Whether or not it changes the matchup is a yes or a no question. If the matchup is the same for 75% of it but it changes depending on what ultra you have when ultra becomes available then guess what: IT CHANGES THE MATCHUP, because all that matters is who wins, period.
You've made my point entirely, an ultra MAY change the matchup, a variation WILL, every time. This is why we cannot allow WINNERS to reselect. If you have the potential to counter my counter then why even let me switch at all? Instead of asking the winner to find new strategies to deal with a potential counter pick, you are simply giving them license to dump the tools they won with entirely and play with different ones. Because if you beat me with a grappler, and I go back to character select to bring out my sub who is better against grapplers what was the point of that if you are also just as free to switch to your other variation which is not a grappler at all? This is a scenario we have already seen. There is a version of Ferra / Torr with command grabs and armor, there are two without. There is a version of Kano with grabs and parries, there are two without. These are different match ups. These are different matchups.

We don't even know for sure how well it applies to MKX variations yet since the game isn't out, which is why in my first post I stated that the tournament rules are probably eventually going to depend on just how different they wind up being. I can foresee a potential future where variation lock is deemed necessary...but there is a precedent for allowing different variations.
You can play devil's advocate if you like, but I know you're a good enough player to see the difference between fighting a character that has a teleport, or a full screen command grab, or an unblockable hellfire type trap, etc vs one that does not. These are already confirmed scenarios. Fido already claimed to land a 51+% bnb off trance that only applies to Quan Chi's summoner. Are you really going to tell me that isn't significant enough to change an MU? Would you really be comfortable putting an MMH who has OH teleport in the same slot on the matchup chart as one who did not? That's what we're talking about it.

Regardless, the point nobody on the pro-choice side is addressing is WHY? Why should the winner be allowed to counter pick in any way at all? Even blind? Even random? What does that add competitively to the game at all? Does it add tension for the players or hype for the crowd if inbetween every match both players go back to cselect and play this dopey game of paper rock scissors to see how can outfox who with a blind cursor? No, it doesn't. Its just going to allow dominant characters with multiple successful variations maintain a counter pick stranglehold on the rest of the cast.
 

Filipino Man

Retirement my ass
IMO, because characters are so DIFFERENT in different variations, it should be variation lock. It's not like ultra's where it's literally once or twice per round and doesn't change the overall flow of the beginning of the match.
 

SHAOLIN

内部冲突
Nobody is saying anything about the loser being locked. It's people not wanting the winner having the choice to counter-pick.
....Huh? Of course no ones suggesting the loser be character/variation lock,that would be stupid.I'm confuse are you agree or disagree with me? The reason I'm asking that is because if you would go back and read some posts back there,their were people who was seriously suggesting the winner of the match be allow to pick a different variation.....that doesn't sit well with me.
 

TotteryManx

cr. HP Master
Winner should not be able to change the variation or character. The real question is if the loser can pick whatever he wants or just change the variation.
 

haketh

Noob
IMO, because characters are so DIFFERENT in different variations, it should be variation lock. It's not like ultra's where it's literally once or twice per round and doesn't change the overall flow of the beginning of the match.
It ignores the precedent set by other games where even more stuff changes & switching between character variation was allowed.