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Does age have any weight in the equation? (fighting games)

Does age have any weight in the equation

  • if both players are betwen 12 to 40 age is neutral

    Votes: 11 29.7%
  • if 1 player is 12-16 and the other player is 17-40 the youger player is at disadvantage

    Votes: 4 10.8%
  • if 1 player is 12-16 and the other player is 17-40 the yourger player is at advantage

    Votes: 7 18.9%
  • if 1 player is 12-40 and the other player is 41 or older the younger player is at advantage

    Votes: 13 35.1%
  • if both player are 17 or older age is always neutral

    Votes: 2 5.4%
  • age is always neutral between two players

    Votes: 16 43.2%

  • Total voters
    37

Jimmypotato

Mid Tier
Dude really??

is one of the options really "if 1 player is 12-40 and the other player is 41 or older the younger player has advantage"????

What the fuck??? lol

I can't belive Pig and Bit haven't pegged this for dumbest thread of the week lol
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
Dude really??

is one of the options really "if 1 player is 12-40 and the other player is 41 or older the younger player has advantage"????

What the fuck??? lol

I can't belive Pig and Bit haven't pegged this for dumbest thread of the week lol
Uh?

He has written a well thought out intriguing entry to a Discussion
 

RiverHB

Noob
For me, there has been a direct relationship between how good I've been at a game and how much hard work I've put in to learning the mechanics.
I'm 35 and I don't think my gaming skills have diminished. When my skills eventually erode, fuck it, I'll still be playing as an old man.
 

TotteryManx

cr. HP Master
I dont think it matters until a certain age. Im sure someone could play well into their 40's at a high level if they had adequate time to practice. I have noticed I've become a lot more patient and defensive than I was in my teens and early twenties. Im not sure if that is due to age or me losing confidence as a player though.
 

Flagg

Noob
When I was a teen I was arcade rat, player the hell out of MK 2, 3, SF II and Tekken. I could play multiple characters, memorised combos and was far more ruthless. I also gravitated to the powerful characters. I was a hundred times better than now.

When you're younger you don't care about frame data or tiers or any of that, you just go for it with a certain kind of recklessness. Reactions are prolly better as well.

When you age you tend to over think things, obsess over certain aspects of the game and put "this is the reason my character struggles against this character".

Between 15-21 is probably when you are in your absolute prime for videogames.
 

xenogorgeous

.... they mostly come at night. Mostly.
playing fighting games at high level demands and it's more about more brain work than physical , so while you have mental condition, there is no such thing as young/old age .... what's matter the most it's intelligence level to deal with the stuff.

of course, speed of thought, speed of reaction , and adaptability, are things that can vary from player to player, so, a very young player, with high mental skill in these abilities, might perform better than a veteran one, and the otherwise other way around it's true too. Who's smarter , normally, can win more.

nevertheless, more age = more cumulative experience, that's a fact.
 
Some studies show that human reaction times tend to peak around the age of 24 and then slowly decline from there. Reaction times are *far* from the end all be all of a performance indicator in fighters, but they are a factor and its one gap that training and lifestyle can't really make up for.
 

Relaxedstate

PTH|RM Relaxedstate
This has actually been professionally researched. This was published earlier this year
.

Most simplistically, executive functions (relating to cognition) start to diminish after age 24. Reaction times go down, working memory and many other cognitive abilities begin to go away. HOWEVER, older persons (and their brains) are more resourceful. Despite this cognitive decline, they are able to compensate these shortcoming by finding alternative strategies which produce similar if not more efficacious outcomes. Thus, age and maturity may attenuate this cognitive decline seen after age 24. There is some debate though. Realistically, someone aged 23-25 is in their video game prime if they can combine the effects of maturity with above average cognitive/executive functioning.

The study was conducted on 3360 Real-Time Strategy (star craft 2) players at 7 different levels of expertise, aged 16-44. How well does this translate to fighting games? What types of cognitive powress are required to be good?
-----------------------

http://www.plosone.org/article/info:doi/10.1371/journal.pone.0075129

Abstract
Cognitive science has long shown interest in expertise, in part because prediction and control of expert development would have immense practical value. Most studies in this area investigate expertise by comparing experts with novices. The reliance on contrastive samples in studies of human expertise only yields deep insight into development where differences are important throughout skill acquisition. This reliance may be pernicious where the predictive importance of variables is not constant across levels of expertise. Before the development of sophisticated machine learning tools for data mining larger samples, and indeed, before such samples were available, it was difficult to test the implicit assumption of static variable importance in expertise development. To investigate if this reliance may have imposed critical restrictions on the understanding of complex skill development, we adopted an alternative method, the online acquisition of telemetry data from a common daily activity for many: video gaming. Using measures of cognitive-motor, attentional, and perceptual processing extracted from game data from 3360 Real-Time Strategy players at 7 different levels of expertise, we identified 12 variables relevant to expertise. We show that the static variable importance assumption is false - the predictive importance of these variables shifted as the levels of expertise increased - and, at least in our dataset, that a contrastive approach would have been misleading. The finding that variable importance is not static across levels of expertise suggests that large, diverse datasets of sustained cognitive-motor performance are crucial for an understanding of expertise in real-world contexts. We also identify plausible cognitive markers of expertise.

http://www.plosone.org/article/info:doi/10.1371/journal.pone.0094215

Abstract

Using a piecewise regression analysis, we find that age-related slowing of within-game, self-initiated response times begins at 24 years of age. We find no evidence for the common belief expertise should attenuate domain-specific cognitive decline. Domain-specific response time declines appear to persist regardless of skill level. A second analysis of dual-task performance finds no evidence of a corresponding age-related decline. Finally, an exploratory analyses of other age-related differences suggests that older participants may have been compensating for a loss in response speed through the use of game mechanics that reduce cognitive load.
 
ok guys.. I'm fucking OLD.. not only that, I have been competing since before almost every player even near my age..

Prodigy - EVERY top FG player was once a "prodigy". Being a prodigy is like being an all state athlete in High School. Everyone things you are going places. Then you get to college and realize that EVERYONE there was all state. EVERY top FG player was at one time a "prodigy". You will also find out that being a "prodigy" is like the female modeling business, out with the old and in with the new younger you. Being labeled a "prodigy" has 2 factors..

1. Age - You have NOTHING to do but think 24/7 about the game. Your every thought is about set ups, match ups, etc.. You have no bills, wife, house payment/rent, property tax, etc etc.. You don't even have situations at the work place because you aren't even old enough to have a position of responsibility at a job. You will find that when the "prodigy" grows up they no longer play 999999 different fighters, they play 1 or 2. You also find that the "prodigy" isn't as dominant. Its because his wife, child, job, life in general, etc doesn't allow for not just the same time invested, but even the same amount of time thinking about games.

2. Era - Fighters are different in every era.. A few years ago you had the "no scrub era".. This era was ROUGH.. All the fighters that were out had NO 50/50's, NO comeback factor, etc.. The new era of FG's want to make it a little easier to get into hence they have certain elements to make it easier for the lessor player to compete vs the better player. In this new era a lot of these games can cater to some of the "prodigy's" but as soon as FG's take a different route the "prodigy" no loner seems as good. MK9 was a great example.. For all the things people didn't like about the game like balance, random adv, etc.. The game had NO real high/low mix ups and NO come back factor unless you were Smoke/Cyrax. Some players that are GREAT in IGAU are good at 50/50 but not as good when that style was not even an option back in MK9.


If someone is really skilled, then 10 years later they'll still be able to compete. A good day, month, or year doesn't make a prodigy....



Even if you are a prodigy, it doesn't matter. There is no hall of fame in FGs.. No matter what you did, it doesn't matter if you don't do it now. There will be nothing but reasons to justify why you did well "back then" but not today and all of them will take away from anything you did unless you do it again. You wont get much, if any, of an "all time great" talk. FGs are rough lol... You don't ever get credit for what you were, only what you currently are and that is how you get defined. Even Diago is starting to get the "dude is over rated, sure he was good at those games back then but come on.. they guy loses AGAIN at EVO before top 32 and this time didn't even break the top 250"... Ridiculous but no one is safe lol...


Whats really funny is players who played for years but didn't have the accomplishments that they achieve currently don't even need to say anything besides "I didn't try back then" (complete BS) and its all good and supported. HELL YES they tried for all those years but they just didn't understand the game, weren't as good a the other players who had success/more consistent success, the game just didn't mesh well with their style, etc... But it's ok because what you do now matters more then anything you've every done (good or bad) then. Its funny... FG's seem a lot like "Show Biz" only with no money in it lol....
 
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Some interesting statistics...
In Starcraft 1 & 2, usually the top Korean players (which are best in the world) are very young and start their careers as young as 15. The sc2 tournament that happened last night had a 17,18,20, and 23 year old in the semi finals. The grand finals was the 17 vs the 18. Also, all SC1 Bonjwa (see here:http://wiki.teamliquid.net/starcraft/Bonjwa) did not carry over their talent into SC2 except Flash who is the youngest by far. Of course this is likely due to the fact that playing sc2 as an esport is a risky full time job that hardly adds to a career outside of the game and that older people have bigger plans ahead of them.
 

RyuKazuya

Jesus is my Lord and Savior!
1. Children should not play fighting games which are inapropriate for them. Street fighter is a game which is ok but mk should be for adults only imo.

2. Well age does not effect the skill imo. But there is a point in which you are in a disadvantage due to a job family etc. thats why some people just stop playing or reduce it to a low amount of time.
But the age is not really effecting. Skill and time does ^^
 

Amplified$hotz

I like Tekken 8
1. Children should not play fighting games which are inapropriate for them. Street fighter is a game which is ok but mk should be for adults only imo.

2. Well age does not effect the skill imo. But there is a point in which you are in a disadvantage due to a job family etc. thats why some people just stop playing or reduce it to a low amount of time.
But the age is not really effecting. Skill and time does ^^
Lol. A lot of people grew up with MK and are just fine.
 
Age definitely matters. I love both MK and Injustice but being 36, I cannot even think about spending as much time as someone much younger than me can.

On top of that, I can tell that my reactions and execution isn't as swift as someone younger. I clearly remember being younger and having a much different concept on games and the ability to quickly decipher what was going on and what needed to be done.

I've been the type of person who's been good and successful at everything I've done. My recent introduction to competitive fighting games has set the reality that maybe "this isn't for me". The time and dedication it takes to reach a high level of success, I simply cannot compete in.

I continue to play because of Brady, Pig, Slips and Bit. If they can find success, I still feel there's a place for me--not to quit.