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Worst move for your character

StevoSuprem0

I'm gonna make this skill gap... disappear.
Naw 112 is worst.
Absolutely not.
11 can be cancelled into RLG for a full combo on hit and is our fastest punishing string, which is necessary for several punishes.
The full 112 also has uses for unblockable setups, similar to f21.
And when used alone, it has a sneaky overhead at the end and is +8 on block.
Far from his worst.
 

Ra Helios

Omnipotent God-like Selina Kyle Player
What is your character's worst move? Post yours and maybe there can be some arguments explaining why it's not so bad.

I will say Catwoman's 2,d+2,3. In particular that list hit.
I disagree, you can use that by mixing it up with 1f2 because 1 and 2 both has the same animation. So this can confuse your opponent.

I believe it's her low evade tool because most of the low projectiles moves like Grundy, black Adam and others, Catwoman cannot evade those moves which sucks ass. What the point of having a low evade move if you can't evade black Adam low lightning strike? Garbage if you ask me. This low evade move should be Hotfix.
 
I have to agree with you %100 there, Blake. I'd also like to include BM's d1 in the conversation- its range is horrendous and doesn't lead into much of anything extremely worthwhile on block or hit.

Regarding AM, I can only imagine his standing 1 being somewhat useless simply because d1 is superior in many ways. Even then, 1123 is a solid string in its own right.
I'm shocked I forgot his D1...but that just goes to show you how useful it really is. Basically, not at all.
Actually batman's d1 is.....okayish lol its a good poking tool when you are having that stare down with ur opponent super up close lol its 6f and can confirm j to grapple at least ....but agreed its not the most useful tool lol

EDIT 7f not 6f lol my bad
 

16 Bit

Mash d+1~Cat Claws
Premium Supporter
NetherRealm Studios
I disagree, you can use that by mixing it up with 1f2 because 1 and 2 both has the same animation. So this can confuse your opponent.


No, I agree 2,d+2 is good. I mix up 1,f+2 and 2,d+2~claws as well. I just mean the 2,d+2,3 version sucks.
 

Gh0sty

ばかみたいに無料
Batgirl: db3, 2
To stick with bits post
Are you telling me you've never hit a character outside of SM, and HW with a boulder? You've never used it to chip someone out the end of a round, to knock someone out of the sky when they try to go for an interactable or dodge one, to get a knockdown on characters like cyborg or zod? To bait someone into moving and punishing with trait?
You got baited by one of the most infamous down players in the biz.

Boulders are the tits.
 

The_SNKE

BLT | RM
Flash 113 123 are both strings no one uses. Especially 113 a high starter that ends in an unsafe low.

MB speed dodge isnt great either.
123 does kinda suck, but there is SOME application. Because of the delay from the elbow, you can start canceling into LK to keep them honest. Once they respect that, it can open up a 50/50 or throw or something. I never use it, but it's there.
 

Phased

Noob
I'd probably say Green Arrows B13 string. Its mid hitting with 13 frame startup which doesn't even reach as far as D1, and while it does leave you at plus 15 or something crazy like that there's so much push-back from it that it makes for a pretty poor frametrap. F1 only seems to hit when you do B13 as close as possible to the other character, otherwise it wiffs. On hit it only gets 13% and you can't even land an arrow outside of the corner because it sends them too far.

It does have usage in his super resets, but its also a lot harder to hit/block confirm then some of his other strings and if you screw up you've potentially just blown your load.

If B1 had been a low starter it would have been an integral part of his game, but as it is I almost never use this move.

EDIT: there are some swaggy corner combos you can do with it, but they don't net you anymore damage then his standard BNBS, and they cost you a bar you're better off holding onto.


Its no trident rush, but hurricane bow can still be useful in end round situations. If I'm at the end of the first lifebar for example and I land an ice arrow with only a pixel of their bar left I'll load up another ice arrow for the start of next round and hurricane bow chip them. You do run the risk of getting pushblocked doing this and if you misjudge the life you're gonna eat a punish...but starting next round with an ice arrow loaded can be *huge* for your momentum.
Also, Hurricane bow is useful in matchups where armor becomes a big problem like Lex. Doesn't help much with the one who really matters though. I dare not speak his name......
yea, but cmon, if killing a stationary frozen opponent with a pixel left of health is the best argument for why a move is good I have some bad news....


also for aquaman - trident toss.

i guess it
comes in handy for players who like to go crazy with air projectiles. or maybe if I suddenly forget from the deep exists mid match then it's okay
 

Jim

Emperor of the Moon
123 does kinda suck, but there is SOME application. Because of the delay from the elbow, you can start canceling into LK to keep them honest. Once they respect that, it can open up a 50/50 or throw or something. I never use it, but it's there.
I see what you're saying but its a high starter, if I'm not going for punish I'll start with 21 because it is only one frame less and they can't duck it.

Since I'm not on my phone anymore I'm also going to bitch more about MB speed dodge. He doesn't need the buff and I'm not asking for it but sometimes it would be cool to have it. Right now as soon as you MB the hitbox is active again. This makes it super hard to punish something because if it is multi hitting or you just hit it too soon the window has passed. Wish it had a different hit reaction as well. It'd be nice to be able to MB speed dodge while in trait then get a decent combo off it.
 

Fromundaman

I write too much.
Joker's.... Joker.
...
...
Kidding.
Probably Joker's Laughing Gas (the high one). It's almost a full second of startup, can be dashed under, useless as an anti air unless the opponent sees you doing it and decides that they should be it by jumping directly into it, and doesn't even hit overhead for synergy with setups.
Debatable, but probably the worst move in the game. I literally only find it useful to chip people out because they tend to panic from not seeing it often instead of just dashing under.
I REALLY want to agree, but I find that I use that I still occasionally use the move (Like for chip, certain frame traps, or as a bait), which is more than I can say for F21 and 112. In fact if you ever see me input 112 it means I messed up a cancel.




Absolutely not.
11 can be cancelled into RLG for a full combo on hit and is our fastest punishing string, which is necessary for several punishes.
The full 112 also has uses for unblockable setups, similar to f21.
And when used alone, it has a sneaky overhead at the end and is +8 on block.
Far from his worst.
So you mean 112 is 113 with less frame advantage, that can't be canceled and that some characters can duck (Because ducking overheads is a thing against Joker).

Seriously, it's not even that the move itself is bad, but there is literally no reason to use it as long as 113 exists.

Similarly, I cannot think of a single instance where F21 is a better option than B2 or IA J2.
 
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yea, but cmon, if killing a stationary frozen opponent with a pixel left of health is the best argument for why a move is good I have some bad news....
I'm not saying its "good". As an end of round closeout tool in a game that has trident rush, Batarangs, staff spin, and venom its probably one of the worst. I'm simply saying that it has its uses in some situations and matchups...which I think is kinda the point of the thread. If I had a choice between keeping it or B13 I'd definitely take hurricane bow.
 

RTM2004

Revenant Jade
Sindel's f3.
Sindel's U3 is the most useless normal of hers. -11 on block, not safe not an overhead and doesn't launch.
F3 launches in the corner like F3~Scream and in general midscreen F3~Low Fireball it sends opponent far away.

Kitana's Pretty Kick is the most useless move she has but if it was mid it would be lovely. D1~Pretty Kick
 

Ninequads93

Beware your Fears
You got baited by one of the most infamous down players in the biz.

Boulders are the tits.
Lol I know I love cowboy I just enjoy talkin about Sinestro thought it would be gud to talk about boulder

I get wt he's saying like for ex airdash characters can avoid boulders and then get in for free but once u catch on u can bait them and punish with fear blast