What's new

Mortal Kombat X Gameplay from PAX PRIME, Day 1 (August 29)

For those who were unaware, Mortal Kombat X got its first live showcase via Twitch TV at the PAX event. Nothing new was shown (unless you count the firsthand look at the introductory conversation between Kano and Raiden before their match begins), but we do get treated to gameplay discussions while the players demonstrate two matches: Scorpion vs. Sub-Zero at the Snow Forest and Raiden vs. Kano at the Jungle. While you likely are not a stranger to how each character's variations work by now, it may nevertheless intrigue you to give the below videos a look, especially if you couldn't catch the stream on time today.

Thanks to @Ara Saf for sharing these videos. Remember to follow www.twitch.tv/twitch as PAX coverage continues through this weekend! More notes will be taken whenever MK:X hits the spotlight.

- article edited by AK RM Blake

Scorpion vs. Sub-Zero


Kano vs. Raiden

EDIT: Updated with an in-depth analysis by @DreadKnight1 regarding Raiden's gameplay.

What this tells us about Raiden
  • He has orbs in his Master of Storms variation that can be placed at midscreen range but at jumping level meaning that he can connect launching strings into the net for a continued juggle combo. This is nicely shown by the raiden player d2ing Kano into the net.
  • Raiden's Thunder God variation has way more hits than most people thought, raiden does a 25% combo that contains 22 hits!
  • Displacer variation's delayed teleport recovers while Raiden is not visible-this could potentially allow for a guaranteed throw (if you delayed teleport next to them and throw they won't be able to tech on reaction. Possibly also a free 50/50 if raiden has one.
  • We see his forward throw for the first time and it's ok I guess
  • His flying thunder god move does 5% in 2 hits which is much lower than in mk9 (10%)
  • Interestingly, raidens EX projectile sticks around for a few seconds after hitting the opponent, this could mean that he can get 2 hits/uses of it with only a single ball of electricity. Also it does 15% in 9 hits, this could be his best tool for unbreakable damage.
  • Raiden has a behind orb (at jumping level) in master of storms- this could be perfect for anti cross up setups and possibly hitting them mid combo and breaking the combo if they leave the ground early(e.g kano's Mb grenade bnb as shown here and in his reveal trailer would be broken as Kano would jump into the orb as he hits raiden with an air-to-air).
  • Raiden's EX flying thunder god adds 3% to get a total of 8%. A waste of meter unless you need it to kill or want to show off, the exception is maybe for positioning or knockdown scenario.
  • In Displacer, when Raiden teleports his hitbox INSTANTLY changes(1-3 frames possibly),as shown at 1:21 where Kano's ball goes straight through where Raiden just was, this means that it will be almost impossible to punish and will probably be as broken as we hoped it would.
  • Raiden's delayed teleport can take him off screen? He's shown causally walking back into the viewable part of the stage at 1:27...I'm not sure what to make of this but it could have a lot of potential.
  • Raiden could have a low-overhead string as shown at 2:05, looks like you can hit confirm a superman midscreen but get good damage with a bar or 2 in the corner.
 

Attachments

Last edited by a moderator:

GamerBlake90

Blue Blurs for Life!
Hey I noticed you said nothing new was shown while your right we did get to see the full fatality of Kano. It looks awesome
Right, I didn't exactly count it as new because we did see the second half of Kano's fatality during his debut trailer...but not the first half.

So, whoops. :oops: I'ma edit that in a moment.
 
Right, I didn't exactly count it as new because we did see the second half of Kano's fatality during his debut trailer...but not the first half.

So, whoops. :oops: I'ma edit that in a moment.
Yep your right, I was surprised by the start of the fatality xd
 

Wetdoba

All too easy...
Saw the intro to the trailers getting ready to shit myself for a new character reveal, and then just Raiden again.... Please Ed release that tight grip you have on my balls.
 

Gesture Required Ahead

Get on that hook
Ok so Scorpion (and guessing all characters in the game), can :exNhance a Special AND Meter Burn it so costing 2 bars.

I wonder how that will work out for practicality and/or flashiness.
 

MKF30

Fujin and Ermac for MK 11
I noticed a few newer things.

-Sub-Zero in his intro is the same voice actor as the last game, yet during the fight when he says something about despair(it's clearly the same one as the earlier builds so WTF?) lol maybe it's me I dont know just sounds different from the early build.

-Sub's ice balls projectiles, neither do damage so I'm trying to figure out what the point of his ex one is since both of them freeze you. Maybe the ex one has larger hit box and freezes you longer? Only thing I can think of.

-Sub's Xray apparently is changed to a parry now...probably will be able to cancel it like the last game(maybe who knows)

-Can use one interactable to counter another which is interesting

-They fixed Kano's laser eye actually doing the fatality.(they also show us his entire fatality which is just gruesome.)

-Apparently a newer option to skip the variations which Adam mentioned?

-Scorpion says "Feel my Rage" or something similar after he throws his fireball.

-I noticed with the Sub vs. Scorp match, meter is again rewarded to first hit however it looks like you both start off empty and fills the entire meter on first few hits...
 

trufenix

bye felicia
-Apparently a newer option to skip the variations which Adam mentioned?
He was referring to the fact that they just blew through the variation select instead of sitting there long enough for him to explain. During the match they did some fancy debug stuff to reset the match and switch on the fly. Good sign for training mode not having to go all the way back to cselect to change variations.

-I noticed with the Sub vs. Scorp match, meter is again rewarded to first hit however it looks like you both start off empty and fills the entire meter on first few hits...
First hit meter advantage has been confirmed, but don't get too hung up on anything else. These builds all have debug codes and triggers built into them for insta-full meter and life refill, etc. It'll be a LONG time before anyone can say anything concrete about meter gain or damage values and even then day 1 patch will change a ton of it.
 

MKF30

Fujin and Ermac for MK 11
He was referring to the fact that they just blew through the variation select instead of sitting there long enough for him to explain. During the match they did some fancy debug stuff to reset the match and switch on the fly. Good sign for training mode not having to go all the way back to cselect to change variations.



First hit meter advantage has been confirmed, but don't get too hung up on anything else. These builds all have debug codes and triggers built into them for insta-full meter and life refill, etc. It'll be a LONG time before anyone can say anything concrete about meter gain or damage values and even then day 1 patch will change a ton of it.
Yeah could be early build or just in there for demo purposes the meter thing. Just something I noticed.

Ah, yeah that could be interesting about skipping that if they put that in the game or if that's again just in there for demo purposes.
 

trufenix

bye felicia
Yeah could be early build or just in there for demo purposes the meter thing. Just something I noticed.

Ah, yeah that could be interesting about skipping that if they put that in the game or if that's again just in there for demo purposes.
They've done that meter juicing thing during the press tour for every game, just go back and look at the show footage from injustice and mk9s run, meters just fill whenever Boon is about to introduce supers or xrays or whatever is necessary.
 

Slymind

Noob
I noticed a few newer things.

-Sub-Zero in his intro is the same voice actor as the last game, yet during the fight when he says something about despair(it's clearly the same one as the earlier builds so WTF?) lol maybe it's me I dont know just sounds different from the early build.
I noticed that as well, the VA from his intro seems quite distinct from when he says "Dispair..." later on.
 

EMPEROR_THEO

I only use characters with wakeup scoops.
Everything I can say, I've said at this point. The game looks incredible.

One tiny concern I have though is that the health bars look too high up compared to the characters. Every time I look at the health bars to see how much damage stuff does, it strains my eyes when rapidly switching from looking at the characters.

Hopefully it isn't final though, since everything else looks too perfect.
 

Koor

Hot Gyahbage
Raiden look to be a mean son of aa bitch this time around. Nerf him before he lays eggs :DOGE