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Guide Deathstroke BnBs

ryublaze

Noob
Figured we needed a new thread with a clean simple layout showcasing all of Deathstroke's BnB combos. And since some people were asking, well here you go. :)

SF = Sword Flip
SS = Sword Spin
LS = Low Shots
MB = Meter Burn
BC = Bounce Cancel
BGB = Background Bounce
xx = Special Cancel

Note: 323 f23 xx SF is basically the combo ender for all of Deathstroke's combos. Some of the higher damaging combos and aerial combos will end with 323 12 xx SF. You can end your midscreen combos with 323 12 xx SF for better oki.

Midscreen:
132 j2 323 f23 xx SF 33% (Replace j2 with dash d2 for 6% less on small hitbox characters)
f3 1 323 f23 xx SF 31% (Replace 1 with j2 for 2% more)
b3 j3 j2 323 12 xx SF 39% (Land the j3 late)
b1u2 1 323 f23 xx SF 29% (Replace 1 with f3 for 3% more)
d2 323 f23 xx SF 22% (Add f3 after d2 for 3% more)
j3 323 f23 xx SF 34%

1 Bar Midscreen:
d1 xx MB SS dash SF 20%
b22 xx MB SS dash SF 23% (Most of the time you will be using b23f2 instead)

2 Bar Midscreen:
12 BC j3 j2 323 12 xx SF 46% (Land the j3 late)

Corner:
132 1 323 f23 xx SF 30%
f3 1 323 f23 xx SF 31% (Add nj2 after f3 for 3% more)
b3 j3 1 323 f23 xx SF 37% (Jump backwards when landing the j3)
b1u2 1 323 f23 xx SF 29% (Replace 1 with f3 for 3% more)

1 Bar Corner:
d1 xx MB SS 323 f23 xx SF 33%
b22 xx MB SS 323 f23 xx SF 35%

d1 xx MB SS dash MB SS 323 f23 xx SF 38% (Use this if you are 3 dashes away from the corner)
b22 xx MB S dash MB SS 323 f23 xx SF 40% (Use this if you are 3 dashes away from the corner)

132 323 MB SS 323 f23 xx SF 40%
f3 323 MB SS 323 f23 xx SF 41%
b1u2 323 MB SS 323 f23 xx SF 39%
j3 323 MB SS 323 f23 xx SF 47%

Anti-Air:
d2 b3 dash j3 323 12 xx SF 28%
d2 j3 323 f23 xx SF 27% (Use this if you are too far to land a b3 or want to avoid a stage transition)
d2 j2 323 f23 xx SF 25% (Use this if you want to be consistent)

Air-to-Air:
j1 d2 b3 dash j3 323 12 xx SF 31%
j1 1 323 f23 xx SF 29% (Use this if you land the j1 low to the ground or want to avoid a stage transition)

Side-Switch:
f3 dash 1 323 f23 xx SF 31%
b3 j2 dash 1 323 12 xx SF 33%
b1u2 dash 1 323 f23 xx SF 29%
d2 b3 j2 dash 1 323 12 xx SF 27% (Anti-Air)
j1 d2 b3 dash dash 1 323 12 xx SF 27% (Air-to-Air)

Unclashable:
f3 f3 19% (Corner only)
f3 b3 19%
b3 f3 19%
d2 b3 f3 18% (Anti-Air)
d2 f3 f3 18% (Anti-Air)
b1u2 f3 LS 19% (u2 is clashable, Low Shots is unclashable)
d1 xx MB SS MB LS 20% (Corner only, MB Sword Spin is clashable, MB Low Shots is unclashable)

Background Bounce:
12 BGB b3 j3 323 12 xx SF 40%
132 j2 3 BGB b3 j3 323 12 xx SF 42%
f3 j3 f2 BGB j3 323 12 xx SF 44%
f3 3 BGB j3 323 12 xx SF 39%
f3 1 323 f2 BGB 323 12 xx SF 39%
b1u2 3 BGB b3 j3 323 12 xx SF 39%
b1u2 1 323 f2 BGB b3 323 SF 38%
b2 BGB b3 j3 323 12 xx SF 38%
j3 3 BGB b3 j3 323 12 xx SF 47%
j3 323 f2 BGB b3 323 12 xx SF 48%

Credit goes to all Deathstroke players.

@KingOko @MajinBerserker
 
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TKB

Noob
I like it @RedRaptor10 :) all the good stuff is there. Another good corner combo if you land 132: 132 j2 1 d1 MB SS 323 f23 SF 41%. Can replace f23 with 12 for 1% less and makes it easier to land.
 

ryublaze

Noob
This just got book marked haha thanks @RedRaptor10
no problem i hope it helps. There are some other combos like setup combos or bounce cancels. I generally don't use those but others might depending on their playstyle so you can check out the other combo thread or @Crathen 's videos for those. Crathen's stuff is actually really good in some match-ups like the jump 3 mix-up and safe jumps.
 
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TKB

Noob
Oh and another one that looks swaggy as fuck but is a lot less practical due to difficulty of landing it in a match:
Corner only: b23 d1 MB SS 323 f23 SF Can't remember the damage but it can come in handy
 

TKB

Noob
i'll look into that combo thanks. how do you land the j2 in the corner? it always drops for me unless i jump back
I guess it's just tricky timing I have that issue too sometimes, usually a neutral jump always lands for me. My first gut reaction after 132 is to j2 so I just adapted the combo for the corner that way lol
 

Error

DF2+R2
@RedRaptor10 please add this important combo.

J3xxSword Flip. You don't even have to hit confirm it because it's a great blockstring online. Thank.

P.S. You're still cut off Wei
 

MajinBerserker

My power equals yours!
Figured we needed a new thread with a clean simple layout showcasing all of Deathstroke's BnB combos. And since some people were asking, well here you go. :)

SF = Sword Flip
SS = Sword Spin
LS = Low Shots
MB = Meter Burn
BGB = Background Bounce
xx = Special Cancel

Note: 323 f23 xx SF is basically the combo ender for all of Deathstroke's combos. Some of the higher damaging combos and aerial combos will end with 323 12 xx SF. You can end your midscreen combos with 323 12 xx SF for better oki.

Midscreen:
132 j2 323 f23 xx SF 33% (Replace j2 with dash d2 for 6% less on small hitbox characters)
f3 1 323 f23 xx SF 31% (Replace 1 with j2 for 2% more)
b3 j3 j2 323 12 xx SF 39% (Land the j3 late)
b1u2 1 323 f23 xx SF 29% (Replace 1 with f3 for 3% more)
d2 323 f23 xx SF 22% (Add f3 after d2 for 3% more)
j3 323 f23 xx SF 34%

1 Bar Midscreen:
d1 xx MB SS dash SF 20%
b22 xx MB SS dash SF 23% (Most of the time you will be using b23f2 instead)

Corner:
132 1 323 f23 xx SF 30%
f3 1 323 f23 xx SF 31% (Add nj2 after f3 for 3% more)
b3 j3 1 323 f23 xx SF 37% (Jump backwards when landing the j3)
b1u2 1 323 f23 xx SF 29% (Replace 1 with f3 for 3% more)

1 Bar Corner:
d1 xx MB SS 323 f23 xx SF 33%
b22 xx MB SS 323 f23 xx SF 35%

d1 xx MB SS dash MB SS 323 f23 xx SF 38% (Use this if you are 3 dashes away from the corner)
b22 xx MB S dash MB SS 323 f23 xx SF 40% (Use this if you are 3 dashes away from the corner)

132 323 MB SS 323 f23 xx SF 40%
f3 323 MB SS 323 f23 xx SF 41%
b1u2 323 MB SS 323 f23 xx SF 39%
j3 323 MB SS 323 f23 xx SF 47%

Anti-Air:
d2 b3 dash j3 323 12 xx SF 28%
d2 j3 323 f23 xx SF 27% (Use this if you are too far to land a b3)

Air-to-Air:
j1 d2 b3 dash j3 323 12 xx SF 31%
j1 1 323 f23 xx SF 29% (Use this if you land the j1 low to the ground)

Side-Switch:
f3 dash 1 323 f23 xx SF 31%
b3 j2 dash 1 323 12 xx SF 33%
b1u2 dash 1 323 f23 xx SF 29%
d2 b3 j2 dash 1 323 12 xx SF 27% (Anti-Air)
j1 d2 b3 dash dash 1 323 12 xx SF 27% (Air-to-Air)

Unclashable:
f3 f3 19% (Corner only)
f3 b3 19%
b3 f3 19%
d2 b3 f3 18% (Anti-Air)
b1u2 f3 LS 19% (The first hit of Low Shots whiffs making it unclashable)

Background Bounce:
12 BGB b3 dash j3 323 12 xx SF 40%
132 j2 3 BGB b3 j3 323 12 xx SF 42%
f3 j3 f2 BGB j3 323 12 xx SF 44%
f3 3 BGB j3 323 12 xx SF 39%
f3 1 323 f2 BGB 323 12 xx SF 39%
b1u2 3 BGB b3 j3 323 12 xx SF 39%
b1u2 1 323 f2 BGB b3 323 SF 38%
b2 BGB b3 dash j3 323 12 xx SF 38%
j3 3 BGB b3 j3 323 12 xx SF 47%
j3 323 f2 BGB b3 323 12 xx SF 48%

Credit goes to all Deathstroke players.

@KingOko @MajinBerserker
Awesome! I'll definitely start checking these out to add him to my roster. St. Louis will always be a world of Black Adam & Deathstrokes.

I can vouch for most of these combos and their validity, as well, seeing as I've most of them performed on me.
 

Error

DF2+R2
Can someone exsplain deathstrokes "vortex" and list some combos relating to it
Certain hardknockdowns in the corner, usually Swordflip allow you to dash in F3, which crosses up and reverses wake-ups. If you make your opponent respect this you can dash in delay F3 for no crossup or do B1/D1/B22 and end those combos in swordflip and go again. You can also dash in and do another swordflip which I don't even know which I think reverses inputs but doesn't cross-up.

For combos, just use the ones listed and if you put yourself in the corner use the ones that say "side switch"
 

ryublaze

Noob
Awesome! I'll definitely start checking these out to add him to my roster. St. Louis will always be a world of Black Adam & Deathstrokes.

I can vouch for most of these combos and their validity, as well, seeing as I've most of them performed on me.
lol maybe I should pick up Black Adam...

Can someone exsplain deathstrokes "vortex" and list some combos relating to it
What @Error said, except u don't have to dash in. Dashing in is good and bad because it gives u the option of neutral jumping (reverses their wake-ups) but gives them the option of dashing out of the corner.