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Match-up Discussion Capt.O2's Lobo MU Chart [Updated 1/19\15)

Ra Helios

Omnipotent God-like Selina Kyle Player
She cannot jump in free. Standing 3 beats her jump ins if she's close. From the distance he can't AA her jump 2 she doesn't get a mixup. His preemptive jump 1 is also extremely good against her. That beats hers and she has a hard time AAing it herself. Her d+2 flat out won't work against it. He also gets a pump shot as a punish on her jump back shenanigans.

She cannot duck his jump 2 if he delays it slightly. It's actually one of the better jump attacks at blowing up her low hitbox.

Her wakeups without trait are as bad as his. They're all stuffable. Even with trait they're super punishable with his standard setups like his neutral jump 2 stuff beats all her wakeups. The post hook charge guessing game is good for him too.
Who are you playing? How do you play this Mu?
 

Decay

King of the Bill
Anyone with a good back dash doesn't have to deal very much with lobos post hook charge mix up, or his back 12 string. Also her back 3 works well against tick throw strings. Sure lobos pre-emptive jump 1 stuffs a jump attack but that goes against anyone, not just cat woman.
 

Yoaks

A spaceman
Anyone with a good back dash doesn't have to deal very much with lobos post hook charge mix up, or his back 12 string. Also her back 3 works well against tick throw strings. Sure lobos pre-emptive jump 1 stuffs a jump attack but that goes against anyone, not just cat woman.
If someone is backdashing on wakeup do Low chain.
 

16 Bit

Mash d+1~Cat Claws
Premium Supporter
NetherRealm Studios
Anyone with a good back dash doesn't have to deal very much with lobos post hook charge mix up, or his back 12 string. Also her back 3 works well against tick throw strings. Sure lobos pre-emptive jump 1 stuffs a jump attack but that goes against anyone, not just cat woman.

After a hook charge you cannot backdash a command grab. Everyone has to deal with that guessing game.

Yes his preemptive jump 1 is good against anyone, it's still part of the MU. You can't say you get to jump for free when you can't. It's like saying Aquaman's d+2 isn't a critical tool against her because it's universally a good AA.
 

16 Bit

Mash d+1~Cat Claws
Premium Supporter
NetherRealm Studios
If someone is backdashing(or jumping) after a hook charge do command grab. The only option is to wakeup attack. Hers are stuffable or super baitable after s hook charge so you have a strong guessing game against her.
 

16 Bit

Mash d+1~Cat Claws
Premium Supporter
NetherRealm Studios
Ok then lol. When you push lobo in the corner and do a hkd, What do you do next? What type of hard knockdown do you do?

The typical Catwoman game. End in 1,2,2 or 1,f+2 and then do f+1 or b+1.
 

Decay

King of the Bill
All I said is that it didn't feel easy of a match. Not that it's very favorable for CW, it could be even. But maybe I don't play the matchup enough to see if it's in my favor. I am interested in learning it well and having it recorded @Ra Helios . Shall we?
 

Ra Helios

Omnipotent God-like Selina Kyle Player
The typical Catwoman game. End in 1,2,2 or 1,f+2 and then do f+1 or b+1.
This is what I do.

I do not end it with a 122. I usually end it with 1f2 (HKD) or a whip (HKD)

If I catch a player with a 50/50 mix up string and I am about to reach in the corner with that string. This will be the string

50/50 mix up catclaw, j1 , 112 whip (Hkd). He will be in the corner in Hkd position, then you dash. Here is your options.

When you dash up on Hkd whip you can dash up and do a b2 cross up or a catdash cross up.

You always want to dash on hard knock down in the corner with the whip so you can fool your opponent into thinking you are going for a regular 50/50 mix up.

So once he is fooled by that and try to block a cross up you can do your 50/50 mix up.

You just mind fuck your opponent in the corner.

Now for the bomb interactable cross up. You can do a string with catclaw j1, 1f2(hkd) dash up and plant the explosive. Then do a mb catdash to follow up with a b3 f3 112 whip or a f2 catclaw.

Also if you want to optimize your damage you can just do the Ra Helios Whiff and end it with a hkd and do more damage. It's worth the meter.

Plus in the corner while he try to guess what you are going to do. Hit him with a 1f2. It's plus 3. Once you poke, try to do a mix up because he will respect your move after that poke because he will think you will be going for a string with your poke, like the d1, catclaw.


Watch my video with king. It's on the catwoman forum.
 

Ra Helios

Omnipotent God-like Selina Kyle Player
All I said is that it didn't feel easy of a match. Not that it's very favorable for CW, it could be even. But maybe I don't play the matchup enough to see if it's in my favor. I am interested in learning it well and having it recorded @Ra Helios . Shall we?
Sure :)
 

Captain Oxygen

The end of one combo is the beginning of another
I'm interested in the facts of the matchup not listing who I've played.
This so much, you shouldn't base a Match Up on beating people a lot. You compare their tools and how they correspond and counter each others. A lot of times these threads divulge into "who I beat was better" arguments.

But as far as my experience with the matchup is.
Catwoman's J2 is really annoying if you don't understand how it works, off a max range J2 she can do F1 after it which is backdashable, but even that it doesn't lead to any mixups unless you block her J2 at Lobo's standing 3 range. J2 -> B1 doesn't connent, and J2 -> Low Whip is reactable and full combo punishable.

Her wakeups are pretty easy to stuff, her Catdash isn't fully invincible, and her Trait can be neutral jumped/MB B3'd through. And even at that her Trait leads to 1/2 the damage her Catdash would lead to.

Lobo has better Mixups off his strings and knockdowns, Lobo has better tools to rush down/space out Catwoman, and on top of his he can occasionally zone her out with Trait and does more damage on his combos. I don't see any advantage Catwoman has.
 

Decay

King of the Bill
This so much, you shouldn't base a Match Up on beating people a lot. You compare their tools and how they correspond and counter each others. A lot of times these threads divulge into "who I beat was better" arguments.

But as far as my experience with the matchup is.
Catwoman's J2 is really annoying if you don't understand how it works, off a max range J2 she can do F1 after it which is backdashable, but even that it doesn't lead to any mixups unless you block her J2 at Lobo's standing 3 range. J2 -> B1 doesn't connent, and J2 -> Low Whip is reactable and full combo punishable.

Her wakeups are pretty easy to stuff, her Catdash isn't fully invincible, and her Trait can be neutral jumped/MB B3'd through. And even at that her Trait leads to 1/2 the damage her Catdash would lead to.

Lobo has better Mixups off his strings and knockdowns, Lobo has better tools to rush down/space out Catwoman, and on top of his he can occasionally zone her out with Trait and does more damage on his combos. I don't see any advantage Catwoman has.
Good points, I can see that . I really need to learn this matchup better. Do you get a lot of experience with it bro?
 

Captain Oxygen

The end of one combo is the beginning of another
Good points, I can see that . I really need to learn this matchup better. Do you get a lot of experience with it bro?
Yea I played Astronouts Catwoman a lot, it's funny how whenever either him or 16bit do well in tournament I always ask "is Catwoman a good character now?" and he says "Hell No".
 

Ra Helios

Omnipotent God-like Selina Kyle Player
This so much, you shouldn't base a Match Up on beating people a lot. You compare their tools and how they correspond and counter each others. A lot of times these threads divulge into "who I beat was better" arguments.

But as far as my experience with the matchup is.
Catwoman's J2 is really annoying if you don't understand how it works, off a max range J2 she can do F1 after it which is backdashable, but even that it doesn't lead to any mixups unless you block her J2 at Lobo's standing 3 range. J2 -> B1 doesn't connent, and J2 -> Low Whip is reactable and full combo punishable.

Her wakeups are pretty easy to stuff, her Catdash isn't fully invincible, and her Trait can be neutral jumped/MB B3'd through. And even at that her Trait leads to 1/2 the damage her Catdash would lead to.

Lobo has better Mixups off his strings and knockdowns, Lobo has better tools to rush down/space out Catwoman, and on top of his he can occasionally zone her out with Trait and does more damage on his combos. I don't see any advantage Catwoman has.
Name me more then 1 string that can lead to 46% damage when it comes to a 50/50 mixs ups and I'm not talking about resets?

Also catwoman can stuff lobo hook charge by doing 1f2 which will be a mind fuck for 2 going into a low
 
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Decay

King of the Bill
Name me more then 1 string that can lead to 46% damage when it comes to a 50/50 mixs ups and more and I'm not talking about resets?

Also catwoman can stuff lobo hook charge by doing 1f2 which will be a mind fuck for 2 going into a low
I can name a couple. 113 grab, 12 grab, 21 low pump with trait, back 1 grab, down 1 low pump with trait, back 1 grab. Others would rely on a bounce cancel

Edit: not all of them lead to 46 though, especially the down 1 pump shot low, but it can lead to around 40 percent
 

Ra Helios

Omnipotent God-like Selina Kyle Player
Lobos 113
I can name a couple. 113 grab, 12 grab, 21 low pump with trait, back 1 grab, down 1 low pump with trait, back 1 grab. Others would rely on a bounce cancel

Edit: not all of them lead to 46 though, especially the down 1 pump shot low, but it can lead to around 40 percent
That's is what I'm saying. All of CatWoman strings except for 1 can do 46or more damage by using 1 meter. With no meter at all the highest is 38. Plus catwoman trait build up each times she hit her opponent. Cat-woman has to have the advantage here. I agree with trait lobo do more damage but not on a consistent basis like cat-woman.