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The Last thing you copied game

EnergyKD

AKA KHAOTIC Zeus
I wanted to play a simple game with anyone on TYM that wants to participate. How do you play this game? Simple you pretty much just paste the last thing you copied meaning you reply and right click paste and find out what was it that you last copied. At this moment I have no idea what i last copied but im gonna start the game so here i go:

What does Chris G has to do with anything? He still gets away with murder.
 
I would like to read it :)
Fuck it, I'll leave it here :p.
It was a little rushed and unorganized since I wrote it off the top of my head in 2:30 AM.

Lobo = Jack of all trades. Various play styles. But my opinion I think he's at best playing the Oki/Spacing game. You see Oxygen always pressuring on wake up, and B1 stuffs a shitload of wake ups, and your go to string for punishing along with 113. You also have the best forward dash because you can dash under high projectiles and it recovers super quick.

Your go to normals/strings = 113, 21, B12, D1, Standing 3, J1, B1~special.

There are many ways of getting your nukes loaded. It can be done as a combo ender, anti air standing 3, after a B12, full screen with little to no worries, etc.

Lobo as a character has a plethora of ranged attacks, and it's surprisingly rather hard to get in on him if you know how to use him. As he has the low hook, standing 3, hook charge, the space hook, and the ever so deadly nuclear pump shot. As soon as Lobo scores a knockdown you are guessing between low, overhead, and grab.

It should also be noted that lobo pretty much has a 50/50 after all of his strings by canceling into hook charge, or low pump shot/low hook, ending up into oki town if I guess right. Try it out sparingly to keep your opponent honest, it's pretty punishable. Tick throws with lobo is scary as fuck because of his huge damage potential. Your Tick Throws are Standing 1, D1, Standing 2, 21, D2, B2U1 and all three of your jump ins. Use this when you know you've conditioned them to block your 50/50s. Now you've turned an already dangerous 50/50 into a 33/33/33 situation. In my opinion, the best tick throws are Standing 2, and D1 into czar toss. B2U1 is also a good one. A D1 on hit is +14, giving you the ability to apply many situations. 21 mix up, instant overhead with face dive, B12, etc.

Everyone always asks how to do Czar toss MB, B3 but there's a visual cue. After lobo jumps in the air, he starts standing up and sets his feet. When you see him setting his feet, you're ready to hit that B3.

Lobo has safe jump set ups if you end your combo with hook charge or low space hook. Abuse this shit, it's pretty damn nice to have free pressure or punish wake ups. You gain meter quick, so no bitching that he's meter dependant. Lobo hits for half of your life bar most times when he touches you. In the corner, if you end your combo with nuclear low pump shot, you get a quick stand and a free Czar toss if they don't wake up, which is really nasty. Ending a combo with B2 leaves you with a shit load of plus frames, and they're right next to you so you can do a mix up if they don't wake up. Lobo also has frame traps to abuse. 113 is +6 on block, giving you a free B1. In the corner you always see Maxter abuse B12, D1~low pump shot, then draw in close with MB Hook Charge. Always jump in with J1 since it's way better than all his other jump ins.

Your main mix ups should be done after 21 due to how godlike it is granting a 33/33/33 but using D1 is the next best option, then standing 3 when you're not as close to the opponent.

My personal go to BNB's not including interactables or wall bounce. That's pure freestyle and you have to learn that. Too much variables to go over with that. You'll learn that mechanic quick , just note for those you'll do either B3, or B2U1, but here ya go.
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113~czar toss MB, B3, J3, 21~hook charge
21~low nuclear pump shot, B1~czar toss, B3, J3, 21~hook charge
B2U1, 113~czar toss MB, B3, F21~low space hook/B2U1, 3~czar toss MB, B3, J2, 21~hook charge
B12~MBB3, J3, 21~Hook charge
Meaty Czar Toss MB, B3, J3, 21~hook charge
21~MBB3, J2, B2U1, 12~hook charge (I don't remember if this one is the most optimal, gonna see tomorrow)
Corner- 113, 113~Czar toss MB, B2U1~Spin Cycle
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Match up wise, Lobo in my opinion can fight the whole cast, and doesn't have many bad match ups. At most they're 4-6. And he dominates characters with bad wake ups. I personally feel with the tools he has and his MU numbers, he's a top 10 character. Really good damage, really good anti air, good oki, best forward dash, one of the best spacing games, solid 50/50's, okay mobility, and can be played multiple ways. Hopefully you've picked up and learned a thing or to with this character.
 

Cossner

King of the Jobbers 2015
Administrator
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I wanted to play a simple game with anyone on TYM that wants to participate. How do you play this game? Simple you pretty much just paste the last thing you copied meaning you reply and right click paste and find out what was it that you last copied. At this moment I have no idea what i last copied but im gonna start the game so here i go:

What does Chris G has to do with anything? He still gets away with murder.
Now why would you copy that.
 
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