What's new

EMPR Jupiter's Martian Manhunter match-up chart. (changes might happen)

Well you could just ask me instead of finding stuff lol. I think lex-mmh is even. Reo's chart was him hella up playing everything. Lex can beat him in interactable control or vice versa regardless of the stage, it just depends how the match goes. He has easy combo otgs but I have better control in open space.
lol i hate lex because of his ramdomness like fucking starting the match with d3 corp chargeing all random lmfao
 

Fromundaman

I write too much.
yeah i mean i use him and i have to say the most threatning thing is when i character is walking foward on me i just OH tele without thinking its a reflex lmfao
You may want to phase that reflex out before people start learning to punish it...
I know as Joker I have 2 no-meter ways to punish that and can also MB B3 if I'm unsure of my ability to time the other punishes.
 
people either upplay or downplay their own characters, but with other characters they downplay the ones their character does well against and upplay th eones their characters does poorly against
 

KH_Captain

Nightwolf wannabe
This teir list would make mmh 3rd best character does anybody really feel like hes worst than am and zod. This is why people think this list is a bit downplay maybe jupiters right and mmh is 2nd or 3rd. Wtf do i know. Im nowhere near jupiters level. Just my opinion that hes best.
 

STB Shujinkydink

Burning down in flames for kicks
This teir list would make mmh 3rd best character does anybody really feel like hes worst than am and zod. This is why people think this list is a bit downplay maybe jupiters right and mmh is 2nd or 3rd. Wtf do i know. Im nowhere near jupiters level. Just my opinion that hes best.
Theres some definite downplaying here but I dont think MMH is not #1. He has the tools to deal with all situations in the game. Its just how effective they are in certain MUs.

Personally I think he beats shazam as well 6-4. That MU is hard for him given his character design
 
Changed Batman to 5-5? I'm not so sure, they butt heads in the footsies game and he can zone Batman out hard.... also, Batman has no real 50/50, making it very hard to open him up. The best you can do imo is find a read, whether it be punishing zoning tool with bats into grapple, or reacting to the OH tele.... I picked up Lex recently and it just feels sooooo much better. I still say 6-4
 

EMPEROR_JUPITER

Your ego betrays you.
Not bad, nd damn cyborg 9 1? Cyborg community lost all hope in dat mu lol.
Yeah lol cyborg MMH is terrible to the point of saying it's unwinnable is an understatement. I put 8-2 because of human error, but that is not relevant when it comes to this match up lol, if he doesn't have meter spamming OH teleport basically becomes an almost never ending block string
 

Zyphox

What is going on guys, Ya Boi Zyphox here.
Not bad, nd damn cyborg 9 1? Cyborg community lost all hope in dat mu lol.
honestly think about it for a second, cyborg has hands down the worst rush down and footsies in this game, and when he can not zone at all what happens? also just looking at HG what can she do? if she ever goes in the air she gets hit, her dash and walk speed are both bottom 5, she has no range on her normals, and trait destroys mace charge or his MB B3 jump back 3, MMH can literally zone her out the entire match and cover his zoning with an orb, HG player please explain to me what chance does HG have in this MU @EMPEROR_JUPITER what are your scores when you play HG players in sets? (not saying that matters just curious)

also standing 3 over WE 3, if MMH plays smart, use orbs well like jupiter when she gets in range of WE 3 pop trait and have fun.
 

EMPEROR_JUPITER

Your ego betrays you.
honestly think about it for a second, cyborg has hands down the worst rush down and footsies in this game, and when he can not zone at all what happens? also just looking at HG what can she do? if she ever goes in the air she gets hit, her dash and walk speed are both bottom 5, she has no range on her normals, and trait destroys mace charge or his MB B3 jump back 3, MMH can literally zone her out the entire match and cover his zoning with an orb, HG player please explain to me what chance does HG have in this MU @EMPEROR_JUPITER what are your scores when you play HG players in sets? (not saying that matters just curious)

also standing 3 over WE 3, if MMH plays smart, use orbs well like jupiter when she gets in range of WE 3 pop trait and have fun.
I've only played icey and empr sunfire, It's been a while since I played them though. Also hawkgirl actually has a pressure game, unlike cyborg. She also has a few frames on her wing evade that she can use to make projectiles miss and get in and punish missed pillars mb orbs etc. also to punish teleport, but the risk reward is ALL in my favor, but she does have a few small answers for MMH's zoning, and her pressure game isn't that bad.
 

Espio

Kokomo
Lead Moderator
Why are we talking about MB back 3, jump back 3 as talking points in this match up as if those aren't universal counters to Hawkgirl's mace charge? MB mace charge beats MB back 3 too, which is something people forget. The entire roster can use these options. I don't think some players provide an accurate gauge of options or tech she has available.

For example, Hawkgirl can wing evade out of down 1 push/down 1 martian grab and full combo punish. 3 Wing evade tech blows up his wake ups.

Edit: She can wing evade out of back 2,3,3,3 MB orb with wing evade. Hawkgirl can also do this to 2,2, MB orb and various other options. Strong patience and footsies are absolutely required and I don't see a lot of that when I've seen the match up play out.

Her pressure and safeness is a huge asset not to mention her cross up corner oki after combos using wing evade 2. She can wing evade MB orbs and nullify them too. 1,1, 2 she can wing evade out of as well.

And that's just some of the tech she has available to her, not all of it. I don't care if it's listed as 7-3 or 6-4, but she is not anywhere near as bad as Cyborg and this is coming from a Hawkgirl/Martian Manhunter player who has played them both for a long time.

This character is more than mace charge, down 1 and wing evade despite what a lot of people think of her.





I've only played icey and empr sunfire, It's been a while since I played them though. Also hawkgirl actually has a pressure game, unlike cyborg. She also has a few frames on her wing evade that she can use to make projectiles miss and get in and punish missed pillars mb orbs etc. also to punish teleport, but the risk reward is ALL in my favor, but she does have a few small answers for MMH's zoning, and her pressure game isn't that bad.
When we played a bit ago (it's been a little bit), the scores weren't hugely far apart(if I recall 16-8 your favor) and we had quite a few close games, I'm not here to debate the number just chiming in with my opinion above so don't mind me :).

I do not at all think scores matter more or less tech and what works is important at the end of the day.


I only really care about this match up because I feel like I've done my homework on it from both sides.
 
Last edited:

EMPEROR_JUPITER

Your ego betrays you.
Why are we talking about MB back 3, jump back 3 as talking points in this match up as if those aren't universal counters to Hawkgirl's mace charge? MB mace charge beats MB back 3 too, which is something people forget. The entire roster can use these options. I don't think some players provide an accurate gauge of options or tech she has available.

For example, Hawkgirl can wing evade out of down 1 push/down 1 martian grab and full combo punish. 3 Wing evade tech blows up his wake ups.

She can full combo punish back 2,3,3,3 MB orb with wing evade. Hawkgirl can also do this to 2,2, MB orb and various other options. Strong patience and footsies are absolutely required and I don't see a lot of that when I've seen the match up play out.

Her pressure and safeness is a huge asset not to mention her cross up corner oki after combos using wing evade 2. She can wing evade MB orbs and nullify them too. 1,1, 2 she can wing evade out of as well.

And that's just some of the tech she has available to her, not all of it. I don't care if it's listed as 7-3 or 6-4, but she is not anywhere near as bad as Cyborg and this is coming from a Hawkgirl/Martian Manhunter player who has played them both for a long time.







When we played a bit ago (it's been a little bit), the scores weren't hugely far apart(if I recall 16-8 your favor) and we had quite a few close games, I'm not here to debate the number just chiming in with my opinion above so don't mind me :).


I only really care about this match up because I feel like I've done my homework on it from both sides.
We haven't played for a VERY long time, but I'd be happy to play you soon! Also, your opinion on this MU is appreciated, she has a lot of wing evade tricks that could definitely help her vs MMH, but from how I look at it now. He eliminates her zoning game totally. Her pressure game can be jumped out of/teleported out of and full punished into sending you back to full screen, and you still have to make a risky read when doing WE against my pressure, and mb b3 isn't a good option vs HG. Force push is a great spacing tool to keep her out(trait 3 too but it sometimes trades with MC), and if timed right force push will stuff every wake up she has ( WE and MC ) , sending you full screen. Unless HG has an 80% health lead, MMH players should always run away from her.
 

Rip Torn

ALL I HAVE IS THE GREEN.
Updated! a lot of numbers changed. I see this version of the list being more concrete then the last.
You forgot to update Batgirl. The whole Batgirl forum is in here saying it's 6-4 MMH. Also, you beat the best Batgirl 6-1 in GF of Civil War.


does that honestly look like 5-5?
 

Espio

Kokomo
Lead Moderator
We haven't played for a VERY long time, but I'd be happy to play you soon! Also, your opinion on this MU is appreciated, she has a lot of wing evade tricks that could definitely help her vs MMH, but from how I look at it now. He eliminates her zoning game totally. Her pressure game can be jumped out of/teleported out of and full punished into sending you back to full screen, and you still have to make a risky read when doing WE against my pressure, and mb b3 isn't a good option vs HG. Force push is a great spacing tool to keep her out(trait 3 too but it sometimes trades with MC), and if timed right force push will stuff every wake up she has ( WE and MC ) , sending you full screen. Unless you have an 80% health lead, MMH players should always run away from her.
I'll be at UFGT so we can play offline and hopefully I can reflect what I actually know in my play :). Keep in mind I'm only mostly posting to say she has some legit options that work since Zyphox made his remark. I'm not arguing the number at all with my points, just trying to be informative because I do think she has some options.

Yeah he does, zoning the best counterzoner in the game is a bad idea and that's the thing, she's not really a zoner. Her zoning is okay, but where she shines at is her pressure. She's more of a hit and run pressure character. Her fundamental design from her specials to her pressure is built around bringing her to the opponent and pushing them to the corner if you look at all her MB specials they bring her to the opponent at plus frames or safety.


I think people need to get out of thinking down 1, wing evade 3 and down 1 mace charge are her main, legit pressure. That's a gimmick that I've gotten out of using for the most part. I use her plus strings that can't be jumped out of mostly to establish pressure and guessing games.

She has to take more risks plus he sets the pace and that's why he wins the match up and I agree that push is a really effective check as well especially if you catch the Hawkgirl player trying to bulldog their way in. And yeah you should run like hell most of the match haha.
 
Last edited:

Red Reaper

The Hyrax Whisperer
Ask him his thoughts

He said I do the best out of everyone . Let me tell u something lol, that AINT good lol
Well, online does change match ups.. Like instant airing Zod Balls would be harder or near impossible online (on reaction)...

Of kourse, I'm assuming you guys have been playing online so korrect me if I'm wrong.
 

Zyphox

What is going on guys, Ya Boi Zyphox here.
Why are we talking about MB back 3, jump back 3 as talking points in this match up as if those aren't universal counters to Hawkgirl's mace charge? MB mace charge beats MB back 3 too, which is something people forget. The entire roster can use these options. I don't think some players provide an accurate gauge of options or tech she has available.

For example, Hawkgirl can wing evade out of down 1 push/down 1 martian grab and full combo punish. 3 Wing evade tech blows up his wake ups.

She can full combo punish back 2,3,3,3 MB orb with wing evade. Hawkgirl can also do this to 2,2, MB orb and various other options. Strong patience and footsies are absolutely required and I don't see a lot of that when I've seen the match up play out.

Her pressure and safeness is a huge asset not to mention her cross up corner oki after combos using wing evade 2. She can wing evade MB orbs and nullify them too. 1,1, 2 she can wing evade out of as well.

And that's just some of the tech she has available to her, not all of it. I don't care if it's listed as 7-3 or 6-4, but she is not anywhere near as bad as Cyborg and this is coming from a Hawkgirl/Martian Manhunter player who has played them both for a long time.

This character is more than mace charge, down 1 and wing evade despite what a lot of people think of her.







When we played a bit ago (it's been a little bit), the scores weren't hugely far apart(if I recall 16-8 your favor) and we had quite a few close games, I'm not here to debate the number just chiming in with my opinion above so don't mind me :).

I do not at all think scores matter more or less tech and what works is important at the end of the day.


I only really care about this match up because I feel like I've done my homework on it from both sides.
We as in me? sorry i just hate when people refer to someone when it was clearly one person who has said this recently. anyway i had this entire thing written about risk reward in a double life bar game that martian controls in the MU (from my point of view) but i tested your tech she actually can't punish b2333 MB ORB but she can't i just tested nor 22 MB orb (trait or not reversal timing )if MMH pressed a button perhaps but if he just holds back after b2333 MB ORB on reversal WE 2 nor 3 punishes. WE 2 is +4 so its still a good option to use but you made it seem like a punish. also icey does b22 to go right under and confirms WE 2 for full combo just incase you didn't know about it.
 

EMPEROR_JUPITER

Your ego betrays you.
I'll be at UFGT so we can play offline and hopefully I can reflect what I actually know in my play :). Keep in mind I'm only mostly posting to say she has some legit options that work since Zyphox made his remark. I'm not arguing the number at all with my points, just trying to be informative because I do think she has some options.

Yeah he does, zoning the best counterzoner in the game is a bad idea and that's the thing, she's not really a zoner. Her zoning is okay, but where she shines at is her pressure. She's more of a hit and run pressure character. Her fundamental design from her specials to her pressure is built around bringing her to the opponent and pushing them to the corner if you look at all her MB specials they bring her to the opponent at plus frames or safety.


I think people need to get out of thinking down 1, wing evade 3 and down 1 mace charge are her main, legit pressure. That's a gimmick that I've gotten out of using for the most part. I use her plus strings that can't be jumped out of mostly to establish pressure and guessing games.

She has to take more risks plus he sets the pace and that's why he wins the match up and I agree that push is a really effective check as well especially if you catch the Hawkgirl player trying to bulldog their way in. And yeah you should run like hell most of the match haha.
I'm really hoping I can go to ufgt, if i can then for sure. And I feel MMH's character design counters her design completely. Not as bad as cyborg though. She can't do what she was designed to do vs him really. She can't fly or use her specials like she can in almost every other MU.