What's new

EMPR YUN9 MURK's NW MATCH UP CHART

TheBoyBlunder

They love my Grayson
Zod NW 5-5? wtf are you smokin buddy? seriously, u must be high on acid to think that. you must not have played any decent Zods to think this.... this match up is a debatable 8-2....
I ain't smoking nothing, you talking reckless right now. 8-2? Not even close. I'll hit him Pig to see if he can give me a chance or see if Viking will go to Next Level this Weds. My NW ain't the best but I do think NW has the tools to interrupt Zod and overwhelm with the rushdown.
 
Last edited:

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
I ain't smoking nothing, you better eat something with your 120lbs ass you getting light headed and talking reckless right now. 8-2? Not even close. I'll hit him Pig to see if he can give me a chance or see if Viking will go to Next Level this Weds. My NW ain't the best but I do think NW has the tools to interrupt Zod and overwhelm with the rushdown.
Yea add me lol

5-5? Pfft
 

TheBoyBlunder

They love my Grayson
Yea add me lol

5-5? Pfft
BamBamGuitar on PSN right? I'm free to play all day today.



@subzerosmokerain asked for a break down for the NW-Shazam MU. I've played every Shazam on PSN from @gnarlygatoalex to Emperor Infusion and your everyday Shazam like Kaoz, Subzerosmokerain and MashPotatoPower and probably more. So before Pryce comes here and having a titty attack about who I played, I threw out my resume out there and he'll most likely claim these guys aren't not decent because he never played them with his almighty self. Other Nightwings in here can have their opinion too and it don't matter where they placed in tourney or what almighty player they played online, it's a discussion forum...theres no best Nightwing, you're all good...stop the baby Dick complex and get over it, it makes the forum lame as hell when theres some Nightwing fighting with another in every thread...the same shit in every thread. Shazzayam, you gotta fall back on the call outs too and that goes for anyone. I'm here to read and learn about my character.

Shazam and Nightwing.

The most obvious thing is Shazam's wake up negates Nightwing's regular rush down or knockdown game.
Nightwing has ways to play around this and Shazam has his ways as well.
Shazam has a forward teleport and a backward teleport, Nightwing can choose to let him wake up and play neutral or MB Ground pound him out of his wake up or JB 3 if he tries to teleport and do torpedo instead of his teleport command grab. Ground spark cancels are a risk, but you can ground spark cancel and bait him into doing a torpedo and cancel into wing dings low off the floor.

Nightwing can out zone Shazam easily but don't get too comfortable, Shazam has the option to torpedo through NW's low projectiles. The struggle is if Shazam can ever get close to NW to do this. It's up to the Nightwing player to let Shazam in or not, which is a very compromising situation.

Full screen Shazam gets beat easily and it becomes hard for Shazam at the end of the match to make a comeback if he doesn't have the life lead.

Wing ding only if Shazam gets impatience and chooses you to not walk you down. If the Shazam is just raw teleport and torpedoing into you, punish it all the time. It's free damage and builds meter up so theres no reason not to do this. Once again, don't get comfortable, do this as a counter to Shazam's mistakes.

Shazam has a pretty good back dash, if he does raw torpedo against Escrima NW he can back dash away from the punish and go in for a command grab. Staff NW's stand 1 can also be backdash by Shazam after torpedo. This is a plus for Shazam because he doesn't have to deal with NW's staff plus frames in this position.

Teleport command grab can be punished with jumpback 1 in staff or B3 MB on reaction. Shazam wants this fight mid screen where he can use his wall bounce shenanigans which gives Shazam's more safe options and have to keep the Nightwing player thinking fast if he guesses wrong on the wrong command grab, it becomes easier with experience which I think this match up favors Dick 7-3. Shazam has no safe options to getting in and he gets out zoned and out chipped heavily.
 

AssassiN

Noob
@subzerosmokerain asked for a break down for the NW-Shazam MU. I've played every Shazam on PSN from @gnarlygatoalex to Emperor Infusion and your everyday Shazam like Kaoz, Subzerosmokerain and MashPotatoPower and probably more. So before Pryce comes here and having a titty attack about who I played, I threw out my resume out there and he'll most likely claim these guys aren't not decent because he never played them with his almighty self. Other Nightwings in here can have their opinion too and it don't matter where they placed in tourney or what almighty player they played online, it's a discussion forum...theres no best Nightwing, you're all good...stop the baby Dick complex and get over it, it makes the forum lame as hell when theres some Nightwing fighting with another in every thread...the same shit in every thread. Shazzayam, you gotta fall back on the call outs too and that goes for anyone. I'm here to read and learn about my character.

Shazam and Nightwing.

The most obvious thing is Shazam's wake up negates Nightwing's regular rush down or knockdown game.
Nightwing has ways to play around this and Shazam has his ways as well.
Shazam has a forward teleport and a backward teleport, Nightwing can choose to let him wake up and play neutral or MB Ground pound him out of his wake up or JB 3 if he tries to teleport and do torpedo instead of his teleport command grab. Ground spark cancels are a risk, but you can ground spark cancel and bait him into doing a torpedo and cancel into wing dings low off the floor.

Nightwing can out zone Shazam easily but don't get too comfortable, Shazam has the option to torpedo through NW's low projectiles. The struggle is if Shazam can ever get close to NW to do this. It's up to the Nightwing player to let Shazam in or not, which is a very compromising situation.

Full screen Shazam gets beat easily and it becomes hard for Shazam at the end of the match to make a comeback if he doesn't have the life lead.

Wing ding only if Shazam gets impatience and chooses you to not walk you down. If the Shazam is just raw teleport and torpedoing into you, punish it all the time. It's free damage and builds meter up so theres no reason not to do this. Once again, don't get comfortable, do this as a counter to Shazam's mistakes.

Shazam has a pretty good back dash, if he does raw torpedo against Escrima NW he can back dash away from the punish and go in for a command grab. Staff NW's stand 1 can also be backdash by Shazam after torpedo. This is a plus for Shazam because he doesn't have to deal with NW's staff plus frames in this position.

Teleport command grab can be punished with jumpback 1 in staff or B3 MB on reaction. Shazam wants this fight mid screen where he can use his wall bounce shenanigans which gives Shazam's more safe options and have to keep the Nightwing player thinking fast if he guesses wrong on the wrong command grab, it becomes easier with experience which I think this match up favors Dick 7-3. Shazam has no safe options to getting in and he gets out zoned and out chipped heavily.
I actually agree with this, I've been playing more against Shazam lately and it's feeling like a 5-5.
 

HeroesNZ

Baconlord's Billionaire Sugar Daddy
Other Nightwings in here can have their opinion too and it don't matter where they placed in tourney or what almighty player they played online, it's a discussion forum...theres no best Nightwing, you're all good...stop the baby Dick complex and get over it, it makes the forum lame as hell when theres some Nightwing fighting with another in every thread...the same shit in every thread. Shazzayam, you gotta fall back on the call outs too and that goes for anyone. I'm here to read and learn about my character.
This is the truth
 
I agree with everything except:
Batman 5-5
Aquaman 5-5
Hawkgirl Potentially 3-7 But I can see 4-6
Sinestro Potentially 3-7 But I can see 4-6
 

BigMilk

Former Divine Power Abuser
Tomorrow I return to xbl. I plan on regaining a fresh up to date understanding of of NW MUs. I plan on starting with some of the most problematic/controversial MUs. @EMPEROR PRYCE lets run some sets so I can get a feel for the zatanna mu. @AK Pig Of The Hut for zod experience please. And any Xbox KF players, I would appreciate any sets. These are the MUs I will start with for now although I am very anxious to relearn them all, including advantage ones. Anyone feel free to add me on xbox. C88 bigmilk
 

EMPEROR PRYCE

WAR SEASON "THE WEAK EXPOSED!"
Tomorrow I return to xbl. I plan on regaining a fresh up to date understanding of of NW MUs. I plan on starting with some of the most problematic/controversial MUs. @EMPEROR PRYCE lets run some sets so I can get a feel for the zatanna mu. @AK Pig Of The Hut for zod experience please. And any Xbox KF players, I would appreciate any sets. These are the MUs I will start with for now although I am very anxious to relearn them all, including advantage ones. Anyone feel free to add me on xbox. C88 bigmilk
send me a message the second u get back on. i figured you would make a new account honestly so i deleted u lol. glad to have u back tho my nigga
 
With CW as my main and NW as my secondary, I can honestly say that the kitty cat OWNS that mu at a high level. NW has no answer for her up close at all and at a distance his stuff is evadable in escrima and easily blown up with dash in staff.
 

HeroesNZ

Baconlord's Billionaire Sugar Daddy
With CW as my main and NW as my secondary, I can honestly say that the kitty cat OWNS that mu at a high level. NW has no answer for her up close at all and at a distance his stuff is evadable in escrima and easily blown up with dash in staff.
I agree. I think it's 6-4 CW, or at best 5-5
 
Last edited:

AK L0rdoftheFLY

I hatelove this game
People have been asking me about certain mu's with nightwing so here is my opinion of what they are. If u have any comments or questions, feel free to SPEAK UP. This is just my OPINION.
nw/other character:

Aquaman 6-4
Ares 5-5
Bane 6-4
Batgirl 5-5
Batman 6-4
Black Adam 4-6
Catwoman 5-5
Cyborg 3-7/4-6
Deathstroke 5-5
Doomsday 6-4
Green Arrow 6-4
Green Lantern 4-6
Harley Quinn 5-5
Hawkgirl 4-6
Joker 6-4
Killer Frost 5-5
Lex 6-4
Lobo 6-4
MMh 5-5
Raven 5-5
Scorpion 5-5
Shazam 6-4
Sinestro 4-6
Soloman Grundy 6-4/7-3
Superman 4-6
Flash 5-5
WW 5-5
Zatanna 4-6 she hasn't been fully discovered in my opinion but I see it
Zod 4-6

Some might agree/disagree but this is the answer to those people who were curious.
Aquaman 6-4
I think this is 5-5. Aquaman's damage output and spacing as well as interactable control make this MU even. while interactables are on the stage NW has to play his game. Once they go away, Staff might beat AM. This makes it 5-5.

Ares 5-5
I would say that this is 6-4 NW favor. His fast normals/better normals make a huge difference. Also NW really can just wait for Ares to move and react. Meanwhile the zoning game can stay in NW favor because of his ability to cancel spark.

Batman 6-4
I don't see how NW beats him. I still think Batman from full screen wins this game. If NW can keep him in the right range he has a slight advantage. That tug of war makes this a solid 5-5 to me.

Catwoman 5-5
I could see this as a 5-5 but right now I think staff gives her lots of trouble. I'm leaning towards 6-4

Green Arrow 6-4
This is probably more like a 7-3. I played this MU from both perspectives competitively and have also played 7l.

Harley Quinn 5-5
Do you go even spilts with Salt Face? I havn't played the guy in more than 2 matches in 6-8 months so you would know better. I think her zoning and footsies is a problem making it hard to get it...on knockdown it is VERY hard to oki her too. I'd lean towards 4-6

Martian Manhunter 5-5
I agree with this but not when he has too many interactables. It gets into 3-7 territory when he can throw whatever he wants...if you manage to avoid all the interactables it moves back to 5-5.

Scorpion 5-5
Scorpion gets destroyed by staff wing. His short normals make it hard for him to play without teleporting. His telepport gets punished by NW easily...both versions. HIs flip kick gets punished, his over head gets punished, some of his normals whiff. I don;t see how this could possibly be even. I tend to say 7-3.

Shazam 6-4
I tend to say 7-3 on this one too but 6-4 might be right.

Sinestro 4-6
I think this in my head and then I play Wound or PTW. Then it feels like 3-7 or worse. Jump back axe he can't touch...and he cant win the zoning war even with ground spark.

Zod 4-6
I can see how this is 3-7. I think it is very much dependent on intractables. On a stage with lots of them this can go into 2-8 territory but be 4-6 on regular stages.

I agree with everything else.
 

AK L0rdoftheFLY

I hatelove this game
With CW as my main and NW as my secondary, I can honestly say that the kitty cat OWNS that mu at a high level. NW has no answer for her up close at all and at a distance his stuff is evadable in escrima and easily blown up with dash in staff.
No way on earth...me and 16 bit talked in depth about it at Final Round after he blew me up. Our casual sets were much closer after we talked through the MU.
 

RNLDRGN

RONALD ROGAN
How does Shazam approach you in this MU? In staff mode (assuming a non- flying interactable stage where we could get a knock down and then approach), full screen we are beaten completely, MB Staff Pound checks the start up of Teleports, it can usually catch Torpedo on the second pound, and dashing is punished by any of your lunging moves/Staff pound if you feel like.

Once we get around HM range, if you see us press a button (regular b2, a HM, another dash, even try to be ballsy and teleport in to you other side), standing 1 or d1 hits us out of any of that. If we ever are in and try to play the poke/footsies game with you, d1 doesn't have the reach to compete with you, MB f3 can be beaten by f1, 1 and b2 HM you can just mash out an attack and hit any follow up we try to do.

Corner game wise, your quick rise setups make our "get out of jail free" much harder to execute and take us out, on the off chance we do teleport out and you jump back on read, we can get full comboed. If we stay in the corner, we fall prey to your + frames, and depend on pushblock (which is a bad commit for Shazam in this MU, we don't earn meter as freely as we would like to) to get out but again, you can punish our mobility tools to get out.

On oki, staff spin can hit us out of HM, b2, torpedo, etc.

Escrima wing is bearable imo, although getting a clean punish on MB Wingdings can be difficult, since you have plenty of hang time, I honestly can say this is a me kind of thing and not a complaint of "Shazam doesn't have the tools", anybody who can help me with that I would appreciate.


Disclaimer: All my opinions are my own and not representative of my employer!
Agreed 100%. NW has to be Shazam's worst matchup and your analysis of his options is pretty accurate. It sucks. 6-4 NW favor is a modest, kind estimate.
 

HeroesNZ

Baconlord's Billionaire Sugar Daddy
I agree. I think it's 6-4 CW, or at best 5-5
After playing a set with a good CW, I'd put this as a 5-5 purely because once NW knocks her down she has no choice but to block due to a poor wakeup game. This, combined with well spaced Wing-dings, cat dash baits and the fact that she can't jump in on us for free makes this MU a 5-5 for me.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
Nightwing vs Frost a 5-5, tehehehehhehe. I have already argued that one in enough MU threads me thinks.
 

Shaazzyam

undefeated online evo champion
After playing a set with a good CW, I'd put this as a 5-5 purely because once NW knocks her down she has no choice but to block due to a poor wakeup game. This, combined with well spaced Wing-dings, cat dash baits and the fact that she can't jump in on us for free makes this MU a 5-5 for me.
She can wakeup with trait. Also, how is NW going to anti air her? Or deal with her mashing B3?
 
No way on earth...me and 16 bit talked in depth about it at Final Round after he blew me up. Our casual sets were much closer after we talked through the MU.
Casuals and tournament are 2 entirely different outcomes (and from the way you explain it, it seems he still got the better of you in casuals anyways). Plus I also said that NW is a secondary of mine (because I love how he was in TT, YJ, and in the comics) so I am more in tune with how she can take advantage of NW's shortcomings because I experience those shortcomings from a first person perspective while I use him.
 

16 Bit

Mash d+1~Cat Claws
Premium Supporter
NetherRealm Studios
She can wakeup with trait. Also, how is NW going to anti air her? Or deal with her mashing B3?

There's many ways to blow up wake up trait like neutral jump and mb b+3.

His jump 2 regulates her jumping. She's gotta respect it and chill to anti-air it which opens up him playing his footsies game or jumping in with jump 1.

Block and then you get to play your game. She has to respect his d+1 after. Plus his standing 2 can hit her out of it.
 

HeroesNZ

Baconlord's Billionaire Sugar Daddy
She can wakeup with trait. Also, how is NW going to anti air her? Or deal with her mashing B3?
Her wakeups can be neutral jumped, except for cat dash which isn't a true wakeup. Anti air her with D2 in both stances or air to air her with Staff J2, and if they're mashing B3 then MBF/B3, poke them out of it, or just block