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EMPR Jupiter's Martian Manhunter match-up chart. (changes might happen)

RIF

Noob
Sinestro is 4-6. There is no doubt. It could be even worse in the future, not better.

They gave MMH the best space controlling move in the game with Orbs. Then they gave him options to deal damage via projectiles while opponents are trapped behind it. The combination of these two aspects of his game mean he is automatically at an advantageous position against rush-down characters.

They also gave MMH a virtually un-punishable Teleport. This means any character that wants to zone has to adjust their gameplan to account for his ability to punish them for releasing a projectile at most ranges.

His trait is an amazing footsies tool. Combined with his excellent mobility, it means he can control all the space on the screen. You're playing Injustice against MMH. He dictates everything in all the match-ups.

I believe the 3 5-5s Reo called out on his MMH KCP are the only real even match-ups this character has: Flash, Batman, and Batgirl.
 

EMPEROR_JUPITER

Your ego betrays you.
I don't know why people are stuck in the mindset that MMH is #1 so he must be like Kabal and mad OP.

I also don't like how people say or assume i said something about a MU without asking me. I've run this matchup online and offline like 5000 times. Me, REO, and Jupiter all have it as 5-5 or worse for MMH (not in MMH favor is the point).
at this point I just think I need to play you more, I feel it could be 5-5, i might just be lacking MU exp
@EMPEROR_JUPITER I know you have a ton of exp in the match-up, but what makes you think MMH beats Batman?
MMH has similar block strings but he can open people up off of a guess, EVERY mix up batman does can be blocked on reaction, also.. MMH's full screen control and air mobility makes it very easy to avoid bats.
 

EMPEROR_JUPITER

Your ego betrays you.
DS number is fine.

Might end up being super slight MMH edge but 5-5 is fine.

As for the OH tele everyone insists on talking about in this matchup.

Sure he gets half life off of OH Tele.
Just like you get half life if you read one.
@MITDJT basically this, and his high gun shuts punish pillars from mid to far distance, DS also hangs with him in in trait 3 distance, so basically your goal in this MU would be to counter zone. If its favor to anyone I'd say 5.5 martian advantage.
 
So I've basically been wanting to make an MU chart because of all the questions asked about Martian Manhunter's match-ups. MU charts have been made for this character but it's been a while, plus you guys haven't seen my views on his match-ups, here they are.
  • Aquaman 5.5-4.5
  • Ares 6-4
  • Bane 5-5
  • Batgirl 5-5
  • Batman 6-4
  • Black Adam 6-4
  • Catwoman 5-5
  • Cyborg 8-2
  • Deathstroke 5-5
  • Doomsday 5-5
  • Flash 5-5
  • Green Arrow 7-3
  • Green Lantern 6-4
  • Harley Quinn 6-4
  • Hawkgirl 7-3
  • Joker 6-4
  • Killer Frost 6-4
  • Lex Luthor 4.5-5.5. Could be 5-5, I need to study it more.
  • Lobo 6-4
  • Nightwing 5-5
  • Raven 5-5
  • Scorpion 7-3
  • Shazam 5-5
  • Sinestro 5-5
  • Solomon Grundy 5-5
  • Superman 5-5
  • Wonder Woman 5-5
  • Zatanna 6-4
  • Zod 6-4
Discuss!

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change shazam and especially bane to 6-4 and green lantern to 7-3 and raven to 6-4 and ares to 7-3 and deathstroke to 6-4 and superman to 6-4 and zatanna to 7-3 and i'll be in agreement
 

orochiDragon

PSN OROCHI-dragon / Archangel-44
this mu looks to have a lot of downplaying.

there is no way superman is even. it's very hard to open up mmh in the neutral game and that's just with orbs. put in trait, teleports, and instant air dashes and it becomes a mess. it's also worse how mmh gets to control all interactables. this match is 6-4 mmh at best.

how are deathstroke, raven, and senistro 5-5 when they can't zone without being risked of eating 40% from a teleport into mmh's uber knockdown game?
Yea...being able to punish most moves from anywhere, and into 40% + mix ups is quite the tool....
 
deathstroke mmh is a very turtly matchup and whenever i play what i believe to be a high level deathstroke its dictated similarly to like sub-zero and cage where the person where the lifelead is in control, however its so much harder for deathstroke to regain

that being said mmh dominates the footsie, has endless pressure and controls the interactables, and much superior mobility, i find that if i spend most of the match twiddling my thumbs, that i will come out with the win. just about the only think you need to worry abut is ds's corner game and and mb f3 in the footsie game

also consider that deathstroke has to just frame block the telepor tto punish with a highly punishable move for 6%, if he does not do this moves he has very limited options after the teleport, and if you place orbs properly you can trade favorably and zone a bit to start accumulating damage
 

The Highlander

There can be only one
WoWo is interesting... I certainly don't have that much experience in the match up but I'm definitely subscribed to the KDZ train of thought that MMH is a 6-4, I know Foxy was certain it was 5-5 though. What makes you think it's 5-5 @EMPEROR_JUPITER ?
 

STRYKIE

Are ya' ready for MK11 kids?!
im gonna say something please dont crucify me i know i just got back into the game but i wanna tell jupiter something. i see mk9 reo in you man with these 5-5 mus. REO once thought kabal had lots of 5-5s till i told him to approach those mus in a diffrent way then they became 6-4s. MMH imo wins every match up and if he has 5-5s its alot less than the ones you named i mean he has ALL the tools to not lose to anyone and to beat 90% of the cast. i say approach those 5-5s in a different way and i bet youll turn those 5-5s into 6-4s. there were alot of characters that didnt let kabal play his ''game'' in mk like lao, jax, kang, reptile but he still beat those characters he just had to play different. example you say superman can punish the teleport? ummm stop doing it? dont tell me you cant make MMH work without abusing that move. idk if you are fishing for props by naming all these 5-5s to look likes its you doing all the work or that you really think he has a lot of 5-5s but really man approach those matches in a different cause imo MMH is on the same level as kabal.
Correct me if I'm wrong (literally) but I don't recall REO saying that those matchups were problematic for Kabal except for Jax, which was more to do with the fact that Jax in general thrived on misinformation since he was one of the last characters to have his frame data disclosed.

Not saying you're wrong, (nor am I trying to "crucify" you lol), especially considering Jupiter is relatively new to the NRS landscape opposed to REO during his MK9 run, but it is a double edged sword since this time we have on-hand frame data for everyone, more diverse training resources and regions don't necessarily have to depend on whether they have a local MMH main and/or if they have sufficient execution.
 

EMPEROR_JUPITER

Your ego betrays you.
WoWo is interesting... I certainly don't have that much experience in the match up but I'm definitely subscribed to the KDZ train of thought that MMH is a 6-4, I know Foxy was certain it was 5-5 though. What makes you think it's 5-5 @EMPEROR_JUPITER ?
IADG is safe if executed properly, but that's not the main reason. I don't think people realize how scary WW is up close either. I can basically chip you from full screen and try to keep you there, but when WW gets in its rock paper scissors, also trying to avoid WW the entire game will eventually push you to the corner. Where her big damage and knockdown game really come in to play. I also need meter for orbs, she doesn't need meter for anything really, d3 stuffs both his wake up teleport and force push if timed right.
 

DevilMaySpy

Mama's Little Bumgorf
IADG is safe if executed properly, but that's not the main reason. I don't think people realize how scary WW is up close either. I can basically chip you from full screen and try to keep you there, but when WW gets in its rock paper scissors, also trying to avoid WW the entire game will eventually push you to the corner. Where her big damage and knockdown game really come in to play. I also need meter for orbs, she doesn't need meter for anything really, d3 stuffs both his wake up teleport and force push if timed right.
What do you think KDZ is doing wrong in the Superman and Wonder Woman matchup?
 

xInfra Deadx

Gimmick stolen by Jordan Peele
  • Aquaman 5.5-4.5 6-4
  • Ares 6-4 7-3
  • Bane 5-5 *6-4
  • Batgirl 5-5
  • Batman 6-4 5-5
  • Black Adam 6-4
  • Catwoman 5-5
  • Cyborg 8-2 9-1 Sub Zero/Kenshi in reverse lol
  • Deathstroke 5-5
  • Doomsday 5-5 *6-4
  • Flash 5-5
  • Green Arrow 7-3 8-2
  • Green Lantern 6-4 *7-3
  • Harley Quinn 6-4
  • Hawkgirl 7-3
  • Joker 6-4 7-3
  • Killer Frost 6-4
  • Lex Luthor 4.5-5.5. Could be 5-5, I need to study it more.
  • Lobo 6-4
  • Nightwing 5-5 6-4
  • Raven 5-5 6-4
  • Scorpion 7-3 6-4
  • Shazam 5-5 6-4
  • Sinestro 5-5 6-4 maybe worse.
  • Solomon Grundy 5-5
  • Superman 5-5 *6-4
  • Wonder Woman 5-5
  • Zatanna 6-4 *7-3
  • Zod 6-4 *7-3
My input in red.
 

EMPEROR_JUPITER

Your ego betrays you.
What do you think KDZ is doing wrong in the Superman and Wonder Woman matchup?
KDZ isn't doing anything wrong exactly, I just feel he hasn't played the WW MMH enough to understand how to shut down mmh's zoning with her, his superman did fine, but me and KDZ haven't played each other as much as people think. MMH is an MU you need to learn 100%, that is why I'm still getting away with gimmicks like trait 3 white orb.
 
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DevilMaySpy

Mama's Little Bumgorf
KDZ isn't doing anything wrong exactly, I just feel he hasn't played the WW MMH enough to understand how to shut down mmh's zoning with her, his superman did fine, but me and KDZ haven't played each other as much as people think. MMH is an MU you need to learn 100%, that is why I'm still getting away with gimmicks like trait 3 white orb.
Ok good to know.
 

pumpkincream

superman reset specialist
What do you think KDZ is doing wrong in the Superman and Wonder Woman matchup?
there is no way @KDZ is lacking mu exp he's played jupiter for more than half a year every week. i believe skill wise jupiter and kdz are around the same level in bringing out the potential in chars however it's clear when a char has an advantage over another one. in this case it's not too hard to see why mmh would have the upper hand vs ww and superman. mmh abuses interactables, out footsies them, out zones them and exploits their wake up games with his uber knockdown game
 

Indecisive

We'll burn you all—that is your fate!
there is no way @KDZ is lacking mu exp he's played jupiter for more than half a year every week. i believe skill wise jupiter and kdz are around the same level in bringing out the potential in chars however it's clear when a char has an advantage over another one. in this case it's not too hard to see why mmh would have the upper hand vs ww and superman. mmh abuses interactables, out footsies them, out zones them and exploits their wake up games with his uber knockdown game
He plays him in tournament. They barely play out the MU. There is a difference. If you want to learn a MU you need to sit down and play it out with the person. Grind that shit out. You cannot do that with a 1 or 2 first to 3's once a week. It sadly doesnt work that way.