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EMPR Jupiter's Martian Manhunter match-up chart. (changes might happen)

Red Reaper

The Hyrax Whisperer
My 2 cents.

Ares is 7-3. He cant really do much of anything. IAT punishes zoning, ares wakeup teleport gets tracked by MMHs. Ares teleport is easily punishable giving him very few options to get in. I have quite a bit of experience in this MU.

Grundy is 6-4 in MMHs favor. MMH has a lot of moves that make him airborne and stop grundys unwanted advances and throw mixups. Grundy does do damage if he gets a grab but most setups are easy to see and martians B3 makes him throw immune.

GL is 7-3. He keeps him out way too easy

Sinestro is 6-4 as MMHs counter zoning is stronger. Sinestro has options but not enough to make this MU even.


in theory id say MMH wins 6-4 against everyone based on the fact he has control over interactables on every stage but I admittingly dont know how interactables play into MU charts
Stop up playing! Martian is barely top 5 10! ! !
 
@EMPEROR_JUPITER, could you give me ur breakdown of the DS Matchup? I have it 6 4 mmh but I wouldnt be opposed to 5 5 since DS's tools mess with martian (especially the fact he can shoot him before he teles)
 

CD jr

Noob
im gonna say something please dont crucify me i know i just got back into the game but i wanna tell jupiter something. i see mk9 reo in you man with these 5-5 mus. REO once thought kabal had lots of 5-5s till i told him to approach those mus in a diffrent way then they became 6-4s. MMH imo wins every match up and if he has 5-5s its alot less than the ones you named i mean he has ALL the tools to not lose to anyone and to beat 90% of the cast. i say approach those 5-5s in a different way and i bet youll turn those 5-5s into 6-4s. there were alot of characters that didnt let kabal play his ''game'' in mk like lao, jax, kang, reptile but he still beat those characters he just had to play different. example you say superman can punish the teleport? ummm stop doing it? dont tell me you cant make MMH work without abusing that move. idk if you are fishing for props by naming all these 5-5s to look likes its you doing all the work or that you really think he has a lot of 5-5s but really man approach those matches in a different cause imo MMH is on the same level as kabal.
 

RM Jonnitti

Hot Dog
this mu looks to have a lot of downplaying.

there is no way superman is even. it's very hard to open up mmh in the neutral game and that's just with orbs. put in trait, teleports, and instant air dashes and it becomes a mess. it's also worse how mmh gets to control all interactables. this match is 6-4 mmh at best.

how are deathstroke, raven, and senistro 5-5 when they can't zone without being risked of eating 40% from a teleport into mmh's uber knockdown game?

DS actually has pretty good tols to deal with mmh. since his guns are so fast, you can kinda sorta counterzone on reaction to him doing this. thowing out orbs that aren't directly on top of you, throwing out air missles, teleport or ground seismo (which as certain ranges is punishable by guns). now, you might wonder why i threw in teleport. the thing about teleport is you can sword flip the startup on reaction and it will beat it out. timing is a little tough but with practice its doable. sure it does like 4% damage on hit but it stops him from using one of his most obnoxious tools. if you do it early enough, the teleport will whiff and you can get a d2 punish but it isnt consistent so it might happen a few times. if he does the regular teleport instead of the overhead, it will hit him and you will get tht kind of knockdown where you are right on top of him. after blocking a teleport, DS also has really good options, you can watch how @GGA Slips deals with it. i dont have that much knowledge on the matchup but i can definitely see it being at worst 6-4 in martians favor. maybe 5-5
 
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Fred Marvel

It's actually Freddy Marvel
Could anybody explain why their character loses "badly" aside from just saying they get shut down?
heh

GL Gets zoned out horribly and cant even attempt to zone back,
has to get in but cant turbine in because it can be punished by orbs/mb orb or teleport
by the time GL gets in he has built meter and trait and GL hardly builds meter in this matchup which he NEEDS to do anything
the adv GL usually has at the start of the match doesnt exist because trait 3
MMH trait beats GL's footsies.
MMH does more damage by far
his great wakeups get him out of every setup
the only good thing about this matchup for GL is ht can check overhead teleports with b1, but MMH can backdash it (not sure what kind of punishhe can get or if he cant but if nothing else he can get space and zone more)
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
know this is a personal mu chart but think saying scorpion loses 3-7 is a bit off, its not that bad, more 4-6
 

Fred Marvel

It's actually Freddy Marvel
B1 is faster than trait 3...
go in practice mode and do b1 and trait 3 at the same time and see what wins, then play GL and fight MMHs and try to b1 at the start of the match and tell me ho that goes.
the speed difference isnt enough to matter in this case, you guys dont realize b1 can be beat by alot of normals
 

Red Reaper

The Hyrax Whisperer
go in practice mode and do b1 and trait 3 at the same time and see what wins, then play GL and fight MMHs and try to b1 at the start of the match and tell me ho that goes.
the speed difference isnt enough to matter in this case, you guys dont realize b1 can be beat by alot of normals
It definitely does.. He has other things he kan do but trait 3 does not beat Lantern's B1 at the start..

Standing 3 is 10 frames and the trait takes us at least 1 frame to pull off so it's like an 11 frame move vs a 9 frame... Even 10 frames alone is enough to lose.

You're probably just feeling online lag.
 

Yoaks

A spaceman
Any points on the Lobo Match Up... I barely know anything about the character....
This mu imo is 5-5. But it well could be in MMH favor. My reasoning it being 5-5, is Lobo can get around orbs well by mb Hook Charging in or doing Low hook while Martian is throwing orbs out (a well placed orb can still hit Lobo out of the Low hook animation). On knockdown MMh has his Push of course but that can be stuffed with mb HC, I've stuffed it by doing Nji1 before and a mb b3/f3 is always a good option. And like everyone else MMH has too watch out for Trait shots. OH tele on block Lobo can MB HC. It'll eat right through a mb b3 by Martian. Martian can still respect it and block but a block MB HC means a guessing game for Martian. Either a knockdown or a full combo. Also, Lobo is a great comeback character with his high and unclashable damage. But like all mu's for Lobo. He HAS to play patient and block well. Lobo isn't one of these characters that "gets this for free".
 

Fred Marvel

It's actually Freddy Marvel
It definitely does.. He has other things he kan do but trait 3 does not beat Lantern's B1 at the start..

Standing 3 is 10 frames and the trait takes us at least 1 frame to pull off so it's like an 11 frame move vs a 9 frame... Even 10 frames alone is enough to lose.

You're probably just feeling online lag.
*sigh* no his standing 3 is a flip kick and b1 is a low slide that his feet, his feet aren't on the ground so they won't get hit, if the MMH player times it right trait 3 wins and it's not online lag I did it myself in practice.
It's like how b1 has to go further to his superman than it does to hit a normal standing character
 

Red Reaper

The Hyrax Whisperer
This mu imo is 5-5. But it well could be in MMH favor. My reasoning it being 5-5, is Lobo can get around orbs well by mb Hook Charging in or doing Low hook while Martian is throwing orbs out (a well placed orb can still hit Lobo out of the Low hook animation). On knockdown MMh has his Push of course but that can be stuffed with mb HC, I've stuffed it by doing Nji1 before and a mb b3/f3 is always a good option. And like everyone else MMH has too watch out for Trait shots. OH tele on block Lobo can MB HC. It'll eat right through a mb b3 by Martian. Martian can still respect it and block but a block MB HC means a guessing game for Martian. Either a knockdown or a full combo. Also, Lobo is a great comeback character with his high and unclashable damage. But like all mu's for Lobo. He HAS to play patient and block well. Lobo isn't one of these characters that "gets this for free".
Seems like it revolves around the hook charge then. What about Lobo's standing 3? Isn't it good at the start of a match or in footsies?

PS: Kinda reminds me of Doomsday except he doesn't have a dumb trait and doesn't build his meter back with Earth Shake. Like a smarter Doomsday...