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Guide The Assassin's Combo Manual (Deathstroke Combo Thread)

Assuming this OP is up to date I think I have a better 1 bar corner combo off of b2.

B23, d1 xx Sword Spin MB, 323, f23 xx sword flip 37%

 
Yeah background bounce stages are so sick for DS. 323 has so much carry it seems to always get you in range of them even if you seem far away. I love using the BGB after a F3, J3, F2 too in the footsie game that combo is so easy and leads to such great damage/spacing.
teach me DS
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
teach me DS
The one thing you have to test is that the gravity isn't too strong after this combo so he loses his f3 setup after the knockdown. Personally I would sacrifice some damage to have that cross-up setup available since it makes his corner game ridiculous. Even if that was the case though, higher damage is always nice to have for ending rounds/matches. Can you add a standing 1 after the MB sword spin and still go into 323?
 
The one thing you have to test is that the gravity isn't too strong after this combo so he loses his f3 setup after the knockdown. Personally I would sacrifice some damage to have that cross-up setup available since it makes his corner game ridiculous. Even if that was the case though, higher damage is always nice to have for ending rounds/matches. Can you add a standing 1 after the MB sword spin and still go into 323?
i tried, can't get it at all. And I didn't know about the f3 knockdown setup, I guess I will have to look in to that and make sure this combo works with it.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
i tried, can't get it at all. And I didn't know about the f3 knockdown setup, I guess I will have to look in to that and make sure this combo works with it.
After sword flip in the corner you can do an early f3 to cross them up, or a slightly delayed one to hit same side. That is how most of his knockdown setups work in general, just different ways to get into them. If & after the f3 connects in the corner just walk back slightly and you can keep the combo going with 1, 323, ender. Rinse and repeat.

The ultimate troll is to drop the 323 f23/12 on purpose (so just 323 hits) and just go into the f3 overhead cross-up when your opponent lands.
 

TONY-T

Mad scientist
Hey guys, i got a new DS vid on the way.. Found plenty of new BNB's! This vid wont contain any armor hit combos or bane cool-down stuff, its for the most part all meterless stuff! im up to 50% meterless with no interactables or resets (big character) and 52% meterless with 1 interactable (any character), Both have the potential to go higher..

Also their is plenty of new combos that can be used in matches..

I recorded some matches the other day vsing my mate.. Can upload them if people want to see, though i haven't played in roughly 6 months, so they're probably not my best..
 

Gengar

Hypnosis > Dreameater (its a reset)
Assuming this OP is up to date I think I have a better 1 bar corner combo off of b2.

B23, d1 xx Sword Spin MB, 323, f23 xx sword flip 37%


B23 F23 xx sword spin MB, 323, f23 xx flip 39%

works better on large hit box characters, but i was able to get it to hit Zod as well. more damage and safer on block, but fairly strict to hit. with practice tho strictness isnt an issue for the most part.
 

ryublaze

Noob
Here's an air-to-air BnB that does 2% more than the other combo I've been doing and also more corner carry:

j1, d2, b3, j3, 323, 12 xx sword flip (31%)

EDIT: Actually just found out that you can get even more corner carry:

j1, d2, b3, dash, j3, 323, 12 xx sword flip (31%)

Old combo:

j1, 1, 323, f23 xx sword flip (29%)



Another good thing about this combo is that you can switch sides too:

j1, d2, b3, dash, dash, 1, 323, 12 xx sword flip (27%)

Here's video: (sorry about the quality)
 
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TONY-T

Mad scientist
B23 F23 xx sword spin MB, 323, f23 xx flip 39%

works better on large hit box characters, but i was able to get it to hit Zod as well. more damage and safer on block, but fairly strict to hit. with practice tho strictness isnt an issue for the most part.
Damn it lol, i had that in my vid. ill have to take it out.. I still have a 45% though off of a 1 bar b23, ill keep that in it :tonyt
 

ryublaze

Noob
So about the combo @ZOOM and @TONY-T posted before using d2 to go into another 323, landing the d2 is actually not that hard if you're midscreen. But if you're midscreen you can't land the 2nd 323. However, if we start the combo midscreen and get them to the corner you can land both the d2 and 323. The spacing just has to be right where you hit the d2 midscreen and hit the 323 in the corner. To land the d2 midscreen you have to hit the 1st 323 low to the ground. I still don't think it's a BnB but just putting this out there if you ever want to add 3-4% to your combos.

Video of me trying d2 midscreen, in the corner, and from midscreen to corner:

That's how consistent I can get it on my first day trying the combo.
 

ryublaze

Noob
Haven't seen these posted so here are Watchtower specific combos that do 8-10% more damage than DS's standard BnBs. IMO they're not that hard to do. The last combo does more damage but it takes them out of the corner, u still get a F3 mix-up though. If they don't tech roll, jump forward then do a F3. If they do tech roll, dash twice then walk back a little and do a F3. Some of this stuff might already be known.


You can do these same combos on Fortress of Solitude on the left side with the spaceship too, and if u do d1 sword flip it adds 1% more. The Fortress of Solitude combos don't give u enough advantage for a cross-up F3 though. @Rampage254
 
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ryublaze

Noob
@Rampage254 wanted to know the damage compared to DS's original corner BnBs cuz the video quality sucks.

b1u2 f3 323 f23 sword flip 32%
132 1 323 f23 sword flip 30%
d1 mb sword spin 323 f23 sword flip 33%
b22 mb sword spin 1 323 f23 sword flip 36%

Watchtower combos (right side, adds 5-7% more):
b1u2 f3 323 d1 interactable sword flip 37%
132 323 d1 interactable sword flip 36%
d1 mb sword spin 323 d1 interactable sword flip 40%
b22 mb sword spin 323 d1 interactable sword flip 42%

Watchtower combos (left side, adds 9-11% more):
b1u2 f3 323 d1 interactable sword flip 43%
132 323 d1 interactable sword flip 39%
d1 mb sword spin 323 d1 interactable sword flip 42%
b22 mb sword spin 323 d1 interactable sword flip 45%
 

VenomX-90

"On your Knees!"
Deathstroke players who are fighting in a tourney and zoning out a female character, and other spectators be like...
 

TONY-T

Mad scientist
Imo more should use the midscreen ( corner too ) safejump Bnbs , they're actually great in MUs where their wakeup options are punishable on block , like wonder woman. There's no need to worry about their wakeups once you get them down and i'm guilty of forgetting about that myself when i play , it's a great option.
Would you mind explaining this safe jump tech? Not sure i follow.. In return, will post new combos.
 

9_Lives

Noob
Couple of bounce combos. Sorry if already discovered.

ji3, 323, f2~bgb, b3, ji3, d2/d1~sword flip 46%
b3, ji3, ji2, f2~bgb, ji2, 323, d2/d1~sword flip 42%

I put the d2/d1 in because of the f2, 3 because the sword flip will drop hits more often than not due to gravity. Possibly a 1, 2 but I did not try it yet.
 

ryublaze

Noob
New position reverse combo off of an anti-air d2: (does 2% more than the other one i posted)

d2, b3, j2, dash, 1, 323, 12 xx sword flip (27%)

I wonder if we should make a new BnB thread...
 

KingOko

Was it good for you?
New position reverse combo off of an anti-air d2: (does 2% more than the other one i posted)

d2, b3, j2, dash, 1, 323, 12 xx sword flip (27%)

I wonder if we should make a new BnB thread...


I think you should make a new BnB thread. Im new to DS and Im just trying to find a simple consise place to look to see all of his combos. From midscreen to corner combos all seperated with spoiler tags I guess. It would be REALLY helpful. Honestly I think all the threads should get cleaned up. Its pointless to have threads from 2013 on the first page of the forum ya know?
 

Crathen

Death is my business
Would you mind explaining this safe jump tech? Not sure i follow.. In return, will post new combos.
I've made one or two vids about this , here's one for Sinestro arachnid ( wich is around 14-15 startup frames iirc )


The slower the wakeup startup frames the easier is to safejump , as an example you can safely neutral jump 3 Wonder Woman in the corner after a sword flip and she has to block it ( if she does lasso spin / amazon uppercut you can block in time )