What's new

REO and 995Phil explain UMK3 vs. N64 MK Trilogy

REO

Undead
How do you do Block Jabs in the first place? BLK + LP?
Best way to perform block jabs is by pressing either LP or HP, and immediately after on the next frame you press and hold block + down + back simultaneously and release those held inputs a frame before the jab(s) are done. These are known as "perfect" block jab(s).

Holding down is to block all low attacks like sweeps. Holding back is to prevent being thrown. And holding block is obviously there to defend yourself while performing jabs.

Question: Is there a tier list for MKT?
Not one in the US, no.

Next question: Are there any banned characters/tactics in MKT? I'm told the game has infinites and the like...is this true?

I really have enjoyed what I've been seeing from the MK: T streams.
The only character that usually gets requested to be banned is Noob Saibot.

Yes, a majority of characters have infinites. Basically all of them have an infinite in some way, shape, or form. But MKT is played 3 vs 3 so you essentially have "three lives". Infinites in this game are not as penalizing as other games due to the "three strikes and you're out" by product of the 3 on 3. It's not a one-and-done type of deal like almost every other game.
 

jbthrash

Nut Breaker
It was interesting to see the gameplay changes especially for high level play. However, I really just like the 3v3 mechanic. This is what NRS should put into there games rather than tag. Imagine having team tournaments for MK10 with 3 east coast guys vs 3 west coast guys. You also wouldn't have to worry about as much brokeness or glitches with an endurance style rather than tag style. I also recommend looking up vids of high level players doing n64 trilogy 6 player 3v3 matches.
 

GRieVeR_SKeiTH

bad player
R.E.O. What are the major differences(gameplay) between 64 and PSX trilogy? I remember PSX has all the Bosses and MK1/MK2 characters and 64 had Super Subzero but thats about it.

Also, what is the preferred console version for MK4?
 

Lt. Boxy Angelman

I WILL EAT THIS GAME
Mortal Kombat Trilogy HD, NRS pls
It was interesting to see the gameplay changes especially for high level play. However, I really just like the 3v3 mechanic. This is what NRS should put into there games rather than tag. Imagine having team tournaments for MK10 with 3 east coast guys vs 3 west coast guys. You also wouldn't have to worry about as much brokeness or glitches with an endurance style rather than tag style. I also recommend looking up vids of high level players doing n64 trilogy 6 player 3v3 matches.
Exactly.
Imagine MK9 with a legit East VS West 3V3.
R.E.O. and Kabal, CD jr and Jax, and Maxter and Cyrax,
against Denzell and Liu Kang, DetroitBalln and Shang Tsung, and MITDJT and Reptile.

That shit would be spectacular.

The community ought to get seriously get behind reviving this style.
Imagine if MK10 came with a revamped Trilogy style Anthology like I was talking about.
Remember how we all used to think MK and IGAU would be our SF4 and Marvel?
We would literally have our own 2 game world to live in that everyone could get hyped for.
They could do whatever they wanted with MK10 and start their next-gen pursuit, and completely reinvigorate a different niche of the scene by reviving the OG style of MK game, especially if it was redone with the rest of the MK cast.
That's a 64-70 man roster, which if given the 3V3 angle, would provide INFINITE possibilities.
The mechanics of UMK3 and Trilogy are already time-tested and proven to be viable, enjoyable and exciting.
The characters have already been fleshed out and given their own individual styles and tactics via MK4-MKA.
And you have all number of fun gimmicks and ideas you could mix and match from previous titles for entertaiment value.
You'd be taking arguably the most beloved title of the franchise, doubling its size, sharpening its mechanics, and reintroducing it to a generation of gamers and gaming countless times more vast that it was when it was originally concieved.
It can and should be done. I see no reason why not.
 

9.95

Noob
R.E.O. What are the major differences(gameplay) between 64 and PSX trilogy? I remember PSX has all the Bosses and MK1/MK2 characters and 64 had Super Subzero but thats about it.

Also, what is the preferred console version for MK4?
I can tell you that from the testing we have done, PS1 MKT is essentially a faster version of UMK3 and can be played in much the same way. The normals have not been beefed up in it so the block jabs are still the dominant tactic in PS1 MKT. The recovery on the normals such as hk, lk, cr.hk, and cr. lp make them about as useless as they were in UMK3 as well.

Ps1 MKT is more of an extension of UMK3 whereas the n64 version is more like a patch to the core engine that entirely changes how the game plays.



N64 is the preferred console for MK4, and the good news is that we may begin learning and streaming it along with N64 MKT.
 

Juggs

Lose without excuses
Lead Moderator
The community ought to get seriously get behind reviving this style.
Imagine if MK10 came with a revamped Trilogy style Anthology like I was talking about.
Revamped in what way? Like, updated graphics and features? If so, I'd agree. If it's feasible to do some gameplay changes, there's not much I think they should change.

We would literally have our own 2 game world to live in that everyone could get hyped for.
They could do whatever they wanted with MK10 and start their next-gen pursuit, and completely reinvigorate a different niche of the scene by reviving the OG style of MK game, especially if it was redone with the rest of the MK cast.
Honestly, I don't think it should be "redone with the rest of the MK cast".

Just leave it as is, and perhaps do what Capcom did with 3rd Strike Online. Slightly update the graphics and give us an awesome online mode with all the essentials. 1v1, 2v2, and 3v3 Kombat, with online lobbies with 2-6 players in each lobby. Maybe even with the 2v2 and 3v3, have one person per character. So in a 3v3 match, all 6 players in the lobby would be playing the same match.

They have never given us MKT with an online mode, it's about damn time they did! But to be clear, it would have to be N64 MKT. PSX MKT is way too similar to UMK3, where as N64 MKT is a completely different game and experience.
 

Lt. Boxy Angelman

I WILL EAT THIS GAME
Revamped in what way? Like, updated graphics and features? If so, I'd agree. If it's feasible to do some gameplay changes, there's not much I think they should change.



Honestly, I don't think it should be "redone with the rest of the MK cast".

Just leave it as is, and perhaps do what Capcom did with 3rd Strike Online. Slightly update the graphics and give us an awesome online mode with all the essentials. 1v1, 2v2, and 3v3 Kombat, with online lobbies with 2-6 players in each lobby. Maybe even with the 2v2 and 3v3, have one person per character. So in a 3v3 match, all 6 players in the lobby would be playing the same match.

They have never given us MKT with an online mode, it's about damn time they did! But to be clear, it would have to be N64 MKT. PSX MKT is way too similar to UMK3, where as N64 MKT is a completely different game and experience.
They wouldn't have to change any of the gameplay, just some new add-ins to freshen it up.

I'd still be hype for the original MKT set, but I'd be even more excited if they introduced some of the new-gen characters into that environment.
Smaller characters like Kira and Nitara, bigger characters like Onaga and Hsu Hao, different specials, different setup potentials...
It'd be completely overwhelming in some aspects, but it'd be deeper than a fucking MK ocean.
Especially if you factored in the Run Button and factored out all the 50/50's and 3D hitbox mess.
New(ish) stages like the House Of Pekara and the Falling Cliffs and the Tekunin Warship.
Music done all 64-Bit style like the OG games.
Alternate suits, KI-style alternate colors and palette swaps, Fatalities everywhere...
Mmmmmmmmmm...
 

Gesture Required Ahead

Get on that hook
Best way to perform block jabs is by pressing either LP or HP, and immediately after on the next frame you press and hold block + down + back simultaneously and release those held inputs a frame before the jab(s) are done. These are known as "perfect" block jab(s).

Holding down is to block all low attacks like sweeps. Holding back is to prevent being thrown. And holding block is obviously there to defend yourself while performing jabs.



Not one in the US, no.



The only character that usually gets requested to be banned is Noob Saibot.

Yes, a majority of characters have infinites. Basically all of them have an infinite in some way, shape, or form. But MKT is played 3 vs 3 so you essentially have "three lives". Infinites in this game are not as penalizing as other games due to the "three strikes and you're out" by product of the 3 on 3. It's not a one-and-done type of deal like almost every other game.
So block jabbing is a kara cancel? Is that doable in all levels of play? I can't kara grab for shit in 3S but maybe it's just me
 

Juggs

Lose without excuses
Lead Moderator
So block jabbing is a kara cancel? Is that doable in all levels of play? I can't kara grab for shit in 3S but maybe it's just me
Kara jabbing is a kara cancel. A kara jab is when you use another button to cut the animation of a single jab in half, allowing it to recover more quickly. The best way to do this is with block, but it can also be accomplish with run, lk and hk. Block/glitch jabbing is when you are doing multiple jabs while blocking. You do it the same way as a kara jab, but instead of pressing hp/lp once and canceling it with block, you repeatedly press hp/lp while holding block.

It does take some practice to get it down, and it takes a lot of practice to use them effectively at high levels. It also takes a lot of practice to learn how to beat them. In N64 MKT, however, they are much easier to beat and much less dominant in comparison to UMK3.
 

9.95

Noob
R.E.O. I would REALLY like to see a video of just hands on stick/buttons performing kara jabs/block jabs/whatever. The only "hands on" video I've seen around here is getting 4 axes with Nightwolf.
We can do that. I'll see about recording a video of it or streaming it live tomorrow night when we play MKT. Just remember that in MKT this is not the nearly as powerful a tactic as it is in UMK3.
 

MKK hanzo

Moderator
Actually those are karajabs my friend. Watch as I cancel the lp recovery taping block and I also keep run held to avoid any special that involves d/b like ermacs and nw fireballs.

Here is an example of sweep punishing but also demonstrates karajabs and their effect:



Edit: I forgot I had this one too haha. Bit harder but doable on real matches.

 
Last edited:

John Grizzly

The axe that clears the forest
That runjab style of UMK3 play is unwatchable, in my opinion. The N64 version is fun as hell to watch, though. Love it.

It's INCREDIBLY interesting watching things like this that I NEVER would have noticed as a kid. I had the N64 version and although it seemed a bit faster to me, I never knew the extent of the differences. I'm looking forward to more of this stuff in relation to MKT on N64, especially the specific character differences. For example, things that are possible with Classic Sub Zero on N64 because of him having both unmasked and classic moves.

Awesome stuff, guys.
 

nwo

Noob
R.E.O. I would REALLY like to see a video of just hands on stick/buttons performing kara jabs/block jabs/whatever. The only "hands on" video I've seen around here is getting 4 axes with Nightwolf.
You rotate the stick to the back/down position at the precise time you cancel the jab with block. I just started practicing these last summer.
 

Juggs

Lose without excuses
Lead Moderator
That runjab style of UMK3 play is unwatchable, in my opinion.
It is for most people. The main reason is lack of understanding. You don't realize the level of skill involved or how hard you have to train to get to that level. Mind games are also something that go largely unnoticed, which is the main meta game of UMK3 AND MKT. If you do not understand these things and why each player is doing certain and often subtle things, it will look extremely boring. Even for experienced players who do not use or fully grasp the jabs, they also view it in the same light. It's the main reason UMK3 has died off, and it's really a shame.

The N64 version is fun as hell to watch, though. Love it.It's INCREDIBLY interesting watching things like this that I NEVER would have noticed as a kid. I had the N64 version and although it seemed a bit faster to me, I never knew the extent of the differences. I'm looking forward to more of this stuff in relation to MKT on N64, especially the specific character differences. For example, things that are possible with Classic Sub Zero on N64 because of him having both unmasked and classic moves.
Fortunately, we have N64 MKT. It never really got the respect or attention it deserved here in the American tournament scene. And since the block jabs weren't a big problem back in the day, there was no reason to play MKT, especially since it was considered to be a broken piece of crap. Propaganda prevented MKT from ever getting traction, and like I said, it wasn't even needed since we had UMK3. But now, the block jabs for most people, are a big problem. These very same block jabs are in N64 MKT. However, they're far easier to beat, get around, avoid, and strategize against in MKT, as is shown in the video. There's also so much more things you can do that are not shown in the video, so the options are there.

What this does is allow more depth. With every character able to use most of their tools, it allows the game to evolve and develop. There's also great balance. Nearly every character can compete, and there's not that many terrible match-ups.

And this is all in regards to 1v1 play. The level of strategy and depth added in 3v3 makes the game even better and more hype. Building a strong team that complements each other is another part of strategy. And you also don't start the every round with the same character. Round 1 is your 1st character, round 2 is your 2nd, and if you get to round 3, it's your 3rd character first.

Not to mention that N64 MKT takes more skill than UMK3. This is just my personal opinion. But everything is much faster in MKT, which means your reactions need to be much faster. You have to think quickly and come up with a strategy very quickly or before you know it, all of your characters will be dead. Also, execution is so much more important in N64 MKT. You need to do as much damage as possible or put them in a position you want.

I could go on and on, but you get the point. N64 MKT is by far the best MK game for so many different reasons. I'm glad people are finally beginning to realize it here in the USA!
 

John Grizzly

The axe that clears the forest
AK Juggs I definitely don't question how hard it is to play at that level in UMK3, but it's just not fun to watch to me. I will watch the shit out of some MKT, though. I remember seeing some high level play on YouTube a couple years ago and I was blown away. Saw so many things I was completely unaware were possible in the game.
 

BustaUppa

Westbury Nathan's 4 Life
Fascinating! I never would have thought that the inaccuracies in the N64 port accidentally made it a funner game.

So are people playing this on actual N64 hardware? And if so are they actually using some sort of N64-modded sticks? Or are you stuck using a N64 controller?

Or is it all done on PC and there is a preferred emulator people should be using?
 
@BustaUppa The streams were played on n64 hardware - although I'd love to get refamiliarized with a good N64 emulator. So yeah they're using N64 pads, at least REO does. I've seen @9.95 using a stick modified to work with an N64
 

9.95

Noob
Fascinating! I never would have thought that the inaccuracies in the N64 port accidentally made it a funner game.

So are people playing this on actual N64 hardware? And if so are they actually using some sort of N64-modded sticks? Or are you stuck using a N64 controller?

Or is it all done on PC and there is a preferred emulator people should be using?
@BustaUppa The streams were played on n64 hardware - although I'd love to get refamiliarized with a good N64 emulator. So yeah they're using N64 pads, at least REO does. I've seen @9.95 using a stick modified to work with an N64

Damn, Gabe!!! What's up! Bring your ass to one of our sessions in massapequa (next one I'll be at will be the 25th) and we will play some MKT! I'll have my stick so you can play.
 
if you east coast guys are ever traveling through southwest ohio for whatever reason, allocate a few hours to get together with yours truly! I'm 10 hours away from a scene that I was born to be part of! :-\