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The Injustice League Podcast Episode 6: Featuring Deg222 and Greguuu

GGA Max

Well-Known Member
Ares reasoning
You and @Mr Aquaman make sense. Could be horrible, with 4 teleports it sounds really hard to catch. Hope we get to play at UFGT or something.

GGA's downplaying of Zatanna continues on huh? It's sickening at this point.
I've played the match offline, it does feel bad at first. But I think Banes are just not playing it right yet. There are other characters that need to chase her...
Flash
Grundy
Doomsday
+ anyone who can't outzone her...

So what makes this so hard for Bane that the previously mentioned characters don't have a problem with?
 

xInfra Deadx

Gimmick stolen by Jordan Peele
You and @Mr Aquaman make sense. Could be horrible, with 4 teleports it sounds really hard to catch. Hope we get to play at UFGT or something.
Just makes the oki game more difficult where other characters can get killed. In the corner it's pretty rough as it's easy to get the wrong teleport and get punished.
 
@deg222 You're correct. Zatanna is the only character in this game that I have no idea what is going on lol. I've started labbing the matchup after that ass whooping. I played the matchup a bit crazy because I had no idea what was even going on. Would like some games with you again for sure sometime, really would like to learn it.
 

deg222

Best Zatanna that uses Aquaman


The big difference is that Bane doesn't consistently chase down her teleport. Let's go through your list of characters:

Flash - on read, he can torpedo a teleport. But actually, Flash has troubles chasing her down. If she's able to get away, he has to deal with MB fireball into more zoning (trait).

Grundy - I dunno much about this MU, but I'm pretty sure he has no problem chasing her down with all his armor.

Doomsday - easily does what he wants by throwing out random MB venoms. It'll always chase her down and she'll get cornered fast.

Bane - his only option is to forward dash chase her, and if they're not spaced properly, you're going to eat a standing 3 for days. Charge will never catch her teleport, even a pre-emptive one. I mind as well go a little in depth about the MU now.

The bottom line, you have no chance until you corner me because everytime I block something, I can always teleport away. Of course you can chase me down with a teleport, but you're not punishing it. Then I always have the option to read your dash forward and blow it up with a normal. Then when I do get cornered, I always have MB teleport to get out unlike other characters. Even if you predict the MB teleport, I can block/jump in time.

The other problem with the MU is the duration of my combos. Anytime you get tagged, your venom buff is gonna disappear because her combos last like 10 seconds. And the worst part, they go into another mixup which takes advantage of your debuff. And on top of that, Zatanna has better mixups against the big characters like Bane and DD.

I reaaaally don't get how anyone can say it's not a bad MU. Who knows if it's 4-6 or 3-7, but anyone saying it's not a bad MU for bane really doesn't know shit about Zatanna.
 

GGA Max

Well-Known Member
Bane - his only option is to forward dash chase her, and if they're not spaced properly, you're going to eat a standing 3 for days. Charge will never catch her teleport, even a pre-emptive one. I mind as well go a little in depth about the MU now.

The bottom line, you have no chance until you corner me because everytime I block something, I can always teleport away. Of course you can chase me down with a teleport, but you're not punishing it. Then I always have the option to read your dash forward and blow it up with a normal. Then when I do get cornered, I always have MB teleport to get out unlike other characters. Even if you predict the MB teleport, I can block/jump in time.
The other problem with the MU is the duration of my combos. Anytime you get tagged, your venom buff is gonna disappear because her combos last like 10 seconds. And the worst part, they go into another mixup which takes advantage of your debuff. And on top of that, Zatanna has better mixups against the big characters like Bane and DD.

I reaaaally don't get how anyone can say it's not a bad MU. Who knows if it's 4-6 or 3-7, but anyone saying it's not a bad MU for bane really doesn't know shit about Zatanna.
The things that are Bane specific are in green. Things that apply to all characters who can't outzone her are in white.

1) Charge, Bane can't use charge in most MU's to blow up zoning nowadays. It's like Deathstroke, and that match is even or Bane's favor. Not an adv.

2) Combo Duration wasting trait time: This is true, her combos take maybe 125-150% of normal people's combos, this would take a little extra time off Banes venom time or debuff time. However everyone has to deal with her mixup afterwards, but you do have bane at your mercy while he's tranced and in debuff. Yes adv.

3) Bane's big hitbox, I'll trust you that you can do more stuff. Yes adv.

Makes sense on paper that she wins.