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Breaker system in MK10

Mikemetroid

Who hired this guy, WTF?
MK9 was fine, this way if NRS is still lazy as shit and lets in all the 50/50s that were in IGAU in mk10, we can still have more than one chance (clash) to get out of it.
 

Hini

Batomancer
I myself in general prefer breakers that doesnt cost meter but has some other kind of limit (1 or 2 breakers per match) simply because breakers tend to outshine EX moves and supers which is what I would rather use meter on simply because of fun factor. I get that its supposed to be a tradeoff (do I want to break or save this meter for extra damage combos or somesuch) but usually the choice is pretty clear cut anyway, which doesnt make it much of a choice at the end of the day.
 

ryublaze

Noob
Keep it the same but maybe they can add like character specific breakers that put them at different ranges and have different advantage (like throws).
 

Rip Torn

ALL I HAVE IS THE GREEN.
They might need to do something like move to Injustice's 4 bar system, and have a breaker cost 3 bars, x-ray cost 4, and EX moves cost 1
I agree with this. It should be a 4 bar system so they can expand on the ex moves and add some 2 bar moves that have some cancel effects (ex. FADC/bounce cancels/Roman cancels).
 
The MK9 breaker system is fine- the problem is the meter system causes breakers to overshadow EX moves in a very unfortunate way.

1 breaker only costs the meter equivalent to 2 EX moves. For many characters who don't have amazing EX moves, its not worth it to spend any meter on them at all given 1 breaker can save you from 40% damage.

They might need to do something like move to Injustice's 4 bar system, and have a breaker cost 3 bars, x-ray cost 4, and EX moves cost 1
I think x-rays would be even less common in this case.
 

REDRUM

www.twitter.com/redrum26
mk9 has a great meter system..

I do think maybe Pushblock should be added to it though... It would have helped so much for the characters that have little to no armor to create space vs the Kabals, Jax's, Cage's etc etc
 

callMEcrazy

Alone is where to find me.
There's no doubt that breakers dominated EX and x-rays in MK9 (at competitive levels anyway) and maybe some tweaking is required. Having said that, good players find advantages from the smallest of things (they can take advantage of a single frame for example). I don't think there would ever be a scenario where they use all 3 meter abilities equally. If EX and wake ups are made a little more powerful they might latch on to a concept and make a completely different game out of it, one where breakers and x-rays are hardly ever used.

I think the breaker system in MK9 was fine and even the meter building rate in general was fine. Its just that a few characters had incredible synergy with that concept and that ultimately created some imbalance.

I suspect though that MK10 could have an entirely new meter system.
 
I think x-rays would be even less common in this case.
X-rays are pretty ridiculously uncommon as is- almost never see them.

One possible solution would perhaps be to limit the amount of breakers in matches.

Injustice's clash system kinda had this effect: A clash is very valuable, and requires you hoard up meter to win it- but since you only get one, you no longer are encouraged to hoard up meter for it and are more likely to spend it on EX moves and X-rays.

I'm pretty sure Netherrealm will look into something like this. The meter system in Injustice was one of the near-universally praised aspects of the game.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
I think MK9's breaker system worked, but if you had to change it up, I'd simply change it to something like a burst mechanic in BB, where the breaker has its own supply that fills under certain circumstances. But instead of having it be a free break everytime, have it work sorta like pushblock in IGAU in that you can counter the break by doing something like cancelling into an armored or invincible move.
 

JDM

Noob
Reduce meter gain from all sources is all I can think of.

Don't gain as much meter for using specials, taking damage, having your attacks blocked, etc.
still wouldn't help because top tiers could still build way more meter than the low tiers, and that would just mean the low tiers would have even less breakers.

Breakers by meter are always going to be different depending on the character, so the ones that build more meter will always have the advantage.

I say MK9's breaker system with a set amount of breakers per game. Maybe 2 per lifebar? Not sure. MK9's system is a good foundation but is fundamentally flawed simply because certain characters have better meter building abilities.
 
E

Eldriken

Guest
still wouldn't help because top tiers could still build way more meter than the low tiers, and that would just mean the low tiers would have even less breakers.

Breakers by meter are always going to be different depending on the character, so the ones that build more meter will always have the advantage.

I say MK9's breaker system with a set amount of breakers per game. Maybe 2 per lifebar? Not sure. MK9's system is a good foundation but is fundamentally flawed simply because certain characters have better meter building abilities.
Two per life bar seems reasonable.

Like others have said, however, have an entirely different meter that recharges over time for breakers. That way it's a 100% even playing field in that regard for every character across the board.

After thinking about it, that seems like the most balanced way to handle breakers. Take your idea (two per life bar) and the idea of having a separate meter that is only used for breakers.
 

Error

DF2+R2
I'd combine the MK9 breaker system with the older breaker system, 2 bars of meter for a breaker, but a limited amount of breakers per match/round.
 

babalook

Noob
i wouldn't mind a breaker system more like BB and GG where they can be baited and punished.

edit: I also think supers should be better across the board, if they were as good as pre-patch superman's or green arrow's then there would be some incentive to actually save up for it.
 
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callMEcrazy

Alone is where to find me.
Maybe the MK team didn't want all the characters to build meter at the same rate. Maybe that was part of character balance.
 
You guys are fucking crazy if you thought MK9 breaker was fine. What made the top tier so good was the fact that they could build meter so well, and break whenever they wanted to.

I'm not a fan of the clash either because of how it puts you back midscreen and at full screen. And the wagering life thing was weird too.

It should be like MK9, but it needs to be limited.
lol lets not act like the breaker system was why Kabal, Sonya, Smoke, etc were so good
 

Iced_Taz

Characters loyalist :)
I think breaker sys in MK9 was very OK. It's my personal opinion but IGAU takes many things from Street Fighters series. That clash sys is very bad. So Boon should stay with MK9 breakers and ewentually he can add meter burn block pushback from Injustice.
 
You guys are fucking crazy if you thought MK9 breaker was fine. What made the top tier so good was the fact that they could build meter so well, and break whenever they wanted to.

I'm not a fan of the clash either because of how it puts you back midscreen and at full screen. And the wagering life thing was weird too.

It should be like MK9, but it needs to be limited.
breaker once per fight...and building meter must be the same for every character...
 

Rathalos

Play Monster Hunter!
I like how limited clashes are, I would prefer breakers to be like that.
1 break after you lose your first life bar and that's it. It has no resource cost.

The MK9 meter was pretty well balanced though, so I would keep it similar but introduce a new defensive mechanic that costs 2 bars in place of breakers, but something less powerful.

Or just not have breakers at all, that would be even better.