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Correction: ALL push block setups now do 0%

trufenix

bye felicia
I'm really starting to think that people will defend anything if you put it in a fighting game.

It's like, do people not realize that having a balanced game (and a diverse tournament character pool) does not happen if you just "let everything rock"?
FGC: We want patches, unless they affect the top tier / bottom tier / overall meta / price / game in any way
 
I've been around you so much in this community in person and via podcasts/streams that I heard this entire post as if you were standing right next to me lol
We have heard all versions of Tom Brady talking so often since MK9's launch.

Now we can hear him when we read his posts. It's scary... but almost sexually arousing in a way. :tonyt
 

RIF

Noob
I'm really starting to think that people will defend anything if you put it in a fighting game.

It's like, do people not realize that having a balanced game (and a diverse tournament character pool) does not happen if you just "let everything rock"?
How do you justify the fix impacting Joker and Lex? It wasn't thought out. THAT should be obvious. Everyone complains about Trident Rush, yet it remains in the game. It's not even tech. It's a special. It requires less resources.

We pick and choose what to castrate. I am simply suggesting that if NRS was going to make a change, that they notify the community that they are evaluating the situation very carefully and make an assessment. It's part of Impact Analysis. We've identified something potentially harmful. Take the time to really evaluate it before a decision is made. Period.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
How do you justify the fix impacting Joker and Lex? It wasn't thought out. THAT should be obvious. Everyone complains about Trident Rush, yet it remains in the game. It's not even tech. It's a special. It requires less resources.

We pick and choose what to castrate. I am simply suggesting that if NRS was going to make a change, that they notify the community that they are evaluating the situation very carefully and make an assessment. It's part of Impact Analysis. We've identified something potentially harmful. Take the time to really evaluate it before a decision is made. Period.
What people don't understand is that this was likely a quick fix.. It's the fastest way they could put a stop to the issue and address the situation. This doesn't mean that it's the final answer and that they won't come back with something that's more nuanced/targeted.

So everyone losing their lunch at Day 1 doesn't make any sense. Just breathe, and relax.
 

A F0xy Grampa

Problem X Promotions
Before I begin, let me state that I believe this tech needed to be evaluated and monitored as it had the potential to impact certain match-ups. I enjoy the discussion. I do not believe the way they implemented this hot-fix was well though out. There were obviously short-comings in their fix.

Frost's 50/50 off her standing low or MB F3 is nearly the same reach.
Batgirl's vortex is very close to being the same distance. It is a guess. Every time.

Blocking is not free, Foxy. This is a disingenuous comment. No one blocks correctly every time.
You've not understood what I said, blocking IS free, when you have your trait up, BG cant get a 5050 from everywhere on the screen, she has to be within a certain range, I'm pretty positive that near enough 100% of the time a Sinestro gets his trait out, he's charging it from a distance where he can't get hit, then the opponent has to walk towards him.

Batgirls vortex is nowhere near the same distance, go into practice now and look at the max range for her B2 and her B1. So in her case, once Sinestro has trait up, blocking IS free. You should only ever have to block the low, assuming you dont stop her from walking in that close anyway considering Sinestros B12 has more range.

Frost has no range on her F3 or her B1, so again, if you're charging trait and you get full trait, the only thing you can block of hers is the slide, or the iceberg but that doesnt count here. Just block low, pushblock jumps.

You know why Catwoman is so weak to people just holding back? Because she has no threatening lows from the same distance as her F1 and J2, so again, same scenario, the block is free. Same applies to WoWo, except WoWo has a good B1 to start her offense, but guess what, its still a free pushblock.

The Flash also has the same situation.

Dunno WTF a GL player would've been expected to do about this. Literally all he has is B1. So you know you're gonna be push blocking that lol.

If you don't block correctly every time when the opponents character isnt in their effective range, thats on you. All you gotta do is walk back, unless its KF/GL.

This is why the pushblock trait 'tech' is bullshit and DEFINITELY was free.
Free to start once you have the meter and trait for it though, guaranteed damage against alot of characters.
 
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RIF

Noob
What people don't understand is that this was likely a quick fix.. It's the fastest way they could put a stop to the issue and address the situation. This don't mean that it's the final answer and that they won't come back with something that's more nuanced/targeted.

So everyone losing their lunch at Day 1 doesn't make any sense. Just breathe, and relax.
The same can be said about the fix regarding the tech.

Everyone losing their lunch over the tech should just breathe and relax. In business, you do not do this. It's counterproductive. You assess, evaluate, then act.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
The same can be said about the fix regarding the tech.

Everyone losing their lunch over the tech should just breathe and relax. In business, you do not do this. It's counterproductive. You assess, evaluate, then act.
They wouldn't have fixed it unless they thought it was a higher priority in the short term to remove Sinestro's massive advantage than it was to keep the game's other pushblock setups.

I'd assume they know or realize something you don't.

If you really think that a company that has to spend thousands on developers did not assess/evaluate the situation before creating and sending out a hotfix, I don't know what to say.
 

RIF

Noob
You've not understood what I said, blocking IS free, when you have your trait up, BG cant get a 5050 from everywhere on the screen, she has to be within a certain range, I'm pretty positive that near enough 100% of the time a Sinestro gets his trait out, he's charging it from a distance where he can't get hit, then the opponent has to walk towards him.

Batgirls vortex is nowhere near the same distance, go into practice now and look at the max range for her B2 and her B1. So in her case, once Sinestro has trait up, blocking IS free. You should only ever have to block the low, assuming you dont stop her from walking in that close anyway considering Sinestros B12 has more range.

Frost has no range on her F3 or her B1, so again, if you're charging trait and you get full trait, the only thing you can block of hers is the slide, or the iceberg but that doesnt count here. Just block low, pushblock jumps.

You know why Catwoman is so weak to people just holding back? Because she has no threatening lows from the same distance as her F1 and J2, so again, same scenario, the block is free. Same applies to WoWo, except WoWo has a good B1 to start her offense, but guess what, its still a free pushblock.

The Flash also has the same situation.

Dunno WTF a GL player would've been expected to do about this. Literally all he has is B1. So you know you're gonna be push blocking that lol.

If you don't block correctly every time when the opponents character isnt in their effective range, thats on you. All you gotta do is walk back, unless its KF/GL.

This is why the pushblock trait 'tech' is bullshit and DEFINITELY was free.
Free to start once you have the meter and trait for it though, guaranteed damage against alot of characters.
Batgirl and KF are two characters that severely limit his ability to charge trait. The mixups are applied at close range. You get hit put into their vortexes and have to guess. You are saying to use B12 or D1 to catch a dash in or to limit their ability to put you into a vortex. We concur. That has nothing to do with the tech. The tech can only be applied if you allow yourself to be placed in a situation where you have to guess H/L/Throw/BC. Perhaps I am not understanding your point. You have to be in a range for Sinestro to pushblock you. That means you're allowing the player to get into a range where Sinestro is not comfortable.

The Flash has RMS cancels and can limit Sinestro's ability to build trait.

The issue with Catwoman is a result of the power of B12 and D2, not trait or this tech.

Are you suggesting that we should all be able to reaction block the H/L mix-ups at point blank range? I can't. Maybe that IS on me.

Free to start once I have the meter and trait, both of which aren't free.

B12, Arachnid, 4, MB for 17-19% is still in the game. Should we take that out as well?

It's gone, so it's a moot point, but I would have preferred this be looked at over time rather than just react. The counter options weren't explored and the efficacy of the tech was DEFINITELY in question.
 

Fred Marvel

It's actually Freddy Marvel
people really think that sinestro shit was fair? play green lantern v sinestro and i guarantee your opinion will change lol it was an 8-2 matchup or worse basically unwinnable unless the sin player is just really bad, having to fight to get in on a character then after pressuring him he pushblocks for safety and you get full combo punished/vortexed/put back at full screen.....not even close to fair. every pushblock setup in the game probably didnt need to be removed but this was alot worse than any other
 

DarkPage

Noob
didnt almost no one know about this tech a week ago, and wound was still doing well.... lets not act like he needs it when it was barely even proven that it was even that good, losing it shouldnt effect anything.
Get the heads out the asses people.
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
It's weird with Cyborg. Some setups work fine others give u 0%. Might have something to do with the stun and when the TA hits.
Set the training dummy to always block. The setups that are doing damage might be catching them after the pushblock stun wears off and they are actually able to block at that point.
 

A F0xy Grampa

Problem X Promotions
Batgirl and KF are two characters that severely limit his ability to charge trait. The mixups are applied at close range. You get hit put into their vortexes and have to guess. You are saying to use B12 or D1 to catch a dash in or to limit their ability to put you into a vortex. We concur. That has nothing to do with the tech. The tech can only be applied if you allow yourself to be placed in a situation where you have to guess H/L/Throw/BC. Perhaps I am not understanding your point. You have to be in a range for Sinestro to pushblock you. That means you're allowing the player to get into a range where Sinestro is not comfortable.

The Flash has RMS cancels and can limit Sinestro's ability to build trait.

The issue with Catwoman is a result of the power of B12 and D2, not trait or this tech.

Are you suggesting that we should all be able to reaction block the H/L mix-ups at point blank range? I can't. Maybe that IS on me.

Free to start once I have the meter and trait, both of which aren't free.

B12, Arachnid, 4, MB for 17-19% is still in the game. Should we take that out as well?

It's gone, so it's a moot point, but I would have preferred this be looked at over time rather than just react. The counter options weren't explored and the efficacy of the tech was DEFINITELY in question.

It goes like this

Step 1. You finish charging trait
Step 2. Using Injustice: Blocking 101 you pushblock the next move

Fin.

No character has a mixup against Sinestro by the end of step 1 and the beginning of step 2. It's that simple.

Saying that meter and trait isn't free is a weak argument, they're not free, they're basically a tax rebate, where other characters have to spend meter and might not even be guaranteed damage, you know that with 1 bar you get X amount of damage for certain.

Even now 1% off push a pushblock is still infinitely more damaging that what a rushdown character can get.

Also, your comment about B12 MB arachnid 4 for unblockable is nothing like the pushblock, you're being rewarded for using an attacking move in that situation, not for blocking. TWO TOTALLY DIFFERENT THINGS.

I'm not gonna explain any more about this, cause I think I've put my point across quite clearly.
If you wanna get damage on the other player, you should hit them, not just block.
 
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So let me get this straight. NRS takes time out of their day to nerf Sinestro, Lex, and Joker, but decide that the clearly dumb characters get to stay the same.
- Martian has a safe overhead teleport launcher, good zoning, ridiculous pressure, 4 way guessing games on knockdown and good damage. Sinestro needs nerfed.
-Aquaman has a move that chips for 17%, almost unmatched footsies, and the best AA in the game. Sinestro needs nerfed.
-Batman gets to do whatever he wants with bats, pressure you endlessly and still maintain a good zoning game. Sinestro needs nerfed.

Unreal. This character is a waste of time.
none of that is broken though. the fact that you basically could not touch sinestro with trait up is broken and should have been fixed. now about other characters who had crazy push block tech idk about
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
So let me get this straight. NRS takes time out of their day to nerf Sinestro, Lex, and Joker, but decide that the clearly dumb characters get to stay the same.
- Martian has a safe overhead teleport launcher, good zoning, ridiculous pressure, 4 way guessing games on knockdown and good damage. Sinestro needs nerfed.
-Aquaman has a move that chips for 17%, almost unmatched footsies, and the best AA in the game. Sinestro needs nerfed.
-Batman gets to do whatever he wants with bats, pressure you endlessly and still maintain a good zoning game. Sinestro needs nerfed.

Unreal. This character is a waste of time.
:rolleyes:
 
How do you justify the fix impacting Joker and Lex? It wasn't thought out. THAT should be obvious. Everyone complains about Trident Rush, yet it remains in the game. It's not even tech. It's a special. It requires less resources.

We pick and choose what to castrate. I am simply suggesting that if NRS was going to make a change, that they notify the community that they are evaluating the situation very carefully and make an assessment. It's part of Impact Analysis. We've identified something potentially harmful. Take the time to really evaluate it before a decision is made. Period.
yes everyone identified something harmful but when wound found out the sinestro tech the day of or before scr everyone started shitting themselves and majority of tym was thrown into crazyness seeing as though it was just before a tournament. its because everyone got so hype over this tech that NRS hoped on it so quickly and hotfixed it without notice. so because everyone(practically all of tym) wouldnt sthu about how op this was its practically useless now
 

Braindead

I want Kronika to step on my face
Before I begin, let me state that I believe this tech needed to be evaluated and monitored as it had the potential to impact certain match-ups. I enjoy the discussion. I do not believe the way they implemented this hot-fix was well though out. There were obviously short-comings in their fix.

Frost's 50/50 off her standing low or MB F3 is nearly the same reach.
Batgirl's vortex is very close to being the same distance. It is a guess. Every time.

Blocking is not free, Foxy. This is a disingenuous comment. No one blocks correctly every time.

Let's identify which characters would be minimally effected by this (This isn't to say they would be uneffected, just not as much as others):

- Grundy, Bane, Lex (already a bad MU for Lex), Doomsday

Let's identify which characters inhibit Sinestro's ability to gain trait (NOT including the above characters):

- MMH, Aquaman, Batman, Batgirl, Deathstroke, Flash, Killer Frost, Scorpion, Raven

Then there are certain characters where using this tech isn't ideal:

Hawkgirl

That leaves the following characters:

Ares, Black Adam, Catwoman, Cyborg, Green Arrow, Green Lantern, Harley, Joker, Lobo, Nightwing, Shazaam, Superman, WoWo

We never looked at exploring options each of these characters had for blowing this up. Shazaam has a command grab. That would automatically put the tech at risk against that character. Joker had teeth setups that would blow through the tech. Black Adam could sit outside of conversion range and use lightning. Of the remaining characters, how many of them had ways to potentially counter it? It just wasn't explored.

Please understand that I am NOT saying that the tech might not have caused a problem. It's the fix that is the real problem. 0% and removing Lex/Joker setups is just wrong. I would be happier if they just made trait not fire during pushblock and cause Sinestro's pushblock to move you back further than normal since he's a boss.



I am also not near my X-Box, but I bet you can pushblock the B12.

Unless Sinestro has trait, being next to his opponent is not ideal. That is a TON of resources. I have to have 2+ bars and FULL TRAIT. On paper, it SOUNDS great, but how often am I in the corner with 2 bars and full trait? IDK...not that often.




I agree that the 2 trait shot variant had a chance to be very bad. As I stated numerous times in the discovery thread and here, that the tech needed to be closely monitored. The vortex is becoming easier and easier to block. I just want to mention that as well.

With Scorpion, everyone SAW how powerful his moves were in actual matches. That wasn't tech. That was just his move-set. This was different.

The tech is gone, but the over-reaction to it lives on.
the idea is that the glitch effectively renders 99% of your opponents options unsafe just when you have your trait out, disregarding how much damage your punishes do. Now you tell me, are you willing to play a character when all your practical offensive options are not safe? that's the whole point.
 

cR WoundCowboy

WoundCowbae <3
none of that is broken though. the fact that you basically could not touch sinestro with trait up is broken and should have been fixed. now about other characters who had crazy push block tech idk about
All of that is broken. And onc again, you obviously didn't test anything. The bigger damaging combo was inconsistent and the other more practical one still required trait shot and bar. This character is finished. He will only be used in 5-6 mus in the future.
 

Doombawkz

Trust me, I'm a doctor
Zod and Bane both have traits that drastically change how the characters play when trait is active. Both of them get to use their trait AT WILL and enjoy extreme advantage.
How is it any different from this characters? You can't challenge Bane when he has trait. You have to sit and block repeatedly against Zod when he has trait. Because it's offense? That's a distinction YOU are making while playing a character built around offense. Sinestro is a DEFENSIVE character. The gameplay is not the same.

Sinestro has to EARN his advantage
I'll tell you what, if Sinestro has to take increased damage, each shot only holds for 7 seconds a piece, he loses all mobility when he has no shots, and he can't load shots for 6 seconds after the last one is fired while also dealing no damage, then I'll be happy to let him have the whole thing back.

Sinestro has to charge for 1.5 seconds. That's not much to pay for that advantage in comparison to an all-melee character who needs his trait to even exist.
 
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