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Tech A Few Rain Combo Enders I Haven't Seen

EGP Wonder_Chef

Official Quan Chi Nerf Demander™
So I've been trying to find a midway point between damage and pressure potential from Rain, and I came up with a few ideas:


1. Sweep: Really easy, and keeps you rather close. It seems like the juggle from sweeps isn't affected as much by combo gravity, so this works out pretty well. It still leaves them slightly out of single dash range though.

2. 11 xx Teleport: I really like this one. It causes them to roll just barely before you teleport, so they have to roll into you on wakeup. You get advantage and it leaves them at point blank. Also switching sides seems like it could confuse the opponent.

3. 24 xx Teleport: Same thing as 11 xx Tele, just slightly more damage but slower, so i'm not sure if it works on more weighted combos (like DJK > 43 xx Bubble > etc.)

4. B2(1+2): A lot like NJP xx Air Tele ender, but for more damage. Gives you quite a bit of advantage, as you can see in the video, the dummy didn't have time to jump out of my dash 43.




What do you guys think?
 

Roko1985

Put down the controller and run!
So I've been trying to find a midway point between damage and pressure potential from Rain, and I came up with a few ideas:


1. Sweep: Really easy, and keeps you rather close. It seems like the juggle from sweeps isn't affected as much by combo gravity, so this works out pretty well. It still leaves them slightly out of single dash range though.

2. 11 xx Teleport: I really like this one. It causes them to roll just barely before you teleport, so they have to roll into you on wakeup. You get advantage and it leaves them at point blank. Also switching sides seems like it could confuse the opponent.

3. 24 xx Teleport: Same thing as 11 xx Tele, just slightly more damage but slower, so i'm not sure if it works on more weighted combos (like DJK > 43 xx Bubble > etc.)

4. B2(1+2): A lot like NJP xx Air Tele ender, but for more damage. Gives you quite a bit of advantage, as you can see in the video, the dummy didn't have time to jump out of my dash 43.




What do you guys think?
1,1 and 2,4 teleport looks interesting. I have been going for 4,3 or JK teleport, but yours seems more confusing. Thanks! I have to try them.
 

EGP Wonder_Chef

Official Quan Chi Nerf Demander™
hmm so for 4 xx RH it seems like the way to recreate this is

4 xx RH > 4(whiff)3 xx Bubble > Uppercut > 43 xx Lightning > DJK then 2 or 12 xx Teleport.
 

Roko1985

Put down the controller and run!
typically 43 tele makes them roll away from you which ends your pressure

as far as it has happened to me at least
I did mess with Rain's combo Enders and yours(1,1 and 2,4) are really good. But I found another one that you can choose on which side you want to appear. Which can make the wake up option risky for them. After the round house B2 teleport ending you can choose the appearing side. If you want to appear on the same side you have to hit them with the B2 when they are flying in trough you (in you). If you want you to appear on the other side then hit them with the B2 before they fly trough you. They can roll and wake up, but not knowing which way can make it difficult. After the B2 tele you are in the reach of 4 round house. It is probably nothing new, but I did try it online and people fall for it. Let me know what you think :)
 

EGP Wonder_Chef

Official Quan Chi Nerf Demander™
I did mess with Rain's combo Enders and yours(1,1 and 2,4) are really good. But I found another one that you can choose on which side you want to appear. Which can make the wake up option risky for them. After the round house B2 teleport ending you can choose the appearing side. If you want to appear on the same side you have to hit them with the B2 when they are flying in trough you (in you). If you want you to appear on the other side then hit them with the B2 before they fly trough you. They can roll and wake up, but not knowing which way can make it difficult. After the B2 tele you are in the reach of 4 round house. It is probably nothing new, but I did try it online and people fall for it. Let me know what you think :)
That is neat, I'll try it out in a few minutes. I've never seen that before.
 

bipolar_shango

" Bros before Hoes"
Not that anybody will care in 2014 but... I found that Rains best combo ender is probably Geyser kick. On hit it gives enough advantage for a free teleport>jumpin/crossup/whatever on all characters! The same goes for EX teleport (Very useful on Kabal or any pesky zoner) which compensates for his shitty dash. What say ye?
<---Rain of the world?:DOGE