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Question Superman IAGS OTG Resets 1.06

Now that F23 has been normalized, Superman players need to look for other options to sustain pressure. Trait cancels are great, but higher level players are patient, and will simply wait until a string is cancelled into breath and then begin their own pressure.

Nearly everyone knows Superman's corner OTG setup (most often done at the end of a BNB with scoop 3xxtrait IAGS) which can either cross up or not depending on how quickly you do the IAGS. However, what seems to be going largely overlooked by most Superman players is the utility of OTG resets MIDSCREEN. There have been scattered posts of d2 , f2d13 , b3j3, and b3f3 IAGS setups. What I think the Superman community hasn't realized however is that some of these setups are anti tech-roll, anti-wakeup, AND ambiguous. By ambiguous, I mean the IAGS will land on the opposite side of the opponent, allowing for a full combo, however the opponent may have to block either cross-up or non-crossup depending on the setup. Essentially, Superman can modify the end of all of his combos to set up for an IAGS reset. Even when blocked, the IAGS is extremely hard to punish due to the range it leaves you at when blocked, AND it leaves you in a floating state which significantly decreases the damage output of most punishes.

What the Superman community needs to do is hit the lab and compile a list of IAGS reset setups, and how to modify these setups to make the IAGS either crossup or not crossup.

For example: F23 F2xxMBbreath B3 J3 > IAGS has the potential to crossup or not crossup depending on the timing of the J3 and where it hits.

Does anybody know the difference in the timing that makes an IAGS crossup/noncrossup for the d2, f2d13, b3j3, and b3f3 setups?
 

SatsuiYesHadou

Yung Kneecaps
Once people learn how to deal with the midscreen setups it won't really matter since you can't really combo off of a non crossup iags. It is possible to do a forward dash then d1 scoop to combo but its a bit hard and would be nearly impossible to do online. I usually just go for the corner mixups but I'll do dive punch crossups midscreen every now and then.

F23 is still really good and his zoning as well you just need to be smart with your pressure and probably trait cancel to throw and go into zoning a bit more. I'll try to look for more setups but you usually might wanna just go for the damage midscreen into zoning unless you're playing someone who may be unfamiliar with his midscreen crossups
 

Zyphox

What is going on guys, Ya Boi Zyphox here.
Once people learn how to deal with the midscreen setups it won't really matter since you can't really combo off of a non crossup iags. It is possible to do a forward dash then d1 scoop to combo but its a bit hard and would be nearly impossible to do online. I usually just go for the corner mixups but I'll do dive punch crossups midscreen every now and then.

F23 is still really good and his zoning as well you just need to be smart with your pressure and probably trait cancel to throw and go into zoning a bit more. I'll try to look for more setups but you usually might wanna just go for the damage midscreen into zoning unless you're playing someone who may be unfamiliar with his midscreen crossups
how about MU where you can't zone like Batgirl MMh or flash?? btw i have never lost to a superman in tournament and i think the flash rapes super man post patch. what do you and EMPEROR_THEO think about this?
 
Once people learn how to deal with the midscreen setups it won't really matter since you can't really combo off of a non crossup iags. It is possible to do a forward dash then d1 scoop to combo but its a bit hard and would be nearly impossible to do online. I usually just go for the corner mixups but I'll do dive punch crossups midscreen every now and then.

F23 is still really good and his zoning as well you just need to be smart with your pressure and probably trait cancel to throw and go into zoning a bit more. I'll try to look for more setups but you usually might wanna just go for the damage midscreen into zoning unless you're playing someone who may be unfamiliar with his midscreen crossups
There are IAGS that are not crossups that still make you land on the other side of the opponent, so you can still get a full combo
 

SatsuiYesHadou

Yung Kneecaps
how about MU where you can't zone like Batgirl MMh or flash?? btw i have never lost to a superman in tournament and i think the flash rapes super man post patch. what do you and EMPEROR_THEO think about this?
You can still zone batgirl and mmh with a laser here and there but you can't abuse it. Its a lot about spacing and the proper time to throw a laser and usually you can get a free one almost every time after a knockdown. You can't do this to flash however because his phase move thing is too good and lasers go right through.

Personally I haven't fought a true flash main but I don't feel its all that bad for supes. Sure he can't zone flash but his f23 reach is much greater than flashs reach besides a b22 and he can just whiff punish and bait most things besides that. Supes can also try bait, duck and punish an ex elbow charge thing by throwing some lasers unless the flash player is smart about going in.

There are IAGS that are not crossups that still make you land on the other side of the opponent, so you can still get a full combo
Midscreen? Que?
 

Zyphox

What is going on guys, Ya Boi Zyphox here.
You can still zone batgirl and mmh with a laser here and there but you can't abuse it. Its a lot about spacing and the proper time to throw a laser and usually you can get a free one almost every time after a knockdown. You can't do this to flash however because his phase move thing is too good and lasers go right through.

Personally I haven't fought a true flash main but I don't feel its all that bad for supes. Sure he can't zone flash but his f23 reach is much greater than flashs reach besides a b22 and he can just whiff punish and bait most things besides that. Supes can also try bait, duck and punish an ex elbow charge thing by throwing some lasers unless the flash player is smart about going in.



Midscreen? Que?
you see though superman cannot laser at all in this MU only straight laser which i will just phase through or duck. on block and on whiff flash can punish every single eye laser from 3/4 screen in, superman will have to waste a bar to keep in safe at all times. then f23 gets blown up by d2, MB B3 etc air dashing gets him trip guarded if he does any attack from it unless you do a delayed dive punch. supes only hope now is to turtle flash when he gets a life lead if he ever does. i have a much easier time approaching superman than superman does the flash in my experience. i played KDZ and thats how the MU went really, every time he did any kind of laser beside straight laser i punished him, then he ended up spending bar on it, once he tried to approach me it was over.
 

SatsuiYesHadou

Yung Kneecaps
you see though superman cannot laser at all in this MU only straight laser which i will just phase through or duck. on block and on whiff flash can punish every single eye laser from 3/4 screen in, superman will have to waste a bar to keep in safe at all times. then f23 gets blown up by d2, MB B3 etc air dashing gets him trip guarded if he does any attack from it unless you do a delayed dive punch. supes only hope now is to turtle flash when he gets a life lead if he ever does. i have a much easier time approaching superman than superman does the flash in my experience. i played KDZ and thats how the MU went really, every time he did any kind of laser beside straight laser i punished him, then he ended up spending bar on it, once he tried to approach me it was over.
like I said, I've never played a true flash main lol so I'm not 100% on this matchup
 

Zyphox

What is going on guys, Ya Boi Zyphox here.
like I said, I've never played a true flash main lol so I'm not 100% on this matchup
do you play online at all?? am on ps3 and xbox if you want to add me. i play theo all the time but haven't played his supes since the patch.